Sascha Willems
78f9881ebf
Fixed typos
2020-08-08 18:22:10 +02:00
Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
...
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
Ben Clayton
0da96cfc63
Add missing push constant to fix HLSL computeparticles
2020-05-21 16:29:48 +01:00
Sascha Willems
53846d8b1d
Code cleanup
2020-04-20 22:13:51 +02:00
Yunju Lee
7bd8b0753d
Fixed #682
2020-03-15 11:04:13 -04:00
Sascha Willems
215b07bafa
Rework synchronization for compute particles sample
...
Add proper cross-queue-barriers
Replace fence with semaphores
Fixes #649
Fixes #670
Fixes #406
2020-02-22 14:38:53 +01:00
saschawillems
c1c4f06a23
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
...
Refs #496
2018-08-30 21:08:02 +02:00
Pawel Lapinski
0e2dabb4bf
computeparticles - fixed problem with synchronization of uniform buffer data updates
2018-04-16 11:11:55 +02:00
saschawillems
9e073bdd3b
Fixed random seed when run in benchmark mode, use default random engine instead of fixed mersene twister
...
Refs #269
2018-01-18 21:31:19 +01:00
saschawillems
94a076e1ae
Moved example source files into sub folder
2017-11-12 19:32:09 +01:00