Commit graph

2662 commits

Author SHA1 Message Date
Sascha Willems
4df49dba71 Add slang shaders for additional samples 2025-05-03 09:42:32 +02:00
Sascha Willems
afbc3a5bb7 Add slang shader for vertex attributes sample 2025-05-01 12:02:19 +02:00
Sascha Willems
52c97db9a4 Add slang shader for dynamic rendering sample 2025-05-01 11:39:42 +02:00
Sascha Willems
5758b53a5e Add slang shader for descriptor sets sample 2025-05-01 11:34:11 +02:00
Sascha Willems
2c6f3bf40c Add slang shader for debug printf sample 2025-04-29 20:26:59 +02:00
Sascha Willems
afd37811ec Add slang shader for omni-directional shadow mapping sample 2025-04-29 20:22:19 +02:00
Sascha Willems
153aa3b932 Add slang shader for shadow mapping and shadow mapping cascades sample 2025-04-28 21:03:37 +02:00
Sascha Willems
126231756a Add slang shader for ray tracing reflection sample 2025-04-27 20:37:42 +02:00
Sascha Willems
a4354cdb2e Add slang shader for ray tracing basic sample 2025-04-27 17:40:20 +02:00
Sascha Willems
33cab712ca Add slang shader for mesh shader sample 2025-04-27 12:41:07 +02:00
Sascha Willems
5484d51bae Add slang shader for texturing samples 2025-04-27 11:07:30 +02:00
Sascha Willems
b6b4fccb2c Add slang shader for instancing sample 2025-04-26 21:02:45 +02:00
Sascha Willems
74e66c6b48 Add slang shader for gltf skinning sample 2025-04-26 17:07:33 +02:00
Sascha Willems
b8b4c89e04 Add slang shader for gltf sample 2025-04-26 14:50:10 +02:00
Sascha Willems
d718d271e2 Add slang shader for deferred rendering sample 2025-04-24 20:26:17 +02:00
Sascha Willems
8b405be480 Command line argument to explicitly compile slang shaders for a single sample 2025-04-24 20:10:07 +02:00
Sascha Willems
f441a3e0b3 Set api base line to 1.1 when using slang and enable SPIRV 1.4 2025-04-23 19:32:14 +02:00
Sascha Willems
702066e8af Add slang shader for compute particles sample 2025-04-23 19:20:48 +02:00
Sascha Willems
b3c4af6f49 Merge branch 'master' into slang_shaders 2025-04-23 08:00:43 +02:00
Sascha Willems
74be818cc6 Minor cleanup 2025-04-13 18:19:36 +02:00
Sascha Willems
d1bdb1ec65 Update CMake minimum version
#1199
2025-04-11 19:52:01 +02:00
Sascha Willems
b56067bd03 Enable drawIndirectFirstInstance feature
Code cleanup
Fixes #1198
2025-04-04 17:12:30 +02:00
Sascha Willems
2285f69055 Add ray tracing stages 2025-03-30 15:24:07 +02:00
SRSaunders
9a562a5426
Macos ios fixes (#1192)
* Configure MoltenVK to use a dedicated compute queue for compute[*] examples with sync barriers

* Modify descriptorindexing example for iOS and variable descriptor count limitations on MoltenVK

* Remove obsolete macOS #ifdefs no longer needed for modern MoltenVK versions

* Update iOS project to fix missing vkloader.c reference and revise example list

* Set required features and API version for VVL in debugprintf example

* Remove unnecessary Apple-specific code from descriptorindexing example

* Add Layer Settings capability to VulkanExampleBase::createInstance()

* Replace setenv() in examples with Layer Settings configuration for macOS/iOS

* Update comments in examples.h and fix missing initializer in computeraytracing example

* Update imgui overlay and example to support iOS Simulator

* Update more comments in examples.h and remove redundant initializers in deferred* examples

* Separate variable descriptor count declarations for apple and non-apple platforms

* Consolidate variable descriptor count declarations for apple vs. non-apple platforms

* Configure MoltenVK with a dedicated compute queue in VulkanExampleBase() and remove from samples
2025-03-29 16:21:37 +01:00
Sascha Willems
c120051814 Slang shaders for descriptor indexing sample 2025-03-29 13:22:09 +01:00
Sascha Willems
9b25dbce53 Cleen up shader 2025-03-29 12:50:05 +01:00
Sascha Willems
c4556374c3 Replace separate slang files per stage with single slang files containing multiple stages 2025-03-29 10:31:46 +01:00
Sascha Willems
cf3700cb2f Support for multiple shader stages 2025-03-29 09:56:42 +01:00
Sascha Willems
7327a9f4ab Slang shader compilation script can now handle multiple stages in one file 2025-03-29 09:52:21 +01:00
Sascha Willems
22ae3726e6 Slang shaders for push constants sample 2025-03-28 17:43:10 +01:00
Sascha Willems
880b48485f Slang shaders for buffer device address example 2025-03-28 15:16:45 +01:00
Sascha Willems
bc3c41e89a Add notes on slang support 2025-03-23 18:52:23 +01:00
Sascha Willems
2593d70794 Use SPIR-V profile 2025-03-19 21:36:06 +01:00
Sascha Willems
02559cd99a Merge branch 'master' into slang_shaders 2025-03-19 21:19:28 +01:00
Sascha Willems
e1c962289f Recompile shaders for mesh shading sample with updated shader compilers
Fixes validation errors with GLSL and HLSL
Fixes triangles not displaying with HLSL
Fixes #1196
2025-03-13 18:07:31 +01:00
SRSaunders
d14be3b787
Fix a few compiler warnings and startup/validation issues at runtime (#1193)
* Add error recovery to trianglevulkan13 and fix missing "override" compiler warnings

* Look for vkGetPhysicalDeviceFormatProperties2KHR in hostimagecopy example

* Enable fragmentStoresAndAtomics feature to avoid VVL warning in subpasses example
2025-03-09 12:48:00 +01:00
Sascha Willems
02ed0eebb3 Add missing asset to host image copy sample
Minor code cleanup
2025-03-01 18:00:58 +01:00
Sascha Willems
d68ec09f22 Fi UI scaling on Android
Was always using smallest scaling factor due to wrong code ordering
2025-03-01 17:27:24 +01:00
Sascha Willems
1fd45647d7 Code cleanup
Mostly android related
2025-02-28 18:18:49 +01:00
Sascha Willems
42fc44114a
Android changes (#1194)
* Update to latest MacOS image

* Minor android cleanup

Removed no longer required std functionality
2025-02-28 18:02:15 +01:00
Sascha Willems
495a135c64
Update to latest MacOS image (#1188) 2025-02-19 07:05:43 +01:00
Sascha Willems
fdbe262769 Merge branch 'master' into slang_shaders 2025-02-18 19:29:45 +01:00
Sascha Willems
fc42739429 Merge branch 'master' into slang_shaders 2025-02-18 19:29:06 +01:00
Sascha Willems
e14c55c4d3
Fix MacOS CI. (#1187)
Use brew instead of SDK downloads
2025-02-18 19:26:36 +01:00
Sascha Willems
e4cf8a6116 Use only one intermediate image 2025-02-16 18:27:23 +01:00
Sascha Willems
1cd72f3d07 New dynamic rendering multi sampling example
Work-in-progress
2025-02-16 12:07:15 +01:00
Sascha Willems
2846c73db0 Add slang shaders for triangle samples 2025-02-10 19:09:19 +01:00
Sascha Willems
d8edd92034 Fix shader type 2025-02-09 20:00:44 +01:00
Sascha Willems
9f38b820cc Adjust compiled spv file name 2025-02-09 19:59:27 +01:00
Sascha Willems
e9673f1ac3 Add slang shaders for UI overlay 2025-02-09 19:17:10 +01:00