saschawillems
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a6e13b907f
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Android support for particle fire example (#97)
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2016-03-23 23:02:10 +01:00 |
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saschawillems
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a8734f7f46
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Frame timing for android (#97)
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2016-03-23 22:16:05 +01:00 |
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saschawillems
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6ee70824e5
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Asset loading for Android (#97)
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2016-03-23 19:18:54 +01:00 |
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saschawillems
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8ef51855eb
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Android support for mesh example, some fixes for other android projects (#97)
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2016-03-22 22:28:08 +01:00 |
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Sascha Willems
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01c12ef327
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Added assimp (static library) to android makefiles (#97)
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2016-03-22 13:41:30 +01:00 |
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saschawillems
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3ce7c0a96a
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Restored window title with device info and fps counter
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2016-03-21 22:10:26 +01:00 |
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saschawillems
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29ac49fb6a
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Function fro getting asset base path depending on operating system
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2016-03-21 20:10:09 +01:00 |
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saschawillems
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d7bbb0c7a2
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Added basic android gamepad support (#97)
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2016-03-20 21:46:49 +01:00 |
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saschawillems
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c21d769b7f
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Android render loop (wip) example base class (#97)
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2016-03-20 20:04:27 +01:00 |
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saschawillems
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87fd1be105
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Android event handler (#97)
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2016-03-20 17:35:54 +01:00 |
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saschawillems
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fed45eac20
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Shader module loading from android asset manager (#97)
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2016-03-20 15:46:06 +01:00 |
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saschawillems
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333eede595
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Store reference to android app in vulkan base class (#97)
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2016-03-20 15:45:40 +01:00 |
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saschawillems
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f13614e6d2
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Fixed ifdefs (#91), added preliminary android support to vulkan example base (#97)
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2016-03-20 14:55:46 +01:00 |
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saschawillems
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2ac9be7225
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Additional log level macros for android, different tag for logcat
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2016-03-20 12:04:06 +01:00 |
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Eric Engestrom
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de69f2f80d
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Add missing colon
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2016-03-20 02:48:59 +00:00 |
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saschawillems
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cbf692dcba
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Added android log macros
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2016-03-20 01:13:33 +01:00 |
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saschawillems
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283a80d7bc
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Added some Vulkan function pointers for android
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2016-03-19 22:45:21 +01:00 |
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saschawillems
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1c494bacb3
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Added some Vulkan function pointers for android
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2016-03-19 21:45:49 +01:00 |
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saschawillems
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9c891b8273
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Particle fire system minor changes, added screenshot
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2016-03-19 20:02:30 +01:00 |
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saschawillems
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6b50c207ae
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Check vkWaitForFences result
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2016-03-19 20:02:28 +01:00 |
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saschawillems
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403e6f33cb
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Textureloader : Use fences instead of queue wait idle for command buffer submissions, replaced asserts with checkResult from vkTools namespace
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2016-03-19 16:30:39 +01:00 |
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saschawillems
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a6a897f244
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Added function for checking against VK_SUCCESS, updated error list to latest SDK
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2016-03-17 22:07:42 +01:00 |
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saschawillems
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af6df4e860
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Windows message loop fixes, added mouse wheel zoom
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2016-03-17 20:20:43 +01:00 |
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saschawillems
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62717ea021
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Pass image usage flags to texture loader (2D image)
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2016-03-16 20:27:33 +01:00 |
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saschawillems
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708bfeb6e5
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Added simple mesh class
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2016-03-15 22:22:07 +01:00 |
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Sascha Willems
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bddaaf13cf
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Device info and frame rate display for linux,
fixed timer on linux
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2016-03-13 17:15:44 +01:00 |
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saschawillems
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66607e2d2f
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Added device name and frame rate counter to window title
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2016-03-13 16:51:00 +01:00 |
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saschawillems
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7719491f2c
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Puss sub resource range with mip level count to image transition barriers
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2016-03-13 16:17:40 +01:00 |
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saschawillems
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01f0a1a574
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Set array layer and mip level count in texture loader, set initial layout to VK_IMAGE_LAYOUT_PREINITIALIZED (Fixes #29)
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2016-03-13 14:23:23 +01:00 |
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saschawillems
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7b52dd7cc9
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Added setImageLayout overload for passing image sub resource range, src access mask for VK_IMAGE_LAYOUT_PREINITIALIZED (#29)
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2016-03-13 13:54:45 +01:00 |
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saschawillems
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8107a0ace8
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Added VK_IMAGE_ASPECT_STENCIL_BIT to initial depth stencil image barrier
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2016-03-13 12:15:58 +01:00 |
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saschawillems
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9b198678da
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Updated validation layer names to SDK 1.0.5
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2016-03-13 12:15:00 +01:00 |
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saschawillems
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3e8ce7f9d3
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Add initializer VkRenderPassCreateInfo
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2016-03-10 21:16:57 +01:00 |
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saschawillems
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403d851d63
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Force glm clip space to 0..1 (Fixes #18, Fixes #45)
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2016-03-08 21:52:40 +01:00 |
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saschawillems
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e77884d5bb
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Use glm::radians instead of deg_to_rad (Fixes #37)
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2016-03-08 20:59:25 +01:00 |
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saschawillems
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93f33521c7
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Removed GLSL loading function (#62)
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2016-03-06 20:15:56 +01:00 |
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saschawillems
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0240cde57a
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Application wide semaphores (present and render synchronization), submit info in base clas (#60, #65)
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2016-03-06 19:22:41 +01:00 |
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saschawillems
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52045a1dde
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queuePresent overload for passing a wait semaphore (#65)
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2016-03-06 16:18:29 +01:00 |
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saschawillems
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71cdb93234
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Create present complete semaphore in example base class (#60)
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2016-03-06 12:57:23 +01:00 |
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saschawillems
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dbd8a5e504
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Added initializer for fence create info
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2016-03-06 11:25:33 +01:00 |
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Justin Li
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311f223e10
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Don't set flags on VkSemaphoreCreateInfo
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2016-03-06 01:20:03 -05:00 |
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saschawillems
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28e486083e
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Android compatibility for vulkandebug
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2016-03-05 11:45:35 +01:00 |
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saschawillems
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fb3d6ef847
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Mip map loading for 2D textures (optimal tiling)
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2016-03-05 00:40:02 +01:00 |
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saschawillems
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e2c6246d69
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Added virtual keypress handler in base example class (#56)
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2016-03-03 16:43:53 +01:00 |
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saschawillems
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881fae0f6f
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Added texture array loading function to texture loader
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2016-03-02 21:16:40 +01:00 |
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saschawillems
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230a693401
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Added image layout barrier source access mask for depth/stencil attachment reads
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2016-03-01 19:09:42 +01:00 |
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saschawillems
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7f675466ff
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Create image barriers in example base (for better readability)
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2016-03-01 19:09:01 +01:00 |
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saschawillems
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cf02e5aa4b
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Added function for submitting a pre present image memory barrier, moved barrier setup into functions, removed unnecessary vkQueueWaitIdle
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2016-03-01 18:54:36 +01:00 |
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saschawillems
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b96e370881
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Renamed shadow map example
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2016-02-27 22:27:09 +01:00 |
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saschawillems
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997898032c
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Added initializer for VkCommandBufferInheritanceInfo
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2016-02-24 21:52:05 +01:00 |
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