saschawillems
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73e18a4c05
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Added basic camera class with firs-person view (wip!)
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2016-06-11 15:54:16 +02:00 |
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saschawillems
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830e9b75ea
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Set image usage flags from function parameter (fixex #175)
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2016-06-08 22:53:31 +02:00 |
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saschawillems
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a8d3e74734
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Updated debug callback, added more message prefixes and some comments (also fixes
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2016-06-08 22:41:29 +02:00 |
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saschawillems
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7ae45a5157
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Added vkResetFences function pointer (Android)
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2016-06-06 17:09:32 +02:00 |
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saschawillems
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2ec1a60535
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Updated displacement example
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2016-06-06 14:28:13 +02:00 |
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saschawillems
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0ecff76c40
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Added debug marker example to android builds
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2016-06-06 14:27:48 +02:00 |
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saschawillems
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04a31f9db4
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Refactoring, use Vulkan result check macro
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2016-06-06 11:35:04 +02:00 |
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saschawillems
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92c04aad10
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Refactoring, use Vulkan result check macro
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2016-06-06 11:21:07 +02:00 |
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saschawillems
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29d726482e
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Refactoring, use Vulkan result check macro, staging
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2016-06-06 10:38:03 +02:00 |
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saschawillems
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875f4a93ea
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Fix for command buffer flush (Fixes #176)
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2016-06-06 09:41:58 +02:00 |
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saschawillems
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51e06ad7fa
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Updated readme and screenshots
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2016-06-05 20:59:19 +02:00 |
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saschawillems
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0e83c834b8
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Refactoring, added text overlay, removed device wait idles
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2016-06-05 20:58:58 +02:00 |
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saschawillems
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2b8526781d
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Refactoring, added text overlay, removed device wait idles
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2016-06-05 20:35:39 +02:00 |
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saschawillems
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332d4a6fef
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Refactoring, added text overlay
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2016-06-05 20:28:39 +02:00 |
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saschawillems
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dd5b64e356
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Refactoring, removed device wait idles
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2016-06-05 20:21:00 +02:00 |
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saschawillems
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52a7da9ace
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Refactored particle fire example
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2016-06-05 20:14:04 +02:00 |
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saschawillems
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54801493aa
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Refactored geometry shader example, added normal map toggle, updated shaders, etc.
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2016-06-05 19:57:35 +02:00 |
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saschawillems
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284465227a
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Text overlay, updated draw function, Vulkan result check macro
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2016-06-05 19:27:35 +02:00 |
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saschawillems
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7ba4d008b8
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Update screenshots and descriptions for offscreen rendering examples
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2016-06-05 19:18:14 +02:00 |
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saschawillems
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598b2bbcb9
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Sample directly from framebuffer color attachments, removed texture targets
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2016-06-05 18:53:30 +02:00 |
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saschawillems
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b98d489a7c
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Additional semaphore to synchronize offscreen and final render (Refs #70)
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2016-06-05 18:29:29 +02:00 |
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saschawillems
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8a90eba81f
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mem type index, typo
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2016-06-05 18:22:20 +02:00 |
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saschawillems
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d5b71dffc3
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Sample directly from framebuffer color attachment, removed texture targets
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2016-06-05 18:20:02 +02:00 |
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saschawillems
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1b32af6997
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Additional semaphore to synchronize offscreen and final render (Refs #70)
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2016-06-05 18:01:53 +02:00 |
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saschawillems
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046d0f2c42
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Additional semaphore to synchronize offscreen and final render (Refs #70)
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2016-06-05 17:56:53 +02:00 |
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saschawillems
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c463a2905d
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Sample directly from framebuffer color attachment, additional semaphore to synchronize offscreen and final render (Refs #70)
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2016-06-05 17:49:06 +02:00 |
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saschawillems
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3e6acbe5f7
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Correct color attachment image layout transition aspect flags
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2016-06-05 17:46:28 +02:00 |
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saschawillems
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953d77803f
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Removed offscreen texture target, sample directly from framebuffer color attachment
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2016-06-05 17:35:21 +02:00 |
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saschawillems
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e6afe5d1be
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Additional semaphore to synchronize offscreen and final render (Refs #70)
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2016-06-05 17:19:24 +02:00 |
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saschawillems
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94b6273d52
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Additional semaphore to synchronize offscreen and final render
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2016-06-05 16:59:01 +02:00 |
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saschawillems
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05a4fab71f
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Comments, small optimization
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2016-06-05 16:42:27 +02:00 |
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saschawillems
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c85413f893
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Screenshot and updated description for shadow mapping example
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2016-06-05 16:41:42 +02:00 |
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saschawillems
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4c9c5478d4
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Image barrier
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2016-06-05 16:24:04 +02:00 |
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saschawillems
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82a57c8ce9
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Removed offscreen texture (and copy), sample from depth attachment directly instead
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2016-06-05 15:44:04 +02:00 |
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saschawillems
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e7b79bec31
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LOD bias cubemap shaders
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2016-06-05 11:34:18 +02:00 |
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saschawillems
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2c8d63e0b4
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Text overlay, android buttons
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2016-06-04 13:35:52 +02:00 |
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Sascha Willems
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3d60342be0
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Screenshot links
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2016-06-04 13:34:36 +02:00 |
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saschawillems
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8746ab58f0
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Screenshot
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2016-06-04 13:33:41 +02:00 |
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Sascha Willems
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c0f3e1a72b
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Screenshot link
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2016-06-04 13:30:19 +02:00 |
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saschawillems
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8a7a4ce8b4
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LOD bias toggle
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2016-06-04 13:25:40 +02:00 |
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saschawillems
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a074cd07a4
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Updated screenshots and readme
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2016-06-04 13:23:44 +02:00 |
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saschawillems
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33dfa8cac9
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Enable text overlay
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2016-06-04 12:13:10 +02:00 |
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saschawillems
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0b972e51a4
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Inherited key handler (Android buttons), dipslay lod level on text overlay
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2016-06-04 12:03:54 +02:00 |
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saschawillems
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3b7e57c03f
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Load (and use) cube map mips
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2016-06-04 11:31:22 +02:00 |
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saschawillems
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c68025a332
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Added text overlay to cubemap sample, multiple objects, optimizations
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2016-06-04 11:03:17 +02:00 |
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saschawillems
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6344a0e016
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Typo in text overlay
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2016-06-04 08:47:38 +02:00 |
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saschawillems
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360ce4281e
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Use Vulkan result check macro, minor fixes (validation), text overlay
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2016-06-03 17:41:17 +02:00 |
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saschawillems
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f7f5f57e2c
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Explicit depth/stencil attachment setup in triangle example, code cleanup
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2016-06-03 13:15:55 +02:00 |
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saschawillems
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176513be2d
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Additional comments for the different Vulkan objects used, fixed some compiler warnings
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2016-06-03 12:19:53 +02:00 |
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saschawillems
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767a5c4b30
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Get image memory requirements before allocating image memory (Fixes #172)
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2016-06-03 09:38:34 +02:00 |
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