Commit graph

8 commits

Author SHA1 Message Date
robotchaoX
71b5d83525 Set abiFilters via global variable in settings.gradle 2023-05-30 15:14:02 +08:00
robotchaoX
495b3eba96 Revert "Add x86_64 ABI support for Android"
This reverts commit 570d3fca81.
2023-05-30 13:59:20 +08:00
robotchaoX
570d3fca81 Add x86_64 ABI support for Android
[Why]
In some case, people may need x86 ABI version apk if they develop on x86 Android.
Support x86_64 ABI by default is better.

[How]
Add android::ndk::abiFilters property "x86_64".
2023-05-29 16:48:27 +08:00
Sascha Willems
eb3d68fb5c Updated android build files to new asset/shader folder structure
Make use of global gradle variables
Updated gradle
2023-05-10 20:33:19 +02:00
Sascha Willems
3d7f4477d8 Use arm64-v8a abi for Android
Incrase jvm memory
2022-12-24 14:51:55 +01:00
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
c3f1692486 Updated Android build filed for Gradle 5.x
Fixes #597
2019-08-04 13:48:09 +02:00
Sascha Willems
b2add91d2c Renamed compute shader ray tracing example 2019-05-11 12:41:46 +02:00
Renamed from android/examples/raytracing/build.gradle (Browse further)