saschawillems
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2e6e9d5eb2
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VulkanDevice refactoring
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2016-07-22 20:47:23 +02:00 |
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saschawillems
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f3a86c292c
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Updated deferred shadows example to use new framebuffer class
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2016-07-16 23:27:39 +02:00 |
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saschawillems
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8d7450dbf6
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MeshLoader now uses VulkanDevice for creating buffers
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2016-07-16 19:14:11 +02:00 |
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saschawillems
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9782fbcb66
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Function for generating vertex attribute descriptions for a given vertex layout
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2016-07-14 21:29:56 +02:00 |
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saschawillems
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d139e90f66
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Reverted change for inverted normal y
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2016-07-04 19:28:19 +02:00 |
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saschawillems
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14f82969be
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Added mesh create info structure for passing info on scaling and centering upon mesh creation
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2016-07-03 21:09:20 +02:00 |
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saschawillems
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c26e1b7918
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Fixed compiler type cast warning
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2016-06-25 13:27:18 +02:00 |
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saschawillems
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66f006b783
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Mesh loader now does staging to device local memory by default (Refs #84)
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2016-05-20 23:15:31 +02:00 |
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saschawillems
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7087d7d14e
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Skinned mesh stuff moved to class, added resources
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2016-05-14 21:19:52 +02:00 |
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saschawillems
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a41ff27bb9
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Added frustum culling, use low-poly mesh to move limitation towards cpu
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2016-04-03 13:51:47 +02:00 |
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saschawillems
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96870602d5
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Store vertex and index buffer sizes and set transfer source bits for mesh buffers
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2016-03-31 22:37:49 +02:00 |
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saschawillems
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08fc2feecc
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Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97)
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2016-03-25 15:29:38 +01:00 |
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saschawillems
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b6cd07c3c5
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Android support (#97)
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2016-03-24 22:14:11 +01:00 |
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saschawillems
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6ee70824e5
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Asset loading for Android (#97)
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2016-03-23 19:18:54 +01:00 |
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saschawillems
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708bfeb6e5
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Added simple mesh class
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2016-03-15 22:22:07 +01:00 |
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saschawillems
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c91341813c
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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