saschawillems
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2e72dce7af
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Additional buffer and command buffer functions in base class
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2016-04-16 14:42:41 +02:00 |
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saschawillems
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23f3eb0170
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Window resize (#105)
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2016-04-10 11:12:04 +02:00 |
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saschawillems
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2517a2b82e
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Corrected stage flag for push constant range, removed descriptor sets (not used in this example)
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2016-04-02 12:47:08 +02:00 |
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saschawillems
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bb4d348ccd
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Added camera position moved with midlle mouse button, fixed mouse button press and release events on linux
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2016-03-30 22:48:58 +02:00 |
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saschawillems
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9f787938c3
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Made render pass and frame buffer setup functions virtual
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2016-03-28 21:43:31 +02:00 |
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saschawillems
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2ed3e946b1
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Android application state handling (#97)
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2016-03-26 12:58:35 +01:00 |
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saschawillems
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a6e13b907f
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Android support for particle fire example (#97)
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2016-03-23 23:02:10 +01:00 |
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Sascha Willems
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01c12ef327
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Added assimp (static library) to android makefiles (#97)
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2016-03-22 13:41:30 +01:00 |
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saschawillems
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29ac49fb6a
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Function fro getting asset base path depending on operating system
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2016-03-21 20:10:09 +01:00 |
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saschawillems
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d7bbb0c7a2
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Added basic android gamepad support (#97)
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2016-03-20 21:46:49 +01:00 |
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saschawillems
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c21d769b7f
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Android render loop (wip) example base class (#97)
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2016-03-20 20:04:27 +01:00 |
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saschawillems
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87fd1be105
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Android event handler (#97)
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2016-03-20 17:35:54 +01:00 |
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saschawillems
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333eede595
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Store reference to android app in vulkan base class (#97)
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2016-03-20 15:45:40 +01:00 |
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saschawillems
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f13614e6d2
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Fixed ifdefs (#91), added preliminary android support to vulkan example base (#97)
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2016-03-20 14:55:46 +01:00 |
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saschawillems
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66607e2d2f
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Added device name and frame rate counter to window title
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2016-03-13 16:51:00 +01:00 |
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saschawillems
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403d851d63
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Force glm clip space to 0..1 (Fixes #18, Fixes #45)
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2016-03-08 21:52:40 +01:00 |
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saschawillems
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e77884d5bb
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Use glm::radians instead of deg_to_rad (Fixes #37)
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2016-03-08 20:59:25 +01:00 |
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saschawillems
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93f33521c7
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Removed GLSL loading function (#62)
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2016-03-06 20:15:56 +01:00 |
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saschawillems
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0240cde57a
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Application wide semaphores (present and render synchronization), submit info in base clas (#60, #65)
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2016-03-06 19:22:41 +01:00 |
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saschawillems
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71cdb93234
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Create present complete semaphore in example base class (#60)
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2016-03-06 12:57:23 +01:00 |
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saschawillems
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e2c6246d69
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Added virtual keypress handler in base example class (#56)
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2016-03-03 16:43:53 +01:00 |
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saschawillems
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cf02e5aa4b
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Added function for submitting a pre present image memory barrier, moved barrier setup into functions, removed unnecessary vkQueueWaitIdle
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2016-03-01 18:54:36 +01:00 |
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saschawillems
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c91341813c
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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