saschawillems
3ae4f26901
Updated compute shader particle system with point sprites and gradient coloring
2016-05-14 23:09:17 +02:00
saschawillems
72af27a49a
Use vulkan result check macro
2016-05-14 21:40:58 +02:00
saschawillems
fb053a5011
Added gl_PerVertex outputs
2016-05-14 21:23:09 +02:00
saschawillems
7087d7d14e
Skinned mesh stuff moved to class, added resources
2016-05-14 21:19:52 +02:00
saschawillems
26b02736d5
Updated sekeletal animation example
2016-05-14 20:03:29 +02:00
saschawillems
bbce1bd743
Use vulkan result check macro
2016-05-14 19:27:23 +02:00
saschawillems
2a05de5882
Use temporary command buffers for submitting image layout transitions
2016-05-14 19:19:12 +02:00
saschawillems
d7ea2c2ef8
Use additional semaphore to synchronize between offscreen rendering and offscreen target usage in final render pass (Refs #70 ), set attachment flags to zero (Validation warning)
2016-05-14 19:12:10 +02:00
saschawillems
7203b0cebd
Binary shader memory deallocation, new and free instead of malloc ( Fixes #118 )
2016-05-14 17:11:39 +02:00
saschawillems
69e85e155d
Updated screen shot for texture example
2016-05-14 16:20:25 +02:00
saschawillems
cb96eaf6bd
Updated texture example using different texture and lighting (diffuse + specular)
2016-05-14 15:54:20 +02:00
saschawillems
a72df2bec9
Initial layout barrier was not submitted
2016-05-14 15:49:01 +02:00
saschawillems
779739fa45
Replaced some textures
2016-05-14 15:35:29 +02:00
saschawillems
45fe43c0c8
Use buffers as copy sources for texutre loading functions ( Fixes #140 )
2016-05-14 13:50:44 +02:00
saschawillems
ab54c8d49d
Use vulkan result check macro
2016-05-14 13:50:10 +02:00
saschawillems
47a6dee065
Use a single buffer to image copy for the cube map (Refs #140 )
2016-05-14 12:22:07 +02:00
saschawillems
d3e1718f28
Copy array texture layers from host visible buffer instead of linear image (Refs #140 ), only use one copy if all array layer dimensions are equal
2016-05-14 12:19:18 +02:00
saschawillems
c7a0d67448
Copy cube map texture faces from host visible buffer instead of linear image (Refs #140 )
2016-05-14 11:46:56 +02:00
saschawillems
ebff829030
Removed note about API versions
2016-05-11 20:44:43 +02:00
saschawillems
4a124d75a3
Triangle example code cleanup, use VK_CHECK_RESULT macro instead of asserts, added more comments
2016-05-11 20:39:22 +02:00
saschawillems
a9f280016f
Overload for getMemoryType (return type index)
2016-05-11 20:19:01 +02:00
Sascha Willems
59fbf41e31
Merge pull request #147 from TheBB/multisampling-voyager-ext
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Fix asset filename in multisampling
2016-05-10 20:51:47 +02:00
Eivind Fonn
d4cded472e
multisampling: fix asset path
2016-05-10 20:40:54 +02:00
saschawillems
9fef8fa042
Use result check macro instead of function
2016-05-08 11:40:25 +02:00
saschawillems
ea084fccc3
Staging, optimizations and code cleanup for mesh loading example
2016-05-08 11:30:04 +02:00
saschawillems
035a5ab560
Macro for checking and displaying Vulkan results
2016-05-08 11:18:39 +02:00
saschawillems
63900a9e06
Added text overlay example to readme
2016-05-07 16:29:56 +02:00
saschawillems
4bef4ca134
Added text overlay example to cmake and android build
2016-05-07 15:59:08 +02:00
saschawillems
8de82e8d0c
Coordinates for unit cube text overlay display
2016-05-07 15:36:39 +02:00
baldurk
a1d8558b89
Add object naming and debug marker/regions to bloom sample
2016-05-07 14:08:40 +02:00
baldurk
d223dfa72b
Check for VK_EXT_debug_marker being present and enable it if so
2016-05-07 14:06:47 +02:00
baldurk
6362d7c216
Add utility functions to wrap up use of VK_EXT_debug_marker
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* vkDebug::DebugMarkerRegion adds automatically scoped region markers
* vkDebug::insertDebugMarker() inserts a label in a command buffer
* vkDebug::SetObjectName() names any vulkan object with a friendly name
2016-05-07 14:05:56 +02:00
baldurk
8753041974
Add latest vulkan header, with VK_EXT_debug_marker
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* From revision 648049f625c956068495192447e3ef99772c8947 (2016-05-07)
File src/vulkan/vulkan.h in KhronosGroup/Vulkan-Docs
2016-05-07 14:03:46 +02:00
saschawillems
b39d589c86
Added backgdrop, object and more text to text overlay example
2016-05-07 12:37:12 +02:00
saschawillems
99ad677339
Corrected text char positioning, added text alignment
2016-05-05 20:52:46 +02:00
saschawillems
1d87aac565
Clean up Vulkan resources used by text overlay
2016-05-05 18:54:17 +02:00
saschawillems
b501b915ac
Android function pointers
2016-05-05 15:32:21 +02:00
saschawillems
6c2e04d1b0
Stage font image to optimal tiling
2016-05-05 14:42:41 +02:00
saschawillems
77d72742ea
Pass references framebuffers and sizes as references to the text overlay, recreate command buffers on resize
2016-05-05 13:03:56 +02:00
Sascha Willems
381cd1c733
Updated example base header ( Fixes #144 )
2016-05-04 11:44:27 +02:00
saschawillems
bb0924480d
Started work on a text overlay rendering example using a separate render pass for drawing on top of the current framebuffer
2016-05-03 22:38:57 +02:00
saschawillems
908ef3765c
Assign destWidth and destHeight before starting render loop to avoid unnecessary resize on windows, store last fps count
2016-05-03 21:22:45 +02:00
saschawillems
ede809ec31
Removed unnecessary duplicate vertex attribute binding point index ( Fixes #143 )
2016-05-02 19:11:12 +02:00
saschawillems
edb5cc794e
Delete meshes in destructor ( Fixes #122 )
2016-04-30 12:02:48 +02:00
saschawillems
a774cda58d
Set vertex input state flags to zero
2016-04-30 11:51:35 +02:00
saschawillems
8ee2687ced
Initializers for attachment descriptions
2016-04-30 10:45:39 +02:00
Sascha Willems
81af6fe108
Merge pull request #139 from baldurk/multithreading-race-condition-fix
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Fix race condition where 'visible' result is checked before job finishes
2016-04-29 22:03:29 +02:00
saschawillems
ab26d105da
Copy texture data from buffer instead of linear image and some small fixes and code cleanups ( #140 )
2016-04-29 21:49:37 +02:00
baldurk
34292dd547
Fix race condition where 'visible' result is checked before job finishes
2016-04-24 13:14:48 +02:00
saschawillems
23a15ca52b
Explicitly set line width for rasterization state create info (validation error with newer layers)
2016-04-24 13:00:48 +02:00