saschawillems
|
1b32af6997
|
Additional semaphore to synchronize offscreen and final render (Refs #70)
|
2016-06-05 18:01:53 +02:00 |
|
saschawillems
|
046d0f2c42
|
Additional semaphore to synchronize offscreen and final render (Refs #70)
|
2016-06-05 17:56:53 +02:00 |
|
saschawillems
|
c463a2905d
|
Sample directly from framebuffer color attachment, additional semaphore to synchronize offscreen and final render (Refs #70)
|
2016-06-05 17:49:06 +02:00 |
|
saschawillems
|
3e6acbe5f7
|
Correct color attachment image layout transition aspect flags
|
2016-06-05 17:46:28 +02:00 |
|
saschawillems
|
953d77803f
|
Removed offscreen texture target, sample directly from framebuffer color attachment
|
2016-06-05 17:35:21 +02:00 |
|
saschawillems
|
e6afe5d1be
|
Additional semaphore to synchronize offscreen and final render (Refs #70)
|
2016-06-05 17:19:24 +02:00 |
|
saschawillems
|
94b6273d52
|
Additional semaphore to synchronize offscreen and final render
|
2016-06-05 16:59:01 +02:00 |
|
saschawillems
|
05a4fab71f
|
Comments, small optimization
|
2016-06-05 16:42:27 +02:00 |
|
saschawillems
|
c85413f893
|
Screenshot and updated description for shadow mapping example
|
2016-06-05 16:41:42 +02:00 |
|
saschawillems
|
4c9c5478d4
|
Image barrier
|
2016-06-05 16:24:04 +02:00 |
|
saschawillems
|
82a57c8ce9
|
Removed offscreen texture (and copy), sample from depth attachment directly instead
|
2016-06-05 15:44:04 +02:00 |
|
saschawillems
|
e7b79bec31
|
LOD bias cubemap shaders
|
2016-06-05 11:34:18 +02:00 |
|
saschawillems
|
2c8d63e0b4
|
Text overlay, android buttons
|
2016-06-04 13:35:52 +02:00 |
|
Sascha Willems
|
3d60342be0
|
Screenshot links
|
2016-06-04 13:34:36 +02:00 |
|
saschawillems
|
8746ab58f0
|
Screenshot
|
2016-06-04 13:33:41 +02:00 |
|
Sascha Willems
|
c0f3e1a72b
|
Screenshot link
|
2016-06-04 13:30:19 +02:00 |
|
saschawillems
|
8a7a4ce8b4
|
LOD bias toggle
|
2016-06-04 13:25:40 +02:00 |
|
saschawillems
|
a074cd07a4
|
Updated screenshots and readme
|
2016-06-04 13:23:44 +02:00 |
|
saschawillems
|
33dfa8cac9
|
Enable text overlay
|
2016-06-04 12:13:10 +02:00 |
|
saschawillems
|
0b972e51a4
|
Inherited key handler (Android buttons), dipslay lod level on text overlay
|
2016-06-04 12:03:54 +02:00 |
|
saschawillems
|
3b7e57c03f
|
Load (and use) cube map mips
|
2016-06-04 11:31:22 +02:00 |
|
saschawillems
|
c68025a332
|
Added text overlay to cubemap sample, multiple objects, optimizations
|
2016-06-04 11:03:17 +02:00 |
|
saschawillems
|
6344a0e016
|
Typo in text overlay
|
2016-06-04 08:47:38 +02:00 |
|
saschawillems
|
360ce4281e
|
Use Vulkan result check macro, minor fixes (validation), text overlay
|
2016-06-03 17:41:17 +02:00 |
|
saschawillems
|
f7f5f57e2c
|
Explicit depth/stencil attachment setup in triangle example, code cleanup
|
2016-06-03 13:15:55 +02:00 |
|
saschawillems
|
176513be2d
|
Additional comments for the different Vulkan objects used, fixed some compiler warnings
|
2016-06-03 12:19:53 +02:00 |
|
saschawillems
|
767a5c4b30
|
Get image memory requirements before allocating image memory (Fixes #172)
|
2016-06-03 09:38:34 +02:00 |
|
saschawillems
|
de22b91cd4
|
Use Vulkan result check macro, code cleanup, text overlay
|
2016-06-02 23:02:39 +02:00 |
|
saschawillems
|
f67c77fb6e
|
Added renderpass and framebuffer creation to triangle example along with extensive comments
|
2016-06-02 20:58:25 +02:00 |
|
saschawillems
|
3a1d443e52
|
Wait for device to become idle after exiting render loop
|
2016-06-02 20:56:13 +02:00 |
|
saschawillems
|
cae5db72ec
|
Host coherent uniform buffers, removed device wait idles
|
2016-06-02 19:12:36 +02:00 |
|
saschawillems
|
598b904a60
|
Cleaneer descriptor set layout and pipeline naming, enabled culling, fixed validation warnings for image extents
|
2016-06-01 22:50:00 +02:00 |
|
saschawillems
|
ee8478cdec
|
Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders
|
2016-06-01 21:55:10 +02:00 |
|
saschawillems
|
886abea862
|
Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders
|
2016-05-31 20:07:43 +02:00 |
|
Sascha Willems
|
89fa6594c1
|
Merge pull request #154 from pbantolas/fix-shadowmapomni-renderpass
Make shadowmappingomni demo spec compliant.
|
2016-05-31 18:34:54 +02:00 |
|
saschawillems
|
a704dfce1a
|
Free instance and staging buffers (fixes #166), explicit memory flags on uniform buffer creation
|
2016-05-30 21:08:09 +02:00 |
|
saschawillems
|
6f1ab815c8
|
Use device local memory property flag instead of heap flag (Fixes #161)
|
2016-05-30 21:00:47 +02:00 |
|
saschawillems
|
75a6f46c4a
|
Use Vulkan result check macro, removed unused functionality from tools and base class
|
2016-05-30 20:57:38 +02:00 |
|
saschawillems
|
a85dca7a15
|
Use Vulkan result check macro, compiler warnings
|
2016-05-30 20:44:49 +02:00 |
|
saschawillems
|
fbed710715
|
Reuse fence, use Vulkan result check macro, enabled text overlay
|
2016-05-29 13:15:16 +02:00 |
|
saschawillems
|
f6ef292b38
|
Added paragraph on VK_EXT_debug_marker example
|
2016-05-28 20:06:32 +02:00 |
|
saschawillems
|
50a806130e
|
Added debug marker region to text overlay command buffer
|
2016-05-28 12:35:20 +02:00 |
|
saschawillems
|
4dabec717b
|
Debug marker functions naming
|
2016-05-28 12:00:43 +02:00 |
|
saschawillems
|
286c801230
|
Added some exe-friendly debug marker region colors
|
2016-05-28 11:28:55 +02:00 |
|
saschawillems
|
6529667ea6
|
Added debug marker tag function
|
2016-05-27 22:02:34 +02:00 |
|
saschawillems
|
5545a37441
|
Renamed namespace and functions for debug marker
|
2016-05-27 19:42:32 +02:00 |
|
saschawillems
|
321b5915cb
|
Added some more debug markers and object names
|
2016-05-26 20:22:48 +02:00 |
|
saschawillems
|
8ee6a9f149
|
Use toon shading, cleanup resources for debug marker example
|
2016-05-26 20:13:28 +02:00 |
|
saschawillems
|
ea61df3b55
|
Removed no longer used textures
|
2016-05-26 19:57:37 +02:00 |
|
saschawillems
|
aa9f2405dd
|
Updated pipelines demo with new scene, shaders and pipeline derivatives
|
2016-05-26 19:43:27 +02:00 |
|