Sascha Willems
231e97b8c0
Split device class into header and implementation
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Moved include to base class
2020-08-08 22:36:01 +02:00
Sascha Willems
122288fe25
Split buffer class into header and implementation
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Moved include to base class
2020-08-08 22:18:35 +02:00
Sascha Willems
3abe588157
Fixed typos
2020-08-08 13:59:58 +02:00
Sascha Willems
79f7b28846
Remove unused image sampler
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Fixes #713
2020-06-05 21:23:02 +02:00
Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
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Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
saschawillems
c1c4f06a23
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
9e073bdd3b
Fixed random seed when run in benchmark mode, use default random engine instead of fixed mersene twister
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Refs #269
2018-01-18 21:31:19 +01:00
saschawillems
94a076e1ae
Moved example source files into sub folder
2017-11-12 19:32:09 +01:00