saschawillems
886abea862
Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders
2016-05-31 20:07:43 +02:00
Sascha Willems
89fa6594c1
Merge pull request #154 from pbantolas/fix-shadowmapomni-renderpass
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Make shadowmappingomni demo spec compliant.
2016-05-31 18:34:54 +02:00
saschawillems
a704dfce1a
Free instance and staging buffers ( fixes #166 ), explicit memory flags on uniform buffer creation
2016-05-30 21:08:09 +02:00
saschawillems
6f1ab815c8
Use device local memory property flag instead of heap flag ( Fixes #161 )
2016-05-30 21:00:47 +02:00
saschawillems
75a6f46c4a
Use Vulkan result check macro, removed unused functionality from tools and base class
2016-05-30 20:57:38 +02:00
saschawillems
a85dca7a15
Use Vulkan result check macro, compiler warnings
2016-05-30 20:44:49 +02:00
saschawillems
fbed710715
Reuse fence, use Vulkan result check macro, enabled text overlay
2016-05-29 13:15:16 +02:00
saschawillems
f6ef292b38
Added paragraph on VK_EXT_debug_marker example
2016-05-28 20:06:32 +02:00
saschawillems
50a806130e
Added debug marker region to text overlay command buffer
2016-05-28 12:35:20 +02:00
saschawillems
4dabec717b
Debug marker functions naming
2016-05-28 12:00:43 +02:00
saschawillems
286c801230
Added some exe-friendly debug marker region colors
2016-05-28 11:28:55 +02:00
saschawillems
6529667ea6
Added debug marker tag function
2016-05-27 22:02:34 +02:00
saschawillems
5545a37441
Renamed namespace and functions for debug marker
2016-05-27 19:42:32 +02:00
saschawillems
321b5915cb
Added some more debug markers and object names
2016-05-26 20:22:48 +02:00
saschawillems
8ee6a9f149
Use toon shading, cleanup resources for debug marker example
2016-05-26 20:13:28 +02:00
saschawillems
ea61df3b55
Removed no longer used textures
2016-05-26 19:57:37 +02:00
saschawillems
aa9f2405dd
Updated pipelines demo with new scene, shaders and pipeline derivatives
2016-05-26 19:43:27 +02:00
saschawillems
6ad7e5e9ba
Added hidden treasure scene meshes
2016-05-26 19:42:27 +02:00
saschawillems
62df70f698
Added text overlay, removed device wait idle
2016-05-26 19:13:14 +02:00
saschawillems
c3c610e7d5
Use Vulkan result check macro, enable text overlay
2016-05-26 16:29:32 +02:00
saschawillems
9ace87aca3
Added post processing pass
2016-05-26 14:00:24 +02:00
saschawillems
9dbf252e27
Load glow scene, moved drawing to scene struct
2016-05-26 14:00:23 +02:00
Sascha Willems
1c12e06149
Merge pull request #152 from pbantolas/fix-pipelines-wireframe
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Conditional wireframe rendering based on device supported features
2016-05-26 13:58:08 +02:00
Sascha Willems
91eba3e396
Merge pull request #158 from nanley/fix-textoverlay-clear
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Fix clear value array in textoverlay
2016-05-25 22:57:08 +02:00
saschawillems
b6ce7bcfef
Render scene mesh by mesh, add debug names for buffers, pipelines, etc. add some debug markers
2016-05-25 22:54:25 +02:00
saschawillems
8acda2c1d0
Added debug marker example (VK_EXT_debug_marker), work-in-progress!
2016-05-24 23:44:15 +02:00
saschawillems
dfda2d2622
Use Vulkan result check macro, code cleanup, added text overlay
2016-05-24 20:49:15 +02:00
Nanley Chery
4ab62cb04b
Fix clear value array in textoverlay
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According to section 7.4. Render Pass Commands of the Vulkan spec,
VkRenderPassBeginInfo::pClearValues is indexed by attachment number.
Since the second attachment in the renderpass will be cleared, a clear
value array of length two is required, and the second element of that
array must be assigned the desired clear value.
2016-05-23 15:16:59 -07:00
saschawillems
faa59a2f78
Use Vulkan result check macro, code cleanup, added text overlay
2016-05-23 22:27:32 +02:00
saschawillems
823c666ffc
Use Vulkan result check macro, code cleanup, added text overlay
2016-05-23 21:22:00 +02:00
saschawillems
31917ace00
Use a better texture to demonstrate compute shader imaging effects
2016-05-23 20:42:01 +02:00
saschawillems
2b7e887bfc
Changed descriptor type for compute shader image read, updated shaders
2016-05-23 20:11:42 +02:00
saschawillems
86d286b46e
Replaced template for debug marker with functions (would not build with Android NDK and clang)
2016-05-22 20:29:03 +02:00
saschawillems
ae8f38d099
Use Vulkan result check macro, code cleanup, removed some warnings
2016-05-22 20:27:06 +02:00
saschawillems
33679550d9
Merge branch 'baldurk-add-debug-marker-use'
2016-05-22 12:46:29 +02:00
saschawillems
dcca2db9df
Partial merge branch 'add-debug-marker-use' of https://github.com/baldurk/Vulkan into baldurk-add-debug-marker-use (Refs #146 )
2016-05-22 12:44:29 +02:00
saschawillems
f6b61788ff
Update screenshots
2016-05-21 16:06:46 +02:00
saschawillems
459dbbc5a1
Updated PN-Triangles tessellation shader demo
2016-05-21 16:01:48 +02:00
saschawillems
3f06ef81fb
Fixed Android gamepad dead zone check (avoids constant view updateds)
2016-05-21 15:20:07 +02:00
saschawillems
66f006b783
Mesh loader now does staging to device local memory by default (Refs #84 )
2016-05-20 23:15:31 +02:00
saschawillems
79b7fd440c
Removed device wait idles (only uniform buffer used is coherent)
2016-05-20 23:15:06 +02:00
saschawillems
3d93c383d8
Use example base prepare and submit frame function, added ext overlay
2016-05-20 21:30:17 +02:00
saschawillems
d365b7ccd5
Overload for creating buffers with descriptor sets and passing memory type properties, use Vulkan result check macro
2016-05-20 21:19:43 +02:00
saschawillems
96df99f1f2
Fixing Android build error and warnings
2016-05-20 20:21:06 +02:00
saschawillems
a7a1a8aed4
Destroy debug callback ( Fixes #15 )
2016-05-19 22:21:57 +02:00
saschawillems
84c362bf61
Added compute ray tracing example to readme, added attributions
2016-05-19 22:13:16 +02:00
Sascha Willems
0458969f11
Merge pull request #153 from pbantolas/fix-textoverlay-allocsize
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Fix textoverlay demo to use correct allocation size.
2016-05-19 20:27:41 +02:00
saschawillems
f78bd0dcd4
Win32: PostQuitMessage instead of exit on VK_ESCAPE
2016-05-19 20:25:09 +02:00
saschawillems
716f5d5c65
Updated headers to SDK 1.0.11.1
2016-05-19 19:50:09 +02:00
saschawillems
f601b35229
Display occlusion query stats on text overlay
2016-05-18 19:44:24 +02:00