saschawillems
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a65fa3483e
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Updated Vulkan headers from SDK 1.0.5.1
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2016-03-13 10:56:12 +01:00 |
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saschawillems
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e502785b1f
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Frame rate independent animation updates
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2016-03-11 20:09:12 +01:00 |
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saschawillems
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710ff2d511
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Android application icon
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2016-03-11 20:01:07 +01:00 |
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saschawillems
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4f5abb1ca7
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Added frame timing functions to android base class
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2016-03-11 19:38:23 +01:00 |
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saschawillems
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4c217cef21
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Frame rate independent animation updates
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2016-03-11 18:54:37 +01:00 |
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saschawillems
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73c11f6dba
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Use dedicated render pass for offscreen frame buffer with matching attachment formats (Fixes #68)
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2016-03-10 21:17:48 +01:00 |
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saschawillems
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3e8ce7f9d3
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Add initializer VkRenderPassCreateInfo
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2016-03-10 21:16:57 +01:00 |
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saschawillems
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15dac77a4c
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Explicit LOD fetch in tessellation evaluation shader (Fixes #71)
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2016-03-10 19:28:36 +01:00 |
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saschawillems
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4ac655d8c2
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Moved to android base class, use wait and signal semaphores, renamed main for android mesh example
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2016-03-09 21:47:20 +01:00 |
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saschawillems
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774d1f37bd
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Use wait and signal semaphores, renamed main for android triangle example
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2016-03-09 21:37:46 +01:00 |
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saschawillems
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ae185d8f2e
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Use base texture loading code for android texture example, renamed main
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2016-03-09 21:19:37 +01:00 |
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saschawillems
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72ff2a3866
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Use base texture loading code for compute shader example, renamed main
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2016-03-09 21:17:26 +01:00 |
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saschawillems
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575c5c2060
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Moved texture loading code to android example base
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2016-03-09 21:06:39 +01:00 |
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saschawillems
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93a9c5c627
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submit setup command buffer and idle queue before destroying staging images
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2016-03-09 20:29:31 +01:00 |
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saschawillems
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403d851d63
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Force glm clip space to 0..1 (Fixes #18, Fixes #45)
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2016-03-08 21:52:40 +01:00 |
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saschawillems
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3ac12b5667
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Updated to latest glm release, added glm license file
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2016-03-08 21:46:55 +01:00 |
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saschawillems
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e77884d5bb
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Use glm::radians instead of deg_to_rad (Fixes #37)
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2016-03-08 20:59:25 +01:00 |
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Sascha Willems
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575cbdc341
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Merge pull request #67 from Semmy13/fix-triangle-error-handling
Fix some error checks in triangle.cpp
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2016-03-07 18:00:25 +01:00 |
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Samuele Panzeri
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0a431b6be5
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Fixed a missed error return check and removed a redudant assert in VulkanExample::prepareVertices
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2016-03-07 01:23:01 +00:00 |
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saschawillems
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93f33521c7
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Removed GLSL loading function (#62)
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2016-03-06 20:15:56 +01:00 |
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saschawillems
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8cd5041111
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Use application wide submit info and semaphores (Fixes #66, Fixes #65, Fixes#60), removed no longer functional code loading GLSL (Fixes #62)
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2016-03-06 20:15:05 +01:00 |
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saschawillems
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0240cde57a
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Application wide semaphores (present and render synchronization), submit info in base clas (#60, #65)
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2016-03-06 19:22:41 +01:00 |
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saschawillems
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1868b4fb8e
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Semaphore naming (#65)
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2016-03-06 17:37:33 +01:00 |
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saschawillems
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fe7d1d799d
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glm's radians instead of deg_to_rad(#37), define for Vulkan clip space (#17)
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2016-03-06 17:33:50 +01:00 |
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saschawillems
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79158399d7
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Added submit signal wait semaphore (#65) and pipeline stage flags to submit info (#66)
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2016-03-06 17:28:26 +01:00 |
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saschawillems
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e94c91bd21
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Updated android texture and compute samples to use example base, added signal semaphore (#65), reuse global semaphore (#60)
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2016-03-06 16:37:03 +01:00 |
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saschawillems
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52045a1dde
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queuePresent overload for passing a wait semaphore (#65)
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2016-03-06 16:18:29 +01:00 |
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saschawillems
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9339cba2ad
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Added (temporary) vulkan android example base class
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2016-03-06 16:17:37 +01:00 |
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saschawillems
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71cdb93234
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Create present complete semaphore in example base class (#60)
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2016-03-06 12:57:23 +01:00 |
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saschawillems
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4ff8fbf71c
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Continued work on multi threaded rendering example (wip)
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2016-03-06 12:55:52 +01:00 |
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saschawillems
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60abe8c9f2
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Reuse present complete semaphore (#60), removed GLSL shader path (#62)
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2016-03-06 12:16:04 +01:00 |
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saschawillems
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dbd8a5e504
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Added initializer for fence create info
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2016-03-06 11:25:33 +01:00 |
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Sascha Willems
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c5c7a0719a
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Merge pull request #64 from pushrax/remove-flags-semaphore-create-info
Don't set flags on VkSemaphoreCreateInfo (Fixes #42)
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2016-03-06 10:35:55 +01:00 |
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Justin Li
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311f223e10
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Don't set flags on VkSemaphoreCreateInfo
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2016-03-06 01:20:03 -05:00 |
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saschawillems
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f8360427cb
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Assign offscreen framebuffer texture target view to descriptor info
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2016-03-05 17:29:20 +01:00 |
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saschawillems
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28e486083e
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Android compatibility for vulkandebug
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2016-03-05 11:45:35 +01:00 |
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saschawillems
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b6da703b3b
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Fixed descriptor set binding point index
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2016-03-05 10:55:08 +01:00 |
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saschawillems
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fb3d6ef847
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Mip map loading for 2D textures (optimal tiling)
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2016-03-05 00:40:02 +01:00 |
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saschawillems
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211d17cbd9
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No longer submit initial depth/stencil image barrier outside of setup command buffer (#57), updated swapChain usage to recent refactorings
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2016-03-04 19:22:58 +01:00 |
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saschawillems
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edc92112df
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No longer submit initial depth/stencil image barrier outside of setup command buffer (#57), updated swapChain usage to recent refactorings
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2016-03-04 18:52:57 +01:00 |
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saschawillems
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0e00f30fb1
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Added missing mesh for android mesh example
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2016-03-04 17:07:09 +01:00 |
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saschawillems
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51f76c4845
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No longer submit initial depth/stencil image barrier outside of setup command buffer (#57), updated swapChain usage to recent refactorings
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2016-03-04 16:54:56 +01:00 |
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saschawillems
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e2c6246d69
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Added virtual keypress handler in base example class (#56)
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2016-03-03 16:43:53 +01:00 |
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Sascha Willems
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6af10ce764
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Merge pull request #55 from ChristophHaag/master
fix handle_event -> handleEvent in shadowmapping
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2016-03-02 21:52:58 +01:00 |
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saschawillems
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9483d4465d
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Updated readme, new screenshot for spherical environment mapping example
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2016-03-02 21:35:54 +01:00 |
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saschawillems
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881fae0f6f
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Added texture array loading function to texture loader
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2016-03-02 21:16:40 +01:00 |
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saschawillems
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c32373857f
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Array texture for mat caps in spherical environment mapping example, toggle via keys
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2016-03-02 21:15:00 +01:00 |
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saschawillems
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10afc74051
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Update spherical environment mapping shaders to reflect camera orientation for normals
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2016-03-02 21:13:23 +01:00 |
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saschawillems
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70aa438b11
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Replaced separate mat cap textures into one texture array
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2016-03-02 20:58:00 +01:00 |
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saschawillems
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9cf52c4b45
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Moved shaders for spherical environment mapping example to separate folder
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2016-03-02 20:57:33 +01:00 |
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