* Add gradle build scripts to more examples
* Fix building graphicspipelinelibrary example on android
* Fix tinygltf dependencies
hostimagecopy uses tinygltf but didn't depend on it, while meshshader doesn't use it.
* Load more Vulkan functions on Android
The sparse functions are used by texturesparseresidency, while the begin/end rendering functions are used by trianglevulkan13.
* Started work on a timeline semaphore sample
* Properly increas timeline semaphore value
* Added timeline semaphore sample to readm
* Code cleanup, comments
* Removed toto
* Added android build files for timeline semaphore sample
* Started work on buffer device address sample
* Code cleanup
* Added BDA sample to readm
* Added android build files for BDA sample
* Replaces all uniform buffers with references
Comments and code cleanup
* Fix clang Objective-C++ flags for macOS command line builds
* Fix getAssetPath() and getShaderBasePath() for macOS command line builds
* Protect debugUtilsMessageCallback() from failing when pMessageIdName is NULL
* Fix a few clang function override and mismatched type warnings
* Fix validation layer warnings on exit for computeraytracing example
* Fix regression in text visibility toggle for textOverlay example
* Support VK_USE_PLATFORM_METAL_EXT vs. deprecated VK_USE_PLATFORM_MACOS_MVK / DVK_USE_PLATFORM_IOS_MVK
* Check dynamic state features before enabling capabilities in dynamicstate example
* Fix vkCmdDraw() vertexCount argument (PARTICLE_COUNT) in particlesystem example
* Update examples list and restore benchmarking script (to top level)
* Fix validation warning in descriptorindexing example
* Fix device max recursion depth validation warnings in ray tracing examples
* Fix OpenMP build settings for texture3d example on all platforms
* Update and simplify build instructions for macOS
* Update CI script with correct library path for libomp on macOS x86_64
* Update CI scipt to install libomp prior to macOS builds
* Trying one more time to get the CI script working for macOS libomp
* Fix vertexCount argument using calculated size in particlesystem example
* Fix combined image descriptor offset calculation in descriptorbuffer example
* Add iOS App support for Vulkan examples on simulator and physical devices
* Add continuous integration (CI) script for iOS
* Update CI script to build iOS using Xcode 14 via macos-12 runner-image
* Update iOS project docs for Xcode 14 and rename ios folder to apple
* Update macOS docs and CI script to use LIBOMP_PREFIX for OpenMP library path
* Delete benchmark-all-validate.py
Delete benchmark script as per feedback from Sascha Willems
* Update debugprintf example documentation in examples.h
* Apply a random seed when NOT in benchmark mode to have 100% deterministic runs
These samples lack the check for benchmark.active when applying a random seed, which is done for other samples.
* Update texture3d.cpp