Sascha Willems
570ba6da47
Only apply stencil flag if selected format has a stencil part
...
Refs #947
2022-05-14 11:44:57 +02:00
Sascha Willems
8c376121c3
Pass depth range to depth map visualization shader
...
Fixes #895
2022-05-08 11:43:06 +02:00
Sascha Willems
8e98d10f74
Merge pull request #938 from Chris-F5/fix-deferred-typo
...
Fix typo in deferred.cpp
2022-05-08 09:36:34 +02:00
Sascha Willems
56b6978a6c
Descriptor setup
...
Fixes #941
2022-05-08 09:30:15 +02:00
Sascha Willems
63c3e7eadd
Added thread include
2022-04-22 08:05:28 +02:00
Sascha Willems
f45cf03608
Added graphics pipeline library sample to readme
2022-04-22 07:52:11 +02:00
Sascha Willems
e8596963b3
Merge branch 'master' of https://github.com/SaschaWillems/Vulkan
2022-04-21 07:35:01 +02:00
Sascha Willems
5bc82e9f02
Updated graphics pipeline library sample
2022-04-21 07:34:44 +02:00
Sascha Willems
11db901ecc
Merge pull request #939 from jonnxie/master
...
Fixed potential memory leak bug.
2022-04-18 21:22:30 +02:00
jonnxie
fc5ef968cc
Fixed potential memory leak bug.
2022-04-18 16:54:21 +08:00
Christopher Lang
26c8e2c520
Fix typo in deferred.cpp
2022-04-16 10:22:10 +01:00
Sascha Willems
5aa182b604
Merge pull request #937 from JoseEmilio-ARM/patch-1
...
Ray Query example: shader optimization
2022-04-10 09:36:30 +02:00
JoseEmilio-ARM
3394928112
Update scene.frag
...
Ray Query example: shader optimization
Calling rayQueryProceedEXT in a loop can prevent certain shader optimizations. By setting the TerminateOnFirstHit and SkipAABB flags, there is no scenario where rayQueryProceedEXT will return true, hence the loop can be removed.
This way the implementation has a guarantee that the traversal can be completed without returning control to the shader, which improves performance.
2022-04-07 15:35:38 +01:00
Sascha Willems
4e6b4fe021
Renaming things
2022-04-04 10:22:54 +02:00
Sascha Willems
483671815f
Reworked shader loading
...
Shader module creation is no longer necessary with graphics pipeline library
2022-04-04 09:58:46 +02:00
Sascha Willems
4e75890f84
Added vertex input and fragment output state
...
First working version
Still work-in-progress
2022-04-03 20:15:50 +02:00
Sascha Willems
a23742dba2
Started working on sample for VK_EXT_graphics_pipeline_library
2022-04-03 18:22:53 +02:00
Sascha Willems
de22ec64b0
Updated Vulkan headers to 1.3.210
2022-04-03 12:05:09 +02:00
Sascha Willems
4b8c2d39c2
Merge pull request #936 from jonnxie/master
...
Fixed GLTF memory leak
2022-03-24 21:24:22 +01:00
jonnxie
6b316e694f
Fixed Mesh class and Model class memory leak.
2022-03-22 11:08:38 +08:00
jonnxie
c15d44e855
Fixed loadNode function memory leak bug.
2022-03-22 10:59:03 +08:00
jonnxie
27325de13b
Merge remote-tracking branch 'origin/master'
2022-03-22 10:58:32 +08:00
jonnxie
baa2c16464
Fixed loadAnimation function memory leak bug.
2022-03-22 09:38:39 +08:00
Sascha Willems
ec7c76d812
Merge pull request #934 from jonnxie/jonnxie
...
Fixed loadAnimation function memory leak bug.
2022-03-21 21:15:08 +01:00
jonnxie
14c70d3082
Fixed loadAnimation function memory leak bug.
2022-03-21 14:57:59 +08:00
Sascha Willems
b43a27cb4b
Merge pull request #932 from rajnesh-kanwal/fix_aspect_mask
...
Don't set VK_IMAGE_ASPECT_STENCIL_BIT bit if format is depth only
2022-03-19 09:10:46 +01:00
Rajnesh Kanwal
b228c1adbf
Don't set VK_IMAGE_ASPECT_STENCIL_BIT bit if format is depth only
2022-03-06 18:36:11 +00:00
Sascha Willems
c22a733f3d
Merge pull request #928 from SaschaWillems/sample_vertexattributes
...
Added note on sync
2022-02-27 14:20:03 +01:00
Sascha Willems
8cf07e4685
Added note on sync
2022-02-27 14:19:33 +01:00
galaxysailing
b46b52ab81
delete a part of redundant code
2022-01-25 18:01:31 +08:00
Sascha Willems
821a0659a7
Merge pull request #924 from SaschaWillems/sample_vertexattributes
...
Add vertex attributes sample
2022-01-22 10:19:24 +01:00
Sascha Willems
843f28cdb2
Merge pull request #923 from robotchaoX/master
...
fix example oit build for Android failed
2022-01-22 10:15:31 +01:00
Sascha Willems
807d11387d
Added vertex attributes sample to the readme
2022-01-22 10:09:25 +01:00
Sascha Willems
704aeec6b0
Simplified glTF buffer code
...
Added Android build files
2022-01-22 10:03:39 +01:00
Sascha Willems
aad5a7dd81
Code cleanup
2022-01-21 21:07:16 +01:00
Sascha Willems
6b0bc52a1b
Code cleanup and readme for vertex attributes sample
2022-01-21 13:35:06 +01:00
Sascha Willems
e34634c266
Corrected vertex attribute formats
2022-01-21 11:42:50 +01:00
Sascha Willems
0dc34c3375
Code restructuring
2022-01-21 09:59:30 +01:00
Sascha Willems
15124e8232
Code restructuring, cleanup and simplification
2022-01-21 08:17:07 +01:00
robotchaoX
60ec305bdc
fix example oit build for Android failed
2022-01-21 14:13:21 +08:00
Sascha Willems
76bda56784
Updated Vulkan Headers to 1.2.203
2022-01-20 07:29:38 +01:00
Sascha Willems
ba93671922
Merge pull request #919 from JJCUBER/patch-1
...
Fixed typos in comments of triangle.cpp
2022-01-05 20:49:00 +01:00
JJCUBER
e427c87664
Fixed typos in comments of triangle.cpp
2021-12-30 22:58:53 -05:00
Sascha Willems
5f1aac61ca
Started working on sample showing comparing separate/interleaved vertex attributes
2021-12-26 18:42:03 +01:00
Sascha Willems
91958acad2
Only destroy ImGui context of != null
...
Fixes #911
2021-12-15 19:32:47 +01:00
Sascha Willems
48de215d0b
Merge pull request #907 from rajnesh-kanwal/fix_memory_leak
...
Fixes memory leak due to ImGui context not being destroyed.
2021-12-11 11:00:13 +01:00
Sascha Willems
92187b0c48
Merge pull request #908 from LongerZrLong/master
...
[Minor] Remove small duplication in triangle.cpp
2021-12-11 10:59:58 +01:00
Longer Long
a78f139563
[Minor] Remove small duplication in triangle.cpp
...
Remove a line of duplication in `void preparePipelines()` of triangle.cpp.
2021-12-06 10:40:07 -05:00
Rajnesh Kanwal
774bb42ceb
Fixes memory leak due to ImGui context not being destroyed.
2021-12-04 15:35:07 +00:00
Sascha Willems
313ac10de4
Removed unused texture
2021-12-04 10:10:38 +01:00