Pawel Lapinski
0e2dabb4bf
computeparticles - fixed problem with synchronization of uniform buffer data updates
2018-04-16 11:11:55 +02:00
Pawel Lapinski
08df04b036
Reverted changes from other pull requests.
2018-04-16 11:03:56 +02:00
Pawel Lapinski
a7ec78ab2a
raytracing - removed changes from other pull request.
2018-04-16 10:58:25 +02:00
Pawel Lapinski
3ffc279c97
computecloth - fixed problem with uniform buffer data update synchronization.
2018-04-16 10:56:04 +02:00
Spencer
833086e7d2
Fixed Android Texturecube shader directory
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The app was crashing because it was failing to grab the `shaders/texturecubemap/skybox.vert.spv` asset because it was never getting included in the build
2018-04-13 21:38:43 -05:00
saschawillems
983c5d95da
Use camera class
2018-04-13 19:45:05 +02:00
saschawillems
9310c34f07
General code cleanup
2018-04-13 18:07:52 +02:00
saschawillems
1b8343d67b
General code cleanup
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Fixes #442 , Closes #379
2018-04-13 18:06:30 +02:00
Pawel Lapinski
24009fa0aa
Raytraing - fixed wrongly removed pipeline binding function.
2018-04-13 12:15:54 +02:00
Pawel Lapinski
9d223eef81
Raytracing - removed unnecessary buffer memory barrier.
2018-04-13 12:14:19 +02:00
Pawel Lapinski
4a1e77a3d0
Fixed problem with synchronization of uniform data updates.
2018-04-13 11:40:59 +02:00
saschawillems
bfb4b7607a
Check against proper function pointer
2018-04-08 16:53:21 +02:00
saschawillems
9128de98b4
Added android build files for descriptor set examples
2018-04-08 13:54:16 +02:00
saschawillems
431a8e4056
Camera ubo update code
2018-04-08 13:22:00 +02:00
saschawillems
3c578a065f
Added basic descriptor sets usage example
2018-04-08 13:12:16 +02:00
saschawillems
f5ba1e8939
Public updated property for camera class
2018-04-08 12:27:45 +02:00
saschawillems
2d3babb45a
Code cleanup
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Fixes #449 , Fixes #450 , Fixes #452
2018-04-07 09:16:42 +02:00
saschawillems
7b28549bef
Updated Vulkan windows lib to 1.1.71
2018-03-31 09:05:51 +02:00
saschawillems
b4fb49504e
Updated Vulkan headers to 1.1.71
2018-03-31 08:52:05 +02:00
saschawillems
b3031647e6
Removed unused matrix calculations and assignment
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Fixes #448
2018-03-31 08:43:14 +02:00
saschawillems
4fcfc75a50
Correct clear value count, pipeline creation code formating
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Fixes #447
2018-03-31 08:40:48 +02:00
saschawillems
b89716506b
Code cleanup, minor fixes
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Fixes #440
Fixes #441
2018-03-28 17:23:04 +02:00
saschawillems
6a8a44a75d
Reworked readme, added all examples not listed yet
2018-03-28 15:09:29 +02:00
saschawillems
8dcaca2ad5
Code cleanup, typos
2018-03-25 12:23:08 +02:00
saschawillems
3c230c7ff5
Simplified text overlay example, code cleanup, better text blending
2018-03-24 11:35:02 +01:00
saschawillems
0c2720efc3
Code cleanup, comments, different texture and default shader
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Fixes #438
2018-03-23 22:04:14 +01:00
saschawillems
9c454d7550
Added push descriptors example
2018-03-09 13:48:54 +01:00
saschawillems
7d51cdf85b
Parallax mapping sample shader folder name [skip ci]
2018-03-08 16:49:02 +01:00
saschawillems
c7b2d04200
Parallax mapping sample shader folder name
2018-03-08 16:48:08 +01:00
Sascha Willems
a3f7d5729c
Merge pull request #431 from cforfang/parallax
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Parallax: fix texture() in non-uniform control-flow
2018-03-08 15:16:35 +01:00
Sascha Willems
5350e1c18d
Merge pull request #432 from cforfang/glslangValidator
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Fix capitalization of glslangValidator
2018-03-08 15:15:43 +01:00
Christian Forfang
1daa3a640e
Fix capitalization of glslangValidator
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* Fixes compileshaders.py not working on Linux due to case-sensitivity
2018-03-07 14:56:56 +01:00
Christian Forfang
8cc8805a43
Parallax: fix texture() in non-uniform control-flow
2018-03-07 14:56:46 +01:00
saschawillems
b2d37e714b
Added conservative rasterization example
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Refs #422
2018-03-03 17:32:28 +01:00
saschawillems
c918914bd4
Added support for per-example instance based extensions
2018-03-03 11:49:46 +01:00
saschawillems
e7c4e24717
Update PBR SPIR-V shaders (fixes new validation layer message)
2018-03-03 09:54:51 +01:00
Sascha Willems
a508b731a1
Merge pull request #419 from iostrowsINTEL/renderpass-layout-fixes
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multisampling, subpasses, textoverlay: Fix renderpass initial layout.
2018-03-03 09:31:58 +01:00
Sascha Willems
7732d96cbc
Merge pull request #427 from yanchith/macos-update
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macOS update
2018-03-03 09:31:38 +01:00
yanchith
9aafe04b54
Update readme
2018-02-27 13:48:24 +10:00
yanchith
7f62211d43
Update #includes and xcode file refs
2018-02-27 13:43:02 +10:00
yanchith
7a541d33d4
Update gitignore
2018-02-27 13:41:42 +10:00
saschawillems
3f92d4c0df
Removed unused uv vertex attribute
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Fixes #412
2018-02-24 10:39:02 +01:00
saschawillems
a0ae08864d
Moved vertex attribute and binding descriptors to pipeline creation, fixed attributes
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Refs #412
2018-02-24 10:37:45 +01:00
saschawillems
8b36ac5f76
Moved shader into properly named sub folder
2018-02-24 10:36:38 +01:00
saschawillems
037238607a
Enable device features
2018-02-24 10:35:01 +01:00
saschawillems
36dbb037c6
Debug quad shader
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Fixes #424
2018-02-20 19:28:44 +01:00
Igor Ostrowski
642a665144
multisampling, subpasses, textoverlay: Fix renderpass initial layout.
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Fixes #418
2018-02-01 13:00:49 +01:00
Sascha Willems
1c352e106e
Merge pull request #416 from cforfang/master
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Fix layout transitions in renderheadless
2018-01-31 20:30:16 +01:00
saschawillems
1a31d3f271
Removed out-dated documentation
2018-01-29 20:44:53 +01:00
Christian Forfang
d29bbe792c
Fix layout transitions in renderheadless
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Old code had an UNDEFINED to TRANSFER_SRC_OPTIMAL transitions
causing the read-back image to also be undefined.
2018-01-28 20:53:22 +01:00