Commit graph

11 commits

Author SHA1 Message Date
Sascha Willems
213bf850d5 Removed outdated todos 2024-01-21 13:58:37 +01:00
Sascha Willems
1447348e09
RT fix (#1069)
* Create bin directory

* Fix values for maxVertex

Fixes #1068
2023-09-09 11:33:32 +02:00
Sascha Willems
408f57c761 Reset resize flag after resize is handled
Fixes #980
2022-08-11 13:37:06 +02:00
Sascha Willems
3b1ff1eece Ray tracing samples can now also use the UI overlay
General cleanup, changed default settings.overlay value
2021-08-28 12:59:10 +02:00
Michael Tang
94873f7eaf Remove acceleration structure host commands usage 2021-02-23 18:24:59 -08:00
Sascha Willems
1042f76071 Fixed comments 2021-01-17 20:08:49 +01:00
Sascha Willems
a369e6ed96 Apply shader group handle alignment where required
Fixes #787
2020-12-12 08:20:33 +01:00
Sascha Willems
08be260685 Updated ray tracing samples to final ray tracing extensions 2020-11-23 12:15:57 +01:00
Sascha Willems
400d9bd8a3 Remove unnecessary shader group type 2020-11-17 20:44:19 +01:00
Sascha Willems
d6b61a0952 Ray tracing samples properly handle window resize
Refs #750
2020-08-16 10:28:29 +02:00
Sascha Willems
ee946e2abf
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
* Started updating ray tracing samples to KHR extension

* Updated GLSL shaders to use GL_EXT_ray_tracing

* Code cleanup, naming

* Fix include directories to use Vulkan headers from repository instead of NDK for the Android build

* Added new Android function pointers

* Renamed basic ray tracing sample

Added android build files

* Remove unused batch file

* Replaced remaining NV identifiers

* Updating ray tracing shadow sample to KHR extension

* Updated shaders to use KHR instead of NV extension

Fixed shader bindings

* Updating ray tracing reflections sample to KHR extension

* Renamed ray tracing reflections sample

* Renamed ray tracing shadows sample

Added android build files

* Removed no-longer used batch files for shader generation

* Proper alignment for the shader binding table

* Updated readme

* Reworked shader group setup

* Cleanup

* Reworked shader group setup

* Reworked shader group setup

* Code cleanup
2020-08-15 17:59:02 +02:00