binary
6849c14ee4
Update ssao.frag
...
Sorry,It should be spelled bias
2019-12-03 19:06:56 +08:00
binary
364c4695a9
Update ssao.frag
...
samplePos.z bias can remove banding
2019-11-25 10:13:19 +08:00
Chris Forbes
a05d90c221
Recompile shaders with more modern glslang
...
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
saschawillems
1f3cb12bd3
Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders
2018-11-19 22:05:47 +01:00
saschawillems
68692367e0
Replaced text overlay with proper UI overlay
2017-11-01 14:22:10 +01:00
saschawillems
3983cbd732
Set SSAO shader constants via specialization
2016-11-01 15:39:54 +01:00
saschawillems
1713a968d4
Removed unused vertex shader input location
2016-11-01 13:45:46 +01:00
saschawillems
54ddca7c08
Added Android build files and seettings for SSAO example
2016-10-30 13:49:30 +01:00
saschawillems
06369fc72e
Added lighting to SSAO example. small changes and fixes
2016-10-29 13:18:20 +02:00
saschawillems
9212a9e3cb
Added SSAO example (wip)
2016-10-28 21:16:21 +02:00