Sascha Willems
52779a1bd1
Base class code cleanup
2024-03-20 07:49:06 +01:00
Sascha Willems
a9ae9eafaa
Code cleanup
2024-03-19 21:51:27 +01:00
Sascha Willems
d26aed277c
Removed viewChanged callback
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Preparation for reworking sync, such a callback would make it hard to find a proper sync point
2024-01-20 14:27:31 +01:00
Sascha Willems
c23027d687
Minor code cleanup
2024-01-01 16:41:38 +01:00
Sascha Willems
d0211d1f14
Replaced per-sample validation define with global define in base class
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Toggling validation via command line arguments is the preferred way anyway
Define was also added as a CMake option
2023-12-30 13:15:37 +01:00
Mike Gorchak
8458f21123
Add basic QNX support.
2023-09-01 11:12:08 -04:00
Sascha Willems
31973df69b
Reworked triangle sample
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Now uses proper sync and multiple concurrent frames
Better and more consistent naming
Additional comments
Refs #871
2023-07-16 19:25:55 +02:00
Sascha Willems
3c9aca3fcb
Add stencil format require toggle
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Fixes #1031
2023-05-09 18:03:51 +02:00
Sascha Willems
cca1c865d9
Added keyboard input handling
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Windows only
2023-02-25 09:37:08 +01:00
Sascha Willems
e52a9342f4
Add command line arguments to headless samples
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Those samples can now toggle between glsl and hlsl shaders
Moved command line parster to a separate header
2022-12-31 09:45:01 +01:00
Sascha Willems
727d351b42
Added virtual function to enable extension based on extension list from physical device
2022-10-02 15:46:06 +02:00
Stephen Saunders
46b2027dd1
Handle Vulkan / memory cleanup on shutdown for macOS benchmarking case
2022-07-20 12:00:14 -04:00
Stephen Saunders
a184bd7007
Set viewUpdated=true for macOS scroll wheel, open vulkanExamples window in front of Xcode, accept mouse click-through on macOS
2022-07-07 09:57:01 -04:00
Stephen Saunders
cb343c329a
Fixes for vulkanExample: frame timing now equals diff between frames for Win & macOS portability, support vsync off rendering on macOS, support swapchain image count change on resize, handle macOS fullscreen; Fixes for xcode example: use PanGestureRecognizer on iOS, add macOS cursor tracking, cleanup Vulkan on shutdown
2022-07-07 09:57:01 -04:00
Stephen Saunders
57e650b653
Support right & middle mouse dragging, set macOS frameTimer based on vsync refresh period
2022-07-07 09:57:01 -04:00
Stephen Saunders
28d98b9ee7
Revert changes to vulkanexamplebase.h and expose displayLinkOutputCb() to DemoViewController
2022-07-07 09:57:01 -04:00
Stephen Saunders
2349738013
Changes to build on macOS and animate frames
2022-07-07 09:57:01 -04:00
Sascha Willems
3e55366434
Added sample fro dynamic rendering using VK_KHR_dynamic_rendering
2021-11-06 19:45:22 +01:00
Sascha Willems
3b1ff1eece
Ray tracing samples can now also use the UI overlay
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General cleanup, changed default settings.overlay value
2021-08-28 12:59:10 +02:00
Per Inge Mathisen
45ba247b55
Add support for rendering for the headless extension
2021-04-27 13:53:07 +02:00
Sascha Willems
165b66a718
Reworked command line argument handling ( #804 )
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* Reworked command line argument handling
Added a new class to handle these
2021-01-29 15:40:52 +01:00
Nicolas Caramelli
c13a715ead
Add DirectFB WSI support ( #761 )
2020-09-13 10:12:33 +02:00
daemyung jang
ad6e36023f
Run on MacOS ( #762 )
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* Run on MacOS
* Update BUILD.md
2020-09-11 20:19:28 +02:00
Sascha Willems
5d594acb02
Bugfix for checking enabled instance extensions
2020-08-29 11:32:48 +02:00
Sascha Willems
de61539799
Store instance extensions, reworked support check
2020-08-27 19:56:02 +02:00
Sascha Willems
9e22fe7b0d
Add resized flag to base class
2020-08-16 10:22:45 +02:00
Sascha Willems
a465bad5aa
Cleaned up includes
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Fixed typos
2020-08-09 13:16:35 +02:00
Sascha Willems
361535b29e
Split texture class into header and implementation
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Moved include to base class
2020-08-08 22:54:34 +02:00
Sascha Willems
231e97b8c0
Split device class into header and implementation
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Moved include to base class
2020-08-08 22:36:01 +02:00
Sascha Willems
122288fe25
Split buffer class into header and implementation
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Moved include to base class
2020-08-08 22:18:35 +02:00
Sascha Willems
abd68cc451
Split swap chain class into header and implementation
2020-08-08 18:48:00 +02:00
Sascha Willems
e1ec3b6c78
Fixed typos
2020-08-08 13:25:58 +02:00
Sascha Willems
14536c6ec7
Removed unused Android code
2020-08-06 08:02:27 +02:00
Ben Clayton
301e8abf12
Add command flag for picking between shaders
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The new `-s`, `--shaders` command line flag allows you to specify whether you want to load the glsl or hlsl shaders.
Defaults to glsl.
Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
ab38f8b150
Code-Cleanup: All samples now use the camera class and it's matrices
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Cleaned up base class
2020-04-22 20:58:24 +02:00
Sascha Willems
53846d8b1d
Code cleanup
2020-04-20 22:13:51 +02:00
Sascha Willems
458c149c71
Code cleanup
2020-04-20 20:29:15 +02:00
Sascha Willems
0ca5f41308
Added missing include
2020-04-19 10:11:50 +02:00
Sascha Willems
cbe751d26e
Base class cleanup and restructuring
2020-04-19 10:05:47 +02:00
Sascha Willems
bb8d4c6df1
Add default frame submission function to base class
2020-04-19 09:17:53 +02:00
Petr Kraus
2a986b6a87
Fix some whitespace
2020-03-05 21:20:42 +01:00
Sascha Willems
662d2b3464
Centralize asset path handling
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Refs #470
Refs #627
2020-02-17 21:09:27 +01:00
Sascha Willems
4318c6d43e
Added new functionality for passing extension structures to device creation
2019-06-10 08:46:11 +02:00
Sascha Willems
5f31c40898
Default constructor argument
2019-04-22 18:29:24 +02:00
Lionel Landwerlin
9db191f9a9
Make FPS counter more accurate
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While trying to figure a discrepancy between the FPS counter from the
overlay we've introduced in Mesa [1] and the counter in the Vulkan
demos, I figured the demos are not accounting for part of the
rendering loop but rather just the amount of time spent rendering.
This changes accounts for the total amount of time between 2 frames. I
don't think any difference is visible until you reach high frame rates
of 100s or so.
[1]: https://gitlab.freedesktop.org/mesa/mesa/merge_requests/303
2019-02-23 20:51:38 +00:00
Scott Moreau
203ea178d0
wayland: Port to xdg-shell stable
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Wayland compositors and clients are expected to support the xdg-shell
stable protocol over the deprecated wl_shell protocol.
2019-01-16 01:33:34 -07:00
saschawillems
69c3f62b9a
Streamlined UI overlay, code cleanup
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Refs #496
2018-08-31 21:15:43 +02:00
saschawillems
8a61105ec6
Reworked UI overlay class (no longer using separate render pass + submits)
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Updated to support ImGui 1.62
Refs #496
2018-08-29 20:49:13 +02:00
saschawillems
19afba3f71
Base class wait fences
2018-06-03 09:38:14 +02:00
saschawillems
fa5d86e42b
Allow base class instance Vulkan version override
2018-06-01 18:43:24 +02:00