saschawillems
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7f1c8c516b
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Don't start paused
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2016-11-27 13:27:45 +01:00 |
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saschawillems
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2f79c852c0
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Fix for shared data size calculation
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2016-11-27 13:27:11 +01:00 |
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Sascha Willems
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69de141249
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Merge pull request #250 from jherico/subpass_store
Don't tell the GPU to store attachments we don't care about
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2016-11-27 11:02:11 +01:00 |
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Brad Davis
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5df916cfbb
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Don't tell the GPU to store attachments we don't care about
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2016-11-26 20:48:16 -08:00 |
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saschawillems
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8db5b0868f
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Scale point size to match camera distance, base point size on particle mass
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2016-11-26 14:43:24 +01:00 |
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saschawillems
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8baddd5f74
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Parameter tweaking
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2016-11-26 13:56:17 +01:00 |
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saschawillems
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2674c7c404
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Added compute shader n-body particle simulation demonstrating the use of shared compute shader memory
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2016-11-26 13:52:22 +01:00 |
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saschawillems
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7cd95fc8c8
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Use FindVulkan CMake module if version >= 3.7.0 (refs #225)
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2016-11-12 13:33:21 +01:00 |
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saschawillems
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9462a24421
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platform agnostic argument handling
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2016-11-10 22:56:15 +01:00 |
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saschawillems
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db66e81721
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platform agnostic argument handling
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2016-11-10 22:31:06 +01:00 |
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Sascha Willems
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ddaf4943e3
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Added Linux lib from SDK 1.0.30 (refs #225)
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2016-11-05 17:21:14 +01:00 |
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Sascha Willems
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f8766d8ce7
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Prefer lib from installed SDK if present, update Linux library
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2016-11-05 17:17:46 +01:00 |
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saschawillems
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a4df583cd5
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define around surface creation function for direct2display
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2016-11-05 11:21:51 +01:00 |
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saschawillems
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57de00b759
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Replace C-style struct initialization
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2016-11-05 11:03:45 +01:00 |
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Sascha Willems
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e7d855ef50
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Merge pull request #246 from shi-yan/master
add direct to display wsi swapchain option
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2016-11-05 10:55:02 +01:00 |
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Shi Yan
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6989e12f2a
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add README for using Direct to Display swapchain and fix a typo.
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2016-11-04 15:40:22 -07:00 |
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Shi Yan
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9b5127f894
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add direct to display wsi swapchain option
direct to display swapchain needs to be enabled at compile time with option -DUSE_D2D_WSI=ON
currently tested under linux
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2016-11-04 14:04:34 -07:00 |
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saschawillems
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6f75370240
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Don't start paused
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2016-11-04 11:44:42 +01:00 |
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saschawillems
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10d89eb0df
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gitignore
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2016-11-04 10:42:00 +01:00 |
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saschawillems
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10b9331299
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Updated Vulkan headers to 1.0.32
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2016-11-04 10:39:36 +01:00 |
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Sascha Willems
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d387407426
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Merge pull request #243 from MattGuerrette/master
Added CMAKE_SOURCE_DIR to runtime output directory
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2016-11-03 09:01:15 +01:00 |
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MattGuerrette
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67fbbbf10d
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prefixed runtime output directory with CMAKE_SOURCE_DIR to be more explicit.
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2016-11-01 17:43:38 -04:00 |
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saschawillems
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3983cbd732
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Set SSAO shader constants via specialization
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2016-11-01 15:39:54 +01:00 |
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saschawillems
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1713a968d4
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Removed unused vertex shader input location
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2016-11-01 13:45:46 +01:00 |
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saschawillems
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cd57ec7a32
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Return value for sparse info initializer
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2016-10-31 22:31:22 +01:00 |
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saschawillems
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a33ea8ed4b
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Added initializers for specialization constants
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2016-10-31 22:23:19 +01:00 |
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saschawillems
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55f16c2340
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Added missing examples to CMakeLists
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2016-10-31 21:32:54 +01:00 |
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saschawillems
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1359058d24
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Skeletal animation example shaders, code cleanup, etc.
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2016-10-30 18:13:49 +01:00 |
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saschawillems
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54ddca7c08
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Added Android build files and seettings for SSAO example
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2016-10-30 13:49:30 +01:00 |
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saschawillems
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06369fc72e
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Added lighting to SSAO example. small changes and fixes
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2016-10-29 13:18:20 +02:00 |
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saschawillems
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9212a9e3cb
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Added SSAO example (wip)
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2016-10-28 21:16:21 +02:00 |
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saschawillems
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ad26540e4f
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Method to copy data to mapped buffer
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2016-10-28 19:57:59 +02:00 |
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saschawillems
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c9a018ca2e
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Added function to create a 2D texture from a buffer
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2016-10-22 13:14:47 +02:00 |
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saschawillems
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298f7a9415
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Use heightmap class
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2016-10-20 21:30:37 +02:00 |
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saschawillems
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0c8cc73864
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Heightmap class constructor parameters
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2016-10-20 21:27:49 +02:00 |
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saschawillems
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21276cb497
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Added heightmap class for terrain generation
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2016-10-19 22:00:45 +02:00 |
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saschawillems
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422ac626e5
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Updated window resize handling on (Fixes #171)
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2016-10-16 17:39:30 +02:00 |
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saschawillems
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85945cfb1a
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Refactoring, code cleanup
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2016-10-15 12:38:50 +02:00 |
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saschawillems
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f9f06223af
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Subpass index for final compositing pipeline
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2016-10-15 11:00:09 +02:00 |
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saschawillems
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66682abe8c
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Sub pass G-Buffer compositing example (wip)
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2016-10-14 20:35:41 +02:00 |
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saschawillems
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10b3d0b53c
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Removed unused instance and vertex attributes
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2016-10-10 20:45:54 +02:00 |
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saschawillems
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01b3aefde2
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Fixed access and stage bits for compute memory barrier
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2016-10-10 19:42:45 +02:00 |
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saschawillems
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21ae4aeeb3
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Added Android build files fro compute cull and lod example
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2016-10-09 17:45:21 +02:00 |
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saschawillems
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a0d9f49d0c
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Text overlay, Android controls
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2016-10-09 17:44:49 +02:00 |
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saschawillems
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46e56c68b9
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Shader files path
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2016-10-08 17:04:23 +02:00 |
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saschawillems
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6a0340ff21
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Compute shader frustum culling and lod selection example (wip)
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2016-10-08 16:50:09 +02:00 |
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saschawillems
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d95d5c8991
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Option for dedicated transfer queue upon device creation
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2016-10-03 11:00:18 +02:00 |
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saschawillems
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90315fb783
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Option for dedicated transfer queue upon device creation
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2016-10-03 10:13:20 +02:00 |
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saschawillems
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52f34c67a9
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Continued work on sparse texture residency example
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2016-10-01 17:37:11 +02:00 |
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saschawillems
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ab792d6a3d
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Use sparse texture clamp to find first populated mip level for texels
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2016-10-01 13:54:50 +02:00 |
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