saschawillems
06af4a0cee
Android shader loading bugfix
2017-01-23 13:56:40 +01:00
Sascha Willems
04ef1ff28c
Fullscreen mode for Linux ( Fixes #268 )
2017-01-23 10:49:27 +01:00
saschawillems
06cd53e7b3
Moved settings into separate public struct, read fullscreen arg for all platforms (Refs #268 )
2017-01-22 13:38:57 +01:00
saschawillems
792d8347be
Window size as arguments ( Fixes #270 )
2017-01-22 12:29:27 +01:00
saschawillems
8d3fe738c3
Fixed compiler warnings
2017-01-22 12:28:55 +01:00
saschawillems
c7303e4e67
Moved vertex input state setup to pipeline creation
2017-01-21 22:05:21 +01:00
saschawillems
90b8c82f75
Updated to api changes for recent gli and glm versions
2017-01-21 21:31:26 +01:00
saschawillems
ed8e8410b3
Updated glm and gli to recent versions ( Fixes #267 )
2017-01-21 21:30:08 +01:00
saschawillems
509bbf9a03
Renamed file
2017-01-19 19:34:48 +01:00
saschawillems
a5034c53c3
Code cleanup, comments and overloads
2017-01-19 19:32:42 +01:00
saschawillems
839fc84d69
Moved android_app object to global scope
2017-01-18 19:21:40 +01:00
saschawillems
3dfb17c89a
Started on reworked sleeker model loader [skip ci]
2017-01-17 20:25:16 +01:00
saschawillems
3472e6be9d
Android fix for shader loading [skip ci]
2017-01-15 10:20:53 +01:00
saschawillems
3cba04fb76
Added subpass example Android build [skip ci]
2017-01-14 17:14:09 +01:00
saschawillems
79d9f0bde3
Pass proper VK_NULL_HANDLE for descriptor image info initializer
2017-01-14 17:07:43 +01:00
saschawillems
864beb0472
Missing android function pointer for vkCmdNextSubpass
2017-01-14 17:07:20 +01:00
saschawillems
405c76737c
Use new sample building scene for subpass example, added transparent texture
2017-01-14 16:06:44 +01:00
saschawillems
81885abeb6
Pass depth test for forward transparent geometry for texel without depth from deferred pass [skip ci]
2017-01-12 20:02:55 +01:00
saschawillems
b57f74012f
Added transparent forward pass as third subpass, demonstrate preserve attachment
2017-01-11 21:25:53 +01:00
saschawillems
1634ed065e
Mesh loader code cleanup
2017-01-10 21:04:12 +01:00
saschawillems
96ffb2bac3
Corrected shader file names for instancing examples
2017-01-09 20:24:16 +01:00
saschawillems
826a4ba44a
Disable missing switch statements warning for clang
2017-01-09 20:24:16 +01:00
Sascha Willems
9b8e5658ef
Merge pull request #264 from lamikr/master_lamikr
...
allow bundled Vulkan lib also with newer cmakes
2017-01-08 20:29:13 +01:00
saschawillems
8ee3bdca4d
Screenshot for cull and lod example [skip ci]
2017-01-08 20:24:31 +01:00
saschawillems
d1ffdbb968
Reorganized readme, added some missing examples [skip ci]
2017-01-08 20:22:12 +01:00
saschawillems
bb9310b94a
Added starfield backdrop to instancing example
2017-01-08 12:27:03 +01:00
saschawillems
d335e7be29
Updated screenshot and description for revised instancing example
2017-01-08 12:25:34 +01:00
saschawillems
094ed4bccf
Revised instancing example
2017-01-08 11:13:21 +01:00
Mika Laitio
67383cb444
allow bundled Vulkan lib also with newer cmakes
...
Remove REQUIRED flag for the Vulkan library
search that are used if CMake version > 3.7.
This will allow the configuration and build fall back
of searching the internal vulkan library versions that
are bundled within this repo. (In case that the user
has not installed vulkan libraries under /usr)
Signed-off-by: Mika Laitio <lamikr@pilppa.org>
2017-01-08 02:04:23 -08:00
saschawillems
93bdd86917
Vulkan resource deallocation function for texture class
2017-01-07 21:52:59 +01:00
saschawillems
ebd614439f
Removed buffer creation functions from example base class (no longer used)
2017-01-07 20:50:43 +01:00
saschawillems
3acaa6b4a2
Replaced model for specialization constants example
2017-01-07 20:50:16 +01:00
saschawillems
e573a4c244
Use createBuffer function from Vulkan device class
2017-01-07 20:46:28 +01:00
saschawillems
927660680d
Updated bloom example shaders
2017-01-07 20:45:17 +01:00
saschawillems
bfd0a2e0b4
Generate quad for final composition pass in vertex shader
2017-01-07 20:40:35 +01:00
saschawillems
89f82e328c
Added PCF filtering toggle (second pipeline using specialization constants), use createBuffer from Vulkan device class
2017-01-07 20:20:40 +01:00
saschawillems
80da11e964
Enable pipeline statistics feature (validation)
2017-01-07 19:52:54 +01:00
saschawillems
a7a174f389
Use createBuffer function from Vulkan device class
2017-01-07 19:42:00 +01:00
saschawillems
1fa3364513
Use createBuffer function from Vulkan device class
2017-01-07 19:37:36 +01:00
saschawillems
6e19ea926a
Use specialization consts for blur direction, full screen quad generated by vertex shader, code cleanup
2017-01-07 19:25:04 +01:00
saschawillems
c4e50f76ee
Moved initializers to separate header, code cleanup in general for initializers
2017-01-06 22:48:37 +01:00
saschawillems
b2f224341f
Use actual texture image layouts for descriptor image infos (instead of always GENERAL), initial image layout as optional parameters for texture loading functions
2017-01-04 22:08:31 +01:00
saschawillems
251560845c
Proper image layout for descriptor image infos (instead of always GENERAL), code cleanup, comments
2017-01-04 21:49:26 +01:00
saschawillems
5485e77d30
travis linux build badge
2017-01-03 21:11:15 +01:00
saschawillems
cde6aff885
travis linux build configuration file
2017-01-03 20:59:26 +01:00
saschawillems
286618735b
travis linux build configuration file
2017-01-03 20:49:30 +01:00
saschawillems
bf8cc5307d
travis linux build configuration file
2017-01-03 20:47:00 +01:00
saschawillems
57cb81af90
appveyor Windows build badge
2017-01-03 20:00:16 +01:00
saschawillems
5ade5e3a36
appveyor build configuration file
2017-01-03 19:50:04 +01:00
saschawillems
e9a9507c90
MINGW defines for aligned allocations
2017-01-02 20:55:19 +01:00