saschawillems
f1a7e66de1
Removed fragment shader from shadow map generation pipeline
2018-09-16 21:39:31 +02:00
saschawillems
dff35dd336
Started work on inline uniform block example (VK_EXT_inline_uniform_block)
2018-09-13 22:46:17 +02:00
saschawillems
0da529d875
Command buffer fence ordering, vertex input refactored
2018-09-09 10:15:51 +02:00
saschawillems
b273739e66
Command buffer fence ordering
2018-09-09 10:05:21 +02:00
saschawillems
3b2e23ac49
Corrected ui rendering order, refactored secondary command buffer generation
2018-09-09 09:34:03 +02:00
saschawillems
e69090df78
Samplecount for UIOverlay, refactored vertex inputs
2018-09-08 22:43:59 +02:00
saschawillems
eef7c81640
UI rendering as part of command Buffer
...
Refs #496
2018-09-07 14:00:19 +02:00
saschawillems
d39738f39e
Merge branch 'master' into imgui_162
2018-09-07 13:44:01 +02:00
saschawillems
0b7804d8f3
Validation fixes, resource cleanup
2018-09-07 12:31:48 +02:00
saschawillems
fbc6154921
Removed unused pipeline binding call, refactored vertex input state
2018-09-07 11:40:04 +02:00
saschawillems
4194499ca4
Changed asset path
2018-09-05 21:09:39 +02:00
saschawillems
7d06198d34
Added conditional rendering sample to CMakeLists
2018-09-05 18:16:28 +02:00
saschawillems
25e296be55
Updated shaders, UI
2018-09-04 21:18:14 +02:00
saschawillems
0dd76f4ce3
Reworked conditional rendering example, using complex glTF model
2018-09-03 21:57:26 +02:00
saschawillems
73dbdfcbda
Updated multithreading sample to explicitly call drawUI (updated ImGUI version)
...
Refs #496
2018-08-31 22:33:26 +02:00
saschawillems
69c3f62b9a
Streamlined UI overlay, code cleanup
...
Refs #496
2018-08-31 21:15:43 +02:00
saschawillems
c1c4f06a23
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
...
Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
3bbf0d8f29
Updated ImGui example to support recent ImGui version
...
Refs #496
2018-08-29 18:24:39 +02:00
Sascha Willems
c9f9d3fccb
Merge pull request #488 from bioglaze/master
...
Fix using a potentially uninitialized variable in triangle.cpp
2018-08-26 09:56:48 +02:00
Sascha Willems
03864fcce7
Merge pull request #469 from gkv311/master
...
Fix texture height misprint in texture3d sample
2018-08-26 09:56:07 +02:00
Sascha Willems
4be9e1bf38
Merge pull request #474 from elect86/master
...
Dead code
2018-08-26 09:53:23 +02:00
Sascha Willems
5206b8e4c0
Merge pull request #479 from sjfricke/master
...
cleaned up particlefire example
2018-08-26 09:52:49 +02:00
saschawillems
34a66f8d73
Initial visibility, visibility toggle
2018-08-12 18:58:36 +02:00
saschawillems
8f4d137cc4
Added conditional rendering example (wip)
2018-08-12 15:07:07 +02:00
Sascha Willems
ae0b59c6e2
Merge pull request #503 from playmer/joshua/cmake_working_dir
...
Added VS_DEBUGGER_WORKING_DIRECTORY to examples
2018-07-27 22:34:14 +02:00
saschawillems
d29196810f
Fixed typo
2018-07-19 15:28:03 +02:00
saschawillems
1de1b9e568
Multiple frame buffer attachments (one per swapchain image)
2018-07-19 15:07:41 +02:00
saschawillems
14e078c191
Missing descriptor set
2018-07-19 11:32:30 +02:00
saschawillems
0fb88d5467
Different scene, toon shading and separate parameters for color input attachment
2018-07-19 11:01:15 +02:00
saschawillems
583a665990
Code cleanup, simplifications, comments
2018-07-17 19:00:55 +02:00
Joshua T. Fisher
e5493d7359
Added VS_DEBUGGER_WORKING_DIRECTORY to examples
2018-07-15 15:34:34 -07:00
saschawillems
a1f166e001
Added basic input attachment sample
2018-07-15 18:18:41 +02:00
Igor Ostrowski
1fefbf4494
Fix renderpass in multiview pipeline
2018-07-11 13:20:47 +02:00
Andreas Reiten
4597ea3fce
Update to multisample.cpp removing the depth resolve attachment and changing storeOp for the MSAA color attachment
...
I noticed an attachment was used for resolved depth, which Vulkan can't do. The storeOp for the MSAA color attachment can safely be changed to VK_ATTACHMENT_STORE_OP_DONT_CARE as it is resolved before the end of the subpass.
2018-07-10 02:00:20 +02:00
saschawillems
aa5a0825b0
Fixed shadow mapping pass sub pass dependency src access masks
2018-06-30 19:41:53 +02:00
Sascha Willems
7043c25ee5
Merge pull request #489 from prideout/shadowfix
...
Disable fragment shader when generating shadow map.
2018-06-30 17:02:12 +02:00
saschawillems
756c70f089
Fixed image memory barriers, code cleanup, additional comments
...
Refs #494
2018-06-30 16:48:27 +02:00
Jarred Davies
ef04e9842d
Don't set an object name for the wireframe pipeline when fillModeNonSolid is not supported
...
Fixes segfault in debugmarker example on platforms where fillModeNonSolid is not supported
2018-06-29 11:36:41 +01:00
saschawillems
0eb306ec9e
Barrel distortion as parameter
2018-06-08 21:07:51 +02:00
saschawillems
a122c2380a
Render views using quads with barrel distortion (instead of directly blitting result to swapchain)
2018-06-03 16:02:33 +02:00
saschawillems
671cebdc63
Fence sync
2018-06-03 11:27:04 +02:00
saschawillems
2d1287df75
Proper synchronization
2018-06-02 10:08:44 +02:00
saschawillems
539fbcdf10
Code cleanup, release resources
2018-06-02 09:05:19 +02:00
saschawillems
c56868d660
Started working on multiview example
2018-06-01 22:48:53 +02:00
prideout
556e12769c
Disable fragment shader when generating shadow map.
...
This fixes the following validation warning:
fragment shader writes to output location 0 with no matching attachment
2018-05-21 16:47:32 -07:00
Timo Wiren
0b2104b272
Fix using a potentially uninitialized variable in triangle.cpp
2018-05-20 15:32:13 +03:00
saschawillems
4b47a1ccca
Fixed wrong initial buffer size
...
Fixes #473
2018-05-14 23:08:27 +02:00
saschawillems
69dca89a02
Merge branch 'android_gradle'
2018-05-11 12:17:30 +02:00
saschawillems
565d8f91c5
Lower instance count on android
2018-05-11 08:44:18 +02:00
saschawillems
79ac92bc3b
Validation layer present check
2018-05-11 08:43:20 +02:00