Commit graph

221 commits

Author SHA1 Message Date
saschawillems
1e4944a9e1 Added minimal headless compute example 2017-09-14 22:17:48 +02:00
saschawillems
6330ed9d94 Revert "Modifications to shadowmapping example"
This reverts commit 286d589497.
2017-08-26 15:26:49 +02:00
saschawillems
8c54f157ed Merge branch 'master' into develop 2017-08-22 21:10:33 +02:00
saschawillems
f452839b92 Added missing stencil outline example shaders 2017-08-22 21:07:17 +02:00
Steve Hill
286d589497 Modifications to shadowmapping example
Change-Id: Idd0589033b56d82ba59258812a3bc0ecbc540ef3

Signed-off-by: saschawillems <webmaster@saschawillems.de>
2017-07-28 17:52:07 +02:00
saschawillems
9898e67f41 Compute buffer barrier pipeline flags (validation) 2017-07-09 12:36:56 +02:00
saschawillems
f383849c24 Calculate normals only on last iteration 2017-07-09 12:28:03 +02:00
saschawillems
a55759b31b Compute shader cloth simulation 2017-07-09 11:39:10 +02:00
voidstorm
3e95e76cee Fixed Rendering bug in viewport arrays example #332 2017-06-19 22:32:09 +02:00
saschawillems
763e927eee Merge branch 'master' into develop 2017-06-16 21:57:27 +02:00
saschawillems
fa00daac41 Removed unnecessary preserve attachment and shader attachment writes (fixes validation) 2017-06-16 21:44:53 +02:00
saschawillems
50e28c0bba Moved shaders for triangle example into separate directory 2017-06-15 11:25:06 +02:00
saschawillems
4bbfd06c83 RGBA texture, check for anisotropic support, small optimizations 2017-05-17 21:28:05 +02:00
saschawillems
3bf12c69d3 Textured PBR IBL example 2017-04-23 13:26:02 +02:00
saschawillems
21180132d9 Shader function name typo [skip ci] 2017-04-22 13:43:35 +02:00
saschawillems
265e05bcbd Note on separate asset pack [skip ci] 2017-04-22 12:23:45 +02:00
saschawillems
566da6083b Finished PBR IBL example 2017-04-22 12:05:30 +02:00
saschawillems
89dcddbdca Use cube map (from asset pack) in hdr example 2017-04-22 10:22:01 +02:00
saschawillems
1dd45a4ddf Download script and note on (new) additional asset pack [skip ci] 2017-04-21 23:38:21 +02:00
saschawillems
b672bee4e5 Updated env map prefiltering shader (requires less samples) 2017-04-21 18:59:45 +02:00
saschawillems
a86c707172 Added shaders for PBR IBL irradiance cube map generation 2017-04-19 20:29:39 +02:00
saschawillems
4653676522 Added shaders for PBR IBL pre-filtered environment map generation [skip ci] 2017-04-18 21:59:32 +02:00
saschawillems
fae589cf65 Added shaders for PBR IBL BRDF LUT generation 2017-04-18 21:26:32 +02:00
saschawillems
8e6e95b5f2 Vector w-component [skip ci] 2017-04-07 19:57:27 +02:00
saschawillems
ccfc1f1124 Add imgui example (wip) 2017-03-30 19:27:57 +02:00
saschawillems
28a9f1ca37 Corrected input attachment indices (Refs #295) [skip ci] 2017-03-25 12:58:52 +01:00
saschawillems
219da74df4 Updated viewport array SPIR-V compiled shader (removes unused NV members) (Refs #307) [skip ci] 2017-03-25 10:09:13 +01:00
saschawillems
110005b859 Overhauled parallax mapping example with multiple modes 2017-03-24 17:58:25 +01:00
saschawillems
29adb94aba Geometry shader inputs [skip ci] 2017-03-19 13:05:10 +01:00
saschawillems
ea74aabef0 Viewport array example (geometry shader) (wip) 2017-03-19 12:20:03 +01:00
saschawillems
04e2e96e61 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-18 10:25:16 +01:00
saschawillems
16841bb5eb Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 21:43:41 +01:00
saschawillems
7c1991830e Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 21:35:51 +01:00
saschawillems
0389db86da Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 21:34:32 +01:00
saschawillems
4e1e509e8f Added ETC2 and ASTC texture variants (Refs #174), only use pipeline stats and wireframe if supported by device 2017-03-17 20:58:43 +01:00
saschawillems
33ead48da0 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 20:18:53 +01:00
saschawillems
35b9912fd8 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 20:00:55 +01:00
saschawillems
dd700bd931 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 18:38:25 +01:00
saschawillems
12acdb321f Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 18:21:46 +01:00
saschawillems
ecb688e8c7 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-15 20:08:03 +01:00
saschawillems
beed45d5e7 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-14 20:51:42 +01:00
saschawillems
0b6fb9b64d Added ETC2 and ASTC texture variants (Refs #174) 2017-03-12 12:30:17 +01:00
saschawillems
40753f9dbb Added ETC2 and ASTC texture variants (Refs #174) 2017-03-12 12:07:56 +01:00
saschawillems
ed7f88fd37 Moved shaders into separate directory 2017-03-12 11:45:40 +01:00
saschawillems
cddbebddea Added ETC2 and ASTC texture variants (Refs #174) 2017-03-11 11:39:05 +01:00
saschawillems
3af19a1041 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-11 11:25:41 +01:00
saschawillems
a1bdd19277 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-11 11:08:12 +01:00
saschawillems
a5a2211489 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-10 15:20:08 +01:00
saschawillems
a34bb203e0 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-09 21:38:24 +01:00
saschawillems
4cc7b204df Added ETC2 and ASTC texture variants (Refs #174), only enable wireframe if non solid fillmode is supported by the device 2017-03-08 21:31:29 +01:00