Sascha Willems
53846d8b1d
Code cleanup
2020-04-20 22:13:51 +02:00
Sascha Willems
458c149c71
Code cleanup
2020-04-20 20:29:15 +02:00
Sascha Willems
cbe751d26e
Base class cleanup and restructuring
2020-04-19 10:05:47 +02:00
Sascha Willems
bb8d4c6df1
Add default frame submission function to base class
2020-04-19 09:17:53 +02:00
Petr Kraus
2a986b6a87
Fix some whitespace
2020-03-05 21:20:42 +01:00
Sascha Willems
662d2b3464
Centralize asset path handling
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Refs #470
Refs #627
2020-02-17 21:09:27 +01:00
Sascha Willems
db1d12d77f
Force minimum window size on Windows
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Fixes #579
2020-01-24 09:52:26 +01:00
Sascha Willems
ed3d771ce4
Removed unused usage flags on depth stencil image
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Fixes #492
2020-01-24 09:39:44 +01:00
Sascha Willems
b3214c521b
Use VK_EXT_debug_utils instead of deprecated VK_EXT_debug_report for debugging
2019-10-18 20:51:46 +02:00
Sascha Willems
10129ee606
Uee new VK_LAYER_KHRONOS_validation layer on all platforms
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Check if validation layer is actually present
2019-10-18 20:48:50 +02:00
Sascha Willems
01bf10f9a8
Uee new VK_LAYER_KHRONOS_validation layer on all platforms
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Check if validation layer is actually present
2019-10-18 20:28:54 +02:00
Sascha Willems
2f985f2aae
Fixed some compiler warnings
2019-08-18 18:33:16 +02:00
Sascha Willems
4318c6d43e
Added new functionality for passing extension structures to device creation
2019-06-10 08:46:11 +02:00
Sascha Willems
84b1c30714
Correct calling convention
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Fixes #556
2019-03-31 21:24:45 +02:00
Lionel Landwerlin
9db191f9a9
Make FPS counter more accurate
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While trying to figure a discrepancy between the FPS counter from the
overlay we've introduced in Mesa [1] and the counter in the Vulkan
demos, I figured the demos are not accounting for part of the
rendering loop but rather just the amount of time spent rendering.
This changes accounts for the total amount of time between 2 frames. I
don't think any difference is visible until you reach high frame rates
of 100s or so.
[1]: https://gitlab.freedesktop.org/mesa/mesa/merge_requests/303
2019-02-23 20:51:38 +00:00
Sascha Willems
6e14084bdd
Only set stencil aspect on image view if depth format has stencil component
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Fixes #529
2019-02-20 19:56:42 +01:00
Scott Moreau
203ea178d0
wayland: Port to xdg-shell stable
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Wayland compositors and clients are expected to support the xdg-shell
stable protocol over the deprecated wl_shell protocol.
2019-01-16 01:33:34 -07:00
saschawillems
e9c4cd4a0b
Optimized UI overlay strategy
2018-09-01 12:58:28 +02:00
saschawillems
69c3f62b9a
Streamlined UI overlay, code cleanup
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Refs #496
2018-08-31 21:15:43 +02:00
saschawillems
350e3d03a3
Fixed full-size viewport and scissor for UI
2018-08-30 21:02:10 +02:00
saschawillems
8a61105ec6
Reworked UI overlay class (no longer using separate render pass + submits)
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Updated to support ImGui 1.62
Refs #496
2018-08-29 20:49:13 +02:00
saschawillems
1f42dbda61
No longer render if window is minimized (Windows)
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Refs #493
2018-06-30 21:56:23 +02:00
saschawillems
5e552c0fea
Recreate swap chain (and resources) if it's out of date
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Refs #493
2018-06-30 21:55:29 +02:00
saschawillems
19afba3f71
Base class wait fences
2018-06-03 09:38:14 +02:00
saschawillems
fa5d86e42b
Allow base class instance Vulkan version override
2018-06-01 18:43:24 +02:00
saschawillems
aa380791c8
Formatting
2018-06-01 18:43:24 +02:00
saschawillems
69dca89a02
Merge branch 'android_gradle'
2018-05-11 12:17:30 +02:00
saschawillems
5fe9f91529
Code cleanup, return and exit conditions for Android
2018-05-01 11:23:36 +02:00
Serhii Rieznik
5f5f29fa68
More correct way to enabled DPI awareness
2018-04-23 21:28:35 +03:00
Serhii Rieznik
df1c09235f
Enable DPI awareness on Windows platform
2018-04-23 20:56:47 +03:00
saschawillems
c918914bd4
Added support for per-example instance based extensions
2018-03-03 11:49:46 +01:00
saschawillems
ef15a265a7
Short-hand version of fullscreen parameter
2018-01-27 14:37:23 +01:00
saschawillems
df223f5b9b
Result (exit) codes for fatal terminations
2018-01-21 18:28:17 +01:00
saschawillems
90d7e09890
Removed compiler warning
2018-01-21 18:27:06 +01:00
saschawillems
4b0bb1a454
Silent error mode as global toggle
2018-01-21 10:58:30 +01:00
saschawillems
f252284fa5
Output device info, benchmark result file optional
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Refs #269
2018-01-19 21:43:00 +01:00
saschawillems
cb32e2e89f
Separated benchmark argument line options
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Refs #269
2018-01-13 10:39:03 +01:00
saschawillems
39122785a8
Duration based benchmarking (instead of no. of iterations), better argument handling
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refs #269
2018-01-12 21:54:01 +01:00
saschawillems
30980623af
Device creation failure error message display
2018-01-09 20:22:09 +01:00
saschawillems
1f1613a224
More consistent avg. frame time / fps count
2017-12-01 13:10:07 +01:00
saschawillems
b7d2dbced4
Pass updated frame buffers on resize
2017-11-03 16:35:38 +01:00
saschawillems
4e5d95c098
UI overlay creation via create info structure with additional customization options
2017-11-03 11:17:09 +01:00
saschawillems
a789240567
Merge branch 'master' into uioverlay
2017-11-02 17:13:12 +01:00
saschawillems
5795a77e7b
Android UI overlay touch handling
2017-11-02 17:07:07 +01:00
saschawillems
97975a314d
Unified mouse movement handling
2017-11-02 13:40:27 +01:00
saschawillems
09dae4ee0b
UI item spacing on Android
2017-11-02 09:08:47 +01:00
saschawillems
2f9515466a
UI overlay resizing
2017-11-01 15:19:28 +01:00
saschawillems
ef96b3c3e3
Member naming
2017-11-01 13:40:44 +01:00
saschawillems
00f080c046
UpdateOverlay function calls on unix platforms
2017-11-01 13:29:57 +01:00
saschawillems
cb97e20529
Removed duplicate swapchain initialization on android
2017-10-31 12:51:55 +01:00