Commit graph

55 commits

Author SHA1 Message Date
Sascha Willems
36bf3dd31a Removed remaining dds files
All textures are now loaded from ktx
2019-09-06 19:18:15 +02:00
saschawillems
3c230c7ff5 Simplified text overlay example, code cleanup, better text blending 2018-03-24 11:35:02 +01:00
saschawillems
0c2720efc3 Code cleanup, comments, different texture and default shader
Fixes #438
2018-03-23 22:04:14 +01:00
saschawillems
4bbfd06c83 RGBA texture, check for anisotropic support, small optimizations 2017-05-17 21:28:05 +02:00
saschawillems
566da6083b Finished PBR IBL example 2017-04-22 12:05:30 +02:00
saschawillems
04e2e96e61 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-18 10:25:16 +01:00
saschawillems
16841bb5eb Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 21:43:41 +01:00
saschawillems
7c1991830e Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 21:35:51 +01:00
saschawillems
0389db86da Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 21:34:32 +01:00
saschawillems
4e1e509e8f Added ETC2 and ASTC texture variants (Refs #174), only use pipeline stats and wireframe if supported by device 2017-03-17 20:58:43 +01:00
saschawillems
33ead48da0 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 20:18:53 +01:00
saschawillems
35b9912fd8 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 20:00:55 +01:00
saschawillems
dd700bd931 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 18:38:25 +01:00
saschawillems
12acdb321f Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 18:21:46 +01:00
saschawillems
ecb688e8c7 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-15 20:08:03 +01:00
saschawillems
beed45d5e7 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-14 20:51:42 +01:00
saschawillems
0b6fb9b64d Added ETC2 and ASTC texture variants (Refs #174) 2017-03-12 12:30:17 +01:00
saschawillems
40753f9dbb Added ETC2 and ASTC texture variants (Refs #174) 2017-03-12 12:07:56 +01:00
saschawillems
cddbebddea Added ETC2 and ASTC texture variants (Refs #174) 2017-03-11 11:39:05 +01:00
saschawillems
3af19a1041 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-11 11:25:41 +01:00
saschawillems
a1bdd19277 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-11 11:08:12 +01:00
saschawillems
a5a2211489 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-10 15:20:08 +01:00
saschawillems
ab95c2f29a Added ETC2 and ASTC texture variants (Refs #174) 2017-03-08 20:42:23 +01:00
saschawillems
d1c07df7c0 Added PBR image based lighting example 2017-02-25 19:13:43 +01:00
saschawillems
cbfdfc904b Added basic HDR rendering example (wip) 2017-01-29 16:03:31 +01:00
saschawillems
405c76737c Use new sample building scene for subpass example, added transparent texture 2017-01-14 16:06:44 +01:00
saschawillems
094ed4bccf Revised instancing example 2017-01-08 11:13:21 +01:00
saschawillems
1359058d24 Skeletal animation example shaders, code cleanup, etc. 2016-10-30 18:13:49 +01:00
saschawillems
7ace541544 Better texture for demonstrating mip maps 2016-09-03 22:31:12 +02:00
saschawillems
6c3a597002 New texture and small changes for runtime mip map generation example 2016-08-27 14:03:13 +02:00
saschawillems
2758c47b86 Added runtime mip map generation examples (wip) (refs #178) 2016-08-15 15:17:01 +02:00
saschawillems
444c4b9c24 Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
saschawillems
8503e4a562 Added mips 2016-07-23 17:45:49 +02:00
saschawillems
94d8f7b94a Correct specular highlights, light colors 2016-07-17 15:14:52 +02:00
saschawillems
f3a86c292c Updated deferred shadows example to use new framebuffer class 2016-07-16 23:27:39 +02:00
saschawillems
f06ffae58e Added normal maps 2016-07-03 21:16:36 +02:00
saschawillems
d9d3a3e3b3 Use 16-bit single channel heightmap for terrain displacement 2016-06-24 20:59:56 +02:00
saschawillems
555a1e8f3d Added resources for dynamic terrain tessellation example 2016-06-19 13:35:09 +02:00
saschawillems
2ec1a60535 Updated displacement example 2016-06-06 14:28:13 +02:00
saschawillems
3b7e57c03f Load (and use) cube map mips 2016-06-04 11:31:22 +02:00
saschawillems
ea61df3b55 Removed no longer used textures 2016-05-26 19:57:37 +02:00
saschawillems
31917ace00 Use a better texture to demonstrate compute shader imaging effects 2016-05-23 20:42:01 +02:00
saschawillems
459dbbc5a1 Updated PN-Triangles tessellation shader demo 2016-05-21 16:01:48 +02:00
saschawillems
3ae4f26901 Updated compute shader particle system with point sprites and gradient coloring 2016-05-14 23:09:17 +02:00
saschawillems
7087d7d14e Skinned mesh stuff moved to class, added resources 2016-05-14 21:19:52 +02:00
saschawillems
779739fa45 Replaced some textures 2016-05-14 15:35:29 +02:00
saschawillems
b39d589c86 Added backgdrop, object and more text to text overlay example 2016-05-07 12:37:12 +02:00
saschawillems
8e2115a0d4 Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc. 2016-04-17 12:30:42 +02:00
saschawillems
884916e083 New mesh and array texture for instancing example 2016-04-16 16:51:23 +02:00
saschawillems
f621b4c12a Update texutre maps and shaders for particle system fire 2016-03-19 20:02:30 +01:00