Commit graph

17 commits

Author SHA1 Message Date
saschawillems
2ec1a60535 Updated displacement example 2016-06-06 14:28:13 +02:00
saschawillems
3b7e57c03f Load (and use) cube map mips 2016-06-04 11:31:22 +02:00
saschawillems
ea61df3b55 Removed no longer used textures 2016-05-26 19:57:37 +02:00
saschawillems
31917ace00 Use a better texture to demonstrate compute shader imaging effects 2016-05-23 20:42:01 +02:00
saschawillems
459dbbc5a1 Updated PN-Triangles tessellation shader demo 2016-05-21 16:01:48 +02:00
saschawillems
3ae4f26901 Updated compute shader particle system with point sprites and gradient coloring 2016-05-14 23:09:17 +02:00
saschawillems
7087d7d14e Skinned mesh stuff moved to class, added resources 2016-05-14 21:19:52 +02:00
saschawillems
779739fa45 Replaced some textures 2016-05-14 15:35:29 +02:00
saschawillems
b39d589c86 Added backgdrop, object and more text to text overlay example 2016-05-07 12:37:12 +02:00
saschawillems
8e2115a0d4 Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc. 2016-04-17 12:30:42 +02:00
saschawillems
884916e083 New mesh and array texture for instancing example 2016-04-16 16:51:23 +02:00
saschawillems
f621b4c12a Update texutre maps and shaders for particle system fire 2016-03-19 20:02:30 +01:00
saschawillems
598da3670e Custom sampler for particle textures 2016-03-15 22:53:23 +01:00
saschawillems
40ca99955b Assests and shader for fireplace particle example 2016-03-15 22:10:43 +01:00
saschawillems
f053010a88 Added assets for fireplace particle example 2016-03-14 23:17:01 +01:00
saschawillems
70aa438b11 Replaced separate mat cap textures into one texture array 2016-03-02 20:58:00 +01:00
saschawillems
c91341813c Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00