Sascha Willems
eec6444e3d
Rebuild shaders with recent glslang compiler
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Refs #544
2019-02-20 20:52:12 +01:00
Sascha Willems
047f9faeec
Fixed image usage (validation), code cleanup
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Moved model to asset pack
2019-02-20 20:03:12 +01:00
Sascha Willems
92b724e000
Merge branch 'master' of github.com:SaschaWillems/Vulkan
2019-02-20 19:56:54 +01:00
Sascha Willems
6e14084bdd
Only set stencil aspect on image view if depth format has stencil component
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Fixes #529
2019-02-20 19:56:42 +01:00
Sascha Willems
c02add8e55
Merge pull request #542 from prideout/master
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Fix Android build error.
2019-02-10 09:03:09 +01:00
Philip Rideout
c00ede2978
Fix Android build error.
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The latest version of Android Studio fails with:
Could not find com.android.tools.build:aapt2
To use AAPT2, we must now have a dependency on the `google()` repo
in both places in the root build.gradle file, as per:
https://developer.android.com/studio/releases/#aapt2_gmaven
2019-02-04 10:55:59 -08:00
Sascha Willems
49ee3469b6
Merge branch 'master' of github.com:SaschaWillems/Vulkan
2019-01-31 20:10:04 +01:00
Sascha Willems
fbbfe62ff4
Updated shadow mapping SPIR-V shaders
2019-01-31 20:09:48 +01:00
Sascha Willems
3eec106b47
Merge pull request #539 from Lunarsong/patch-2
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Removed redundant division by w
2019-01-31 20:07:23 +01:00
Sascha Willems
d6d1d087fd
Merge pull request #540 from Lunarsong/patch-4
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Removed redundant division by w
2019-01-31 20:07:09 +01:00
Shanee
a301ed7c5b
Removed redundant division by w
2019-01-29 23:28:12 -08:00
Shanee
715f3fd9b2
Removed redundant division by w
2019-01-29 23:25:02 -08:00
Sascha Willems
e34f9c110b
Merge pull request #537 from axilesoft/patch-1
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fix: member not set because parameter same to member name
2019-01-25 12:30:49 +01:00
Indie C++/DX developer
e3fb4f27e2
fix: parameter same to member name
2019-01-21 00:05:51 +08:00
Sascha Willems
dbe3f01283
Fix for cmake C++11 definiton
2019-01-20 10:44:56 +01:00
Sascha Willems
7d5e022d54
Merge pull request #530 from soreau/master
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wayland: Port to xdg-shell stable
2019-01-20 10:01:51 +01:00
Scott Moreau
203ea178d0
wayland: Port to xdg-shell stable
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Wayland compositors and clients are expected to support the xdg-shell
stable protocol over the deprecated wl_shell protocol.
2019-01-16 01:33:34 -07:00
Sascha Willems
cd8b82b3fa
Merge pull request #533 from birsoyo/bugfix/multidraw-indirect-call
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Pass the full count of the indirectCommands to vkCmdDrawIndexedIndirect
2019-01-12 19:15:55 +01:00
Orhun Birsoy
4a546d33c0
Pass the full count of the indirectCommands to vkCmdDrawIndexedIndirect
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Items with zero instance count still need to be processed.
2018-12-27 13:11:07 -07:00
Sascha Willems
d782d4c15e
Added multiview and inlineuniformblocks sample to android build
2018-12-08 18:50:25 +01:00
Sascha Willems
931c79d249
Code cleanup, free Vulkan resources
2018-12-01 22:31:51 +01:00
Sascha Willems
a5c03c7b66
Added per-frame static command buffer scenario
2018-12-01 21:52:27 +01:00
Sascha Willems
32bc5b3a75
Don't use base class semaphores, Code cleanup and reorder
2018-12-01 16:21:56 +01:00
saschawillems
c5e16e2ee1
Command buffer update strategy scenarios example (wip)
2018-11-27 21:24:33 +01:00
saschawillems
ef68d59a0b
Updated tinyGLTF loader
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Fixed warnings
Refs #521
2018-11-23 19:39:48 +01:00
Sascha Willems
9ceac8b20b
Merge pull request #520 from iostrowsINTEL/inline-uniform-blocks-fix
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Fix maxInlineUniformBlockBindings value + comment
2018-11-22 20:35:18 +01:00
saschawillems
1f3cb12bd3
Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders
2018-11-19 22:05:47 +01:00
Igor Ostrowski
4911aa7d18
Fix maxInlineUniformBlockBindings value + comment
2018-11-14 17:32:46 +01:00
saschawillems
c3e39e555a
Use number of cubes for max. number of sets to allocate
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Fixes #518
2018-11-10 20:40:33 +01:00
saschawillems
33870e46e3
Code cleanup
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Fixes #462
2018-11-10 20:32:48 +01:00
saschawillems
e365faf2b6
Removed unused variables
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Fixes #461
2018-11-10 20:13:25 +01:00
saschawillems
64252424a9
Use non-multiview renderpass for view display pipeline, proper final image layout (validation)
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Fixes #514
2018-11-07 21:34:02 +01:00
saschawillems
2d7ec92923
Update camera perspective and aspect ratio on window resize
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Fixes #510
2018-10-21 09:47:29 +02:00
saschawillems
f985322db9
Readme
2018-10-20 19:20:04 +02:00
Sascha Willems
80ec7a31f1
Merge pull request #495 from elect86/master
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Added table of contents + Ports
2018-10-20 19:16:27 +02:00
saschawillems
648339bbe6
Removed gl_PerVertex overrides
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Fixes #509
2018-10-20 18:00:32 +02:00
saschawillems
4af6419f43
Use texture class descriptor with proper image usage layout (fixes validation)
2018-10-20 12:14:11 +02:00
saschawillems
09c6e42468
Code cleanup, fixed validation error
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Refs #277
2018-10-20 11:38:43 +02:00
saschawillems
69914d9033
Updated Vulkan headers to 1.1.88
2018-10-15 18:52:03 +02:00
Giuseppe Barbieri
08d8c6c42b
Update main.cpp
2018-10-14 21:00:07 +02:00
Giuseppe Barbieri
9efb5ff114
Update README.md
2018-10-14 21:00:00 +02:00
saschawillems
6e30114b1d
Material randomization, added sample to readme
2018-10-07 11:44:47 +02:00
saschawillems
e36b0ae021
Enable additional required extensions
2018-10-07 11:26:30 +02:00
saschawillems
38cd7581b6
UI button for updating inline uniform blocks at runtime
2018-10-07 11:12:05 +02:00
saschawillems
367fce5b46
Reworked inline uniform block example
2018-10-07 10:27:28 +02:00
saschawillems
f1a7e66de1
Removed fragment shader from shadow map generation pipeline
2018-09-16 21:39:31 +02:00
saschawillems
bf67bd6061
Added conditional rendering sample to readme
2018-09-16 10:01:55 +02:00
saschawillems
dff35dd336
Started work on inline uniform block example (VK_EXT_inline_uniform_block)
2018-09-13 22:46:17 +02:00
saschawillems
20cf1707fc
Updated Vulkan headers to 1.1.84
2018-09-13 22:45:07 +02:00
saschawillems
0da529d875
Command buffer fence ordering, vertex input refactored
2018-09-09 10:15:51 +02:00