Sascha Willems
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36bf3dd31a
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Removed remaining dds files
All textures are now loaded from ktx
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2019-09-06 19:18:15 +02:00 |
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saschawillems
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3c230c7ff5
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Simplified text overlay example, code cleanup, better text blending
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2018-03-24 11:35:02 +01:00 |
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saschawillems
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0c2720efc3
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Code cleanup, comments, different texture and default shader
Fixes #438
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2018-03-23 22:04:14 +01:00 |
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saschawillems
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4bbfd06c83
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RGBA texture, check for anisotropic support, small optimizations
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2017-05-17 21:28:05 +02:00 |
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saschawillems
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566da6083b
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Finished PBR IBL example
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2017-04-22 12:05:30 +02:00 |
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saschawillems
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04e2e96e61
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Added ETC2 and ASTC texture variants (Refs #174)
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2017-03-18 10:25:16 +01:00 |
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saschawillems
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16841bb5eb
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Added ETC2 and ASTC texture variants (Refs #174)
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2017-03-17 21:43:41 +01:00 |
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saschawillems
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7c1991830e
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Added ETC2 and ASTC texture variants (Refs #174)
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2017-03-17 21:35:51 +01:00 |
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saschawillems
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0389db86da
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Added ETC2 and ASTC texture variants (Refs #174)
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2017-03-17 21:34:32 +01:00 |
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saschawillems
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4e1e509e8f
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Added ETC2 and ASTC texture variants (Refs #174), only use pipeline stats and wireframe if supported by device
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2017-03-17 20:58:43 +01:00 |
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saschawillems
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33ead48da0
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Added ETC2 and ASTC texture variants (Refs #174)
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2017-03-17 20:18:53 +01:00 |
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saschawillems
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35b9912fd8
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Added ETC2 and ASTC texture variants (Refs #174)
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2017-03-17 20:00:55 +01:00 |
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saschawillems
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dd700bd931
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Added ETC2 and ASTC texture variants (Refs #174)
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2017-03-17 18:38:25 +01:00 |
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saschawillems
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12acdb321f
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Added ETC2 and ASTC texture variants (Refs #174)
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2017-03-17 18:21:46 +01:00 |
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saschawillems
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ecb688e8c7
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Added ETC2 and ASTC texture variants (Refs #174)
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2017-03-15 20:08:03 +01:00 |
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saschawillems
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beed45d5e7
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Added ETC2 and ASTC texture variants (Refs #174)
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2017-03-14 20:51:42 +01:00 |
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saschawillems
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0b6fb9b64d
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Added ETC2 and ASTC texture variants (Refs #174)
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2017-03-12 12:30:17 +01:00 |
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saschawillems
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40753f9dbb
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Added ETC2 and ASTC texture variants (Refs #174)
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2017-03-12 12:07:56 +01:00 |
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saschawillems
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cddbebddea
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Added ETC2 and ASTC texture variants (Refs #174)
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2017-03-11 11:39:05 +01:00 |
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saschawillems
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3af19a1041
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Added ETC2 and ASTC texture variants (Refs #174)
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2017-03-11 11:25:41 +01:00 |
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saschawillems
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a1bdd19277
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Added ETC2 and ASTC texture variants (Refs #174)
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2017-03-11 11:08:12 +01:00 |
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saschawillems
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a5a2211489
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Added ETC2 and ASTC texture variants (Refs #174)
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2017-03-10 15:20:08 +01:00 |
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saschawillems
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ab95c2f29a
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Added ETC2 and ASTC texture variants (Refs #174)
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2017-03-08 20:42:23 +01:00 |
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saschawillems
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d1c07df7c0
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Added PBR image based lighting example
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2017-02-25 19:13:43 +01:00 |
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saschawillems
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cbfdfc904b
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Added basic HDR rendering example (wip)
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2017-01-29 16:03:31 +01:00 |
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saschawillems
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405c76737c
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Use new sample building scene for subpass example, added transparent texture
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2017-01-14 16:06:44 +01:00 |
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saschawillems
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094ed4bccf
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Revised instancing example
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2017-01-08 11:13:21 +01:00 |
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saschawillems
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1359058d24
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Skeletal animation example shaders, code cleanup, etc.
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2016-10-30 18:13:49 +01:00 |
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saschawillems
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7ace541544
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Better texture for demonstrating mip maps
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2016-09-03 22:31:12 +02:00 |
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saschawillems
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6c3a597002
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New texture and small changes for runtime mip map generation example
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2016-08-27 14:03:13 +02:00 |
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saschawillems
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2758c47b86
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Added runtime mip map generation examples (wip) (refs #178)
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2016-08-15 15:17:01 +02:00 |
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saschawillems
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444c4b9c24
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Updated (multi) indirect draw example
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2016-08-01 21:43:47 +02:00 |
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saschawillems
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8503e4a562
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Added mips
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2016-07-23 17:45:49 +02:00 |
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saschawillems
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94d8f7b94a
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Correct specular highlights, light colors
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2016-07-17 15:14:52 +02:00 |
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saschawillems
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f3a86c292c
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Updated deferred shadows example to use new framebuffer class
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2016-07-16 23:27:39 +02:00 |
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saschawillems
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f06ffae58e
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Added normal maps
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2016-07-03 21:16:36 +02:00 |
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saschawillems
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d9d3a3e3b3
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Use 16-bit single channel heightmap for terrain displacement
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2016-06-24 20:59:56 +02:00 |
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saschawillems
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555a1e8f3d
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Added resources for dynamic terrain tessellation example
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2016-06-19 13:35:09 +02:00 |
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saschawillems
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2ec1a60535
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Updated displacement example
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2016-06-06 14:28:13 +02:00 |
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saschawillems
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3b7e57c03f
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Load (and use) cube map mips
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2016-06-04 11:31:22 +02:00 |
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saschawillems
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ea61df3b55
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Removed no longer used textures
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2016-05-26 19:57:37 +02:00 |
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saschawillems
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31917ace00
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Use a better texture to demonstrate compute shader imaging effects
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2016-05-23 20:42:01 +02:00 |
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saschawillems
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459dbbc5a1
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Updated PN-Triangles tessellation shader demo
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2016-05-21 16:01:48 +02:00 |
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saschawillems
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3ae4f26901
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Updated compute shader particle system with point sprites and gradient coloring
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2016-05-14 23:09:17 +02:00 |
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saschawillems
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7087d7d14e
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Skinned mesh stuff moved to class, added resources
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2016-05-14 21:19:52 +02:00 |
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saschawillems
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779739fa45
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Replaced some textures
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2016-05-14 15:35:29 +02:00 |
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saschawillems
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b39d589c86
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Added backgdrop, object and more text to text overlay example
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2016-05-07 12:37:12 +02:00 |
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saschawillems
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8e2115a0d4
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Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc.
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2016-04-17 12:30:42 +02:00 |
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saschawillems
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884916e083
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New mesh and array texture for instancing example
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2016-04-16 16:51:23 +02:00 |
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saschawillems
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f621b4c12a
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Update texutre maps and shaders for particle system fire
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2016-03-19 20:02:30 +01:00 |
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