Commit graph

864 commits

Author SHA1 Message Date
saschawillems
7f1c8c516b Don't start paused 2016-11-27 13:27:45 +01:00
saschawillems
2f79c852c0 Fix for shared data size calculation 2016-11-27 13:27:11 +01:00
Sascha Willems
69de141249 Merge pull request #250 from jherico/subpass_store
Don't tell the GPU to store attachments we don't care about
2016-11-27 11:02:11 +01:00
Brad Davis
5df916cfbb Don't tell the GPU to store attachments we don't care about 2016-11-26 20:48:16 -08:00
saschawillems
8db5b0868f Scale point size to match camera distance, base point size on particle mass 2016-11-26 14:43:24 +01:00
saschawillems
8baddd5f74 Parameter tweaking 2016-11-26 13:56:17 +01:00
saschawillems
2674c7c404 Added compute shader n-body particle simulation demonstrating the use of shared compute shader memory 2016-11-26 13:52:22 +01:00
saschawillems
7cd95fc8c8 Use FindVulkan CMake module if version >= 3.7.0 (refs #225) 2016-11-12 13:33:21 +01:00
saschawillems
9462a24421 platform agnostic argument handling 2016-11-10 22:56:15 +01:00
saschawillems
db66e81721 platform agnostic argument handling 2016-11-10 22:31:06 +01:00
Sascha Willems
ddaf4943e3 Added Linux lib from SDK 1.0.30 (refs #225) 2016-11-05 17:21:14 +01:00
Sascha Willems
f8766d8ce7 Prefer lib from installed SDK if present, update Linux library 2016-11-05 17:17:46 +01:00
saschawillems
a4df583cd5 define around surface creation function for direct2display 2016-11-05 11:21:51 +01:00
saschawillems
57de00b759 Replace C-style struct initialization 2016-11-05 11:03:45 +01:00
Sascha Willems
e7d855ef50 Merge pull request #246 from shi-yan/master
add direct to display wsi swapchain option
2016-11-05 10:55:02 +01:00
Shi Yan
6989e12f2a add README for using Direct to Display swapchain and fix a typo. 2016-11-04 15:40:22 -07:00
Shi Yan
9b5127f894 add direct to display wsi swapchain option
direct to display swapchain needs to be enabled at compile time with option -DUSE_D2D_WSI=ON

currently tested under linux
2016-11-04 14:04:34 -07:00
saschawillems
6f75370240 Don't start paused 2016-11-04 11:44:42 +01:00
saschawillems
10d89eb0df gitignore 2016-11-04 10:42:00 +01:00
saschawillems
10b9331299 Updated Vulkan headers to 1.0.32 2016-11-04 10:39:36 +01:00
Sascha Willems
d387407426 Merge pull request #243 from MattGuerrette/master
Added CMAKE_SOURCE_DIR to runtime output directory
2016-11-03 09:01:15 +01:00
MattGuerrette
67fbbbf10d prefixed runtime output directory with CMAKE_SOURCE_DIR to be more explicit. 2016-11-01 17:43:38 -04:00
saschawillems
3983cbd732 Set SSAO shader constants via specialization 2016-11-01 15:39:54 +01:00
saschawillems
1713a968d4 Removed unused vertex shader input location 2016-11-01 13:45:46 +01:00
saschawillems
cd57ec7a32 Return value for sparse info initializer 2016-10-31 22:31:22 +01:00
saschawillems
a33ea8ed4b Added initializers for specialization constants 2016-10-31 22:23:19 +01:00
saschawillems
55f16c2340 Added missing examples to CMakeLists 2016-10-31 21:32:54 +01:00
saschawillems
1359058d24 Skeletal animation example shaders, code cleanup, etc. 2016-10-30 18:13:49 +01:00
saschawillems
54ddca7c08 Added Android build files and seettings for SSAO example 2016-10-30 13:49:30 +01:00
saschawillems
06369fc72e Added lighting to SSAO example. small changes and fixes 2016-10-29 13:18:20 +02:00
saschawillems
9212a9e3cb Added SSAO example (wip) 2016-10-28 21:16:21 +02:00
saschawillems
ad26540e4f Method to copy data to mapped buffer 2016-10-28 19:57:59 +02:00
saschawillems
c9a018ca2e Added function to create a 2D texture from a buffer 2016-10-22 13:14:47 +02:00
saschawillems
298f7a9415 Use heightmap class 2016-10-20 21:30:37 +02:00
saschawillems
0c8cc73864 Heightmap class constructor parameters 2016-10-20 21:27:49 +02:00
saschawillems
21276cb497 Added heightmap class for terrain generation 2016-10-19 22:00:45 +02:00
saschawillems
422ac626e5 Updated window resize handling on (Fixes #171) 2016-10-16 17:39:30 +02:00
saschawillems
85945cfb1a Refactoring, code cleanup 2016-10-15 12:38:50 +02:00
saschawillems
f9f06223af Subpass index for final compositing pipeline 2016-10-15 11:00:09 +02:00
saschawillems
66682abe8c Sub pass G-Buffer compositing example (wip) 2016-10-14 20:35:41 +02:00
saschawillems
10b3d0b53c Removed unused instance and vertex attributes 2016-10-10 20:45:54 +02:00
saschawillems
01b3aefde2 Fixed access and stage bits for compute memory barrier 2016-10-10 19:42:45 +02:00
saschawillems
21ae4aeeb3 Added Android build files fro compute cull and lod example 2016-10-09 17:45:21 +02:00
saschawillems
a0d9f49d0c Text overlay, Android controls 2016-10-09 17:44:49 +02:00
saschawillems
46e56c68b9 Shader files path 2016-10-08 17:04:23 +02:00
saschawillems
6a0340ff21 Compute shader frustum culling and lod selection example (wip) 2016-10-08 16:50:09 +02:00
saschawillems
d95d5c8991 Option for dedicated transfer queue upon device creation 2016-10-03 11:00:18 +02:00
saschawillems
90315fb783 Option for dedicated transfer queue upon device creation 2016-10-03 10:13:20 +02:00
saschawillems
52f34c67a9 Continued work on sparse texture residency example 2016-10-01 17:37:11 +02:00
saschawillems
ab792d6a3d Use sparse texture clamp to find first populated mip level for texels 2016-10-01 13:54:50 +02:00