Sascha Willems
d82ebc8f32
Heavily reworked this sample
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Code cleanup, code restructuring, simplified and lots of new code comments
2024-01-12 12:45:14 +01:00
Sascha Willems
6893a04a43
Code cleanup, removed unnecessary VERTEX_BUFFER_BIND_ID
2024-01-08 20:26:41 +01:00
Sascha Willems
d0211d1f14
Replaced per-sample validation define with global define in base class
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Toggling validation via command line arguments is the preferred way anyway
Define was also added as a CMake option
2023-12-30 13:15:37 +01:00
Sascha Willems
485bc7550a
Code cleanup
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Fixed compiler warnings
2023-12-24 15:58:23 +01:00
Sascha Willems
ed4c4684c5
Code cleanup. fixes warnings
2023-12-22 14:30:18 +01:00
Sascha Willems
72e8083b7c
Removed unnecessary component swizzle assignments
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Fixes #160
2022-12-31 12:31:27 +01:00
Stephen Saunders
f103389d03
Align UBO sizes between code and shaders for computeraytracing, ssao, & texturearray examples
2022-08-08 13:46:30 -04:00
Stephen Saunders
10fb7f99bb
MoltenVK-specific config for computeraytracing and specializationconstants examples
2022-08-05 14:54:25 -04:00
Stephen Saunders
c89d4eb776
Code Review: a) revert TinyGLTF #defines, b) call vkDeviceWaitIdle() in macOS/iOS termination handlers, c) remove OpenMP target_compile_options() in CMakeLists
2022-07-27 01:21:20 -04:00
Stephen Saunders
b2f501dc98
Fix queue family transfer operations between graphics <-> compute queues, generalize getQueueFamilyIndex() to support VkQueueFlags vs. VkQueueFlagBits, computecloth deltaT now based on frameTimer
2022-07-07 09:57:01 -04:00
Sascha Willems
485f93441e
Merge pull request #862 from ShoufengYang/patch-2
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Fixed the first frame render error.
2021-11-10 19:20:15 +01:00
Sascha Willems
3b1ff1eece
Ray tracing samples can now also use the UI overlay
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General cleanup, changed default settings.overlay value
2021-08-28 12:59:10 +02:00
ShoufengYang
f4197f93b4
Fixed the first frame render error.
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The compute commands should be submit before the graphic command. If not, there is a logical error that cause the first frame render error. Since the graphic rendering need to sample the compute shader 's output image.
2021-08-03 23:22:48 +08:00
Sascha Willems
a465bad5aa
Cleaned up includes
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Fixed typos
2020-08-09 13:16:35 +02:00
Sascha Willems
361535b29e
Split texture class into header and implementation
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Moved include to base class
2020-08-08 22:54:34 +02:00
Sascha Willems
3abe588157
Fixed typos
2020-08-08 13:59:58 +02:00
Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
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Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
53846d8b1d
Code cleanup
2020-04-20 22:13:51 +02:00
Sascha Willems
458c149c71
Code cleanup
2020-04-20 20:29:15 +02:00
Sascha Willems
b2add91d2c
Renamed compute shader ray tracing example
2019-05-11 12:41:46 +02:00