Commit graph

16 commits

Author SHA1 Message Date
saschawillems
2f5a3705ab Synchronization semaphore for offscreen pass 2016-08-13 18:47:11 +02:00
saschawillems
60c817691e Fold layout transitions into subpass (Refs #155), refactoring of offscreen render pass 2016-08-13 18:38:13 +02:00
saschawillems
9a057f4146 Replaced example base memory type index function with function from VulkanDevice 2016-07-23 20:42:03 +02:00
saschawillems
2e6e9d5eb2 VulkanDevice refactoring 2016-07-22 20:47:23 +02:00
saschawillems
8d7450dbf6 MeshLoader now uses VulkanDevice for creating buffers 2016-07-16 19:14:11 +02:00
saschawillems
dbf80b217c Use undefined initial image layout (fixes #187), added missing layout transition for compute texture target in ray tracing example 2016-06-22 20:30:14 +02:00
saschawillems
50a806130e Added debug marker region to text overlay command buffer 2016-05-28 12:35:20 +02:00
saschawillems
286c801230 Added some exe-friendly debug marker region colors 2016-05-28 11:28:55 +02:00
saschawillems
6529667ea6 Added debug marker tag function 2016-05-27 22:02:34 +02:00
saschawillems
5545a37441 Renamed namespace and functions for debug marker 2016-05-27 19:42:32 +02:00
saschawillems
321b5915cb Added some more debug markers and object names 2016-05-26 20:22:48 +02:00
saschawillems
8ee6a9f149 Use toon shading, cleanup resources for debug marker example 2016-05-26 20:13:28 +02:00
saschawillems
9ace87aca3 Added post processing pass 2016-05-26 14:00:24 +02:00
saschawillems
9dbf252e27 Load glow scene, moved drawing to scene struct 2016-05-26 14:00:23 +02:00
saschawillems
b6ce7bcfef Render scene mesh by mesh, add debug names for buffers, pipelines, etc. add some debug markers 2016-05-25 22:54:25 +02:00
saschawillems
8acda2c1d0 Added debug marker example (VK_EXT_debug_marker), work-in-progress! 2016-05-24 23:44:15 +02:00