Commit graph

653 commits

Author SHA1 Message Date
Iago Toral Quiroga
9fef899e42 Fix various cases of image views with incorrect stencil aspect 2022-06-30 09:40:18 +02:00
Sascha Willems
e367464c3e Removed unused code 2022-06-16 19:24:17 +02:00
Sascha Willems
570ba6da47 Only apply stencil flag if selected format has a stencil part
Refs #947
2022-05-14 11:44:57 +02:00
Sascha Willems
8c376121c3 Pass depth range to depth map visualization shader
Fixes #895
2022-05-08 11:43:06 +02:00
Sascha Willems
8e98d10f74
Merge pull request #938 from Chris-F5/fix-deferred-typo
Fix typo in deferred.cpp
2022-05-08 09:36:34 +02:00
Sascha Willems
56b6978a6c Descriptor setup
Fixes #941
2022-05-08 09:30:15 +02:00
Sascha Willems
63c3e7eadd Added thread include 2022-04-22 08:05:28 +02:00
Sascha Willems
5bc82e9f02 Updated graphics pipeline library sample 2022-04-21 07:34:44 +02:00
Christopher Lang
26c8e2c520 Fix typo in deferred.cpp 2022-04-16 10:22:10 +01:00
Sascha Willems
4e6b4fe021 Renaming things 2022-04-04 10:22:54 +02:00
Sascha Willems
483671815f Reworked shader loading
Shader module creation is no longer necessary with graphics pipeline library
2022-04-04 09:58:46 +02:00
Sascha Willems
4e75890f84 Added vertex input and fragment output state
First working version
Still work-in-progress
2022-04-03 20:15:50 +02:00
Sascha Willems
a23742dba2 Started working on sample for VK_EXT_graphics_pipeline_library 2022-04-03 18:22:53 +02:00
Rajnesh Kanwal
b228c1adbf Don't set VK_IMAGE_ASPECT_STENCIL_BIT bit if format is depth only 2022-03-06 18:36:11 +00:00
galaxysailing
b46b52ab81 delete a part of redundant code 2022-01-25 18:01:31 +08:00
Sascha Willems
821a0659a7
Merge pull request #924 from SaschaWillems/sample_vertexattributes
Add vertex attributes sample
2022-01-22 10:19:24 +01:00
Sascha Willems
704aeec6b0 Simplified glTF buffer code
Added Android build files
2022-01-22 10:03:39 +01:00
Sascha Willems
aad5a7dd81 Code cleanup 2022-01-21 21:07:16 +01:00
Sascha Willems
6b0bc52a1b Code cleanup and readme for vertex attributes sample 2022-01-21 13:35:06 +01:00
Sascha Willems
e34634c266 Corrected vertex attribute formats 2022-01-21 11:42:50 +01:00
Sascha Willems
0dc34c3375 Code restructuring 2022-01-21 09:59:30 +01:00
Sascha Willems
15124e8232 Code restructuring, cleanup and simplification 2022-01-21 08:17:07 +01:00
JJCUBER
e427c87664
Fixed typos in comments of triangle.cpp 2021-12-30 22:58:53 -05:00
Sascha Willems
5f1aac61ca Started working on sample showing comparing separate/interleaved vertex attributes 2021-12-26 18:42:03 +01:00
Longer Long
a78f139563
[Minor] Remove small duplication in triangle.cpp
Remove a line of duplication in `void preparePipelines()` of triangle.cpp.
2021-12-06 10:40:07 -05:00
Sascha Willems
313ac10de4 Removed unused texture 2021-12-04 10:10:38 +01:00
Sascha Willems
cd6882395d Added barrier between fragment shader write and read 2021-11-28 21:01:00 +01:00
Sascha Willems
fce1c93266 SSBOs are now device local
Heavily increases performance of this sample
Fixes #905
2021-11-28 11:16:35 +01:00
Sascha Willems
41a52bda4c Small fixes, validation is now clean except for a false positive 2021-11-20 12:29:27 +01:00
Sascha Willems
089edad01c Added barriers 2021-11-20 10:31:17 +01:00
Sascha Willems
317cc1181c Disable culling for models
Fixes #886
2021-11-11 20:01:03 +01:00
Sascha Willems
6f9da1dd96
Merge pull request #861 from ShoufengYang/patch-1
Update computeshader.cpp
2021-11-10 19:21:42 +01:00
Sascha Willems
485f93441e
Merge pull request #862 from ShoufengYang/patch-2
Fixed the first frame render error.
2021-11-10 19:20:15 +01:00
Sascha Willems
10427c626b Disable framework overlay for explicit ImGui sample
Fixes #902
2021-11-10 19:04:02 +01:00
Sascha Willems
dd24009991 Remove unused push constants
Fies #901
2021-11-09 21:44:43 +01:00
Sascha Willems
3b7098d699 Added dynamic rendering sample to readme 2021-11-07 09:11:14 +01:00
Sascha Willems
3e55366434 Added sample fro dynamic rendering using VK_KHR_dynamic_rendering 2021-11-06 19:45:22 +01:00
Sascha Willems
e79634e4da Disable UI overlay for triangle sample
Fixes validation layer errors
Refs #876
2021-10-24 13:19:05 +02:00
Sascha Willems
a5022d6d5f Fixing several validation related issues 2021-10-24 13:00:11 +02:00
Sascha Willems
6f723ea1e0 Remove buffer copies for gltf indices
Directly access the values from the buffer instead
Fixes #894
2021-10-24 12:07:01 +02:00
Sascha Willems
d72ff3c8d5 Use Vulkan bool type for material specialization
Refs #876
2021-10-24 11:53:03 +02:00
Sascha Willems
f00568f482 Add ray tracing callable shaders to solution 2021-10-18 22:00:40 +02:00
Sascha Willems
711743ad69 Refactoring 2021-10-17 11:11:19 +02:00
Sascha Willems
241583774c Destroy fence 2021-10-17 10:50:43 +02:00
Sascha Willems
7543ef14b8 Destroy fence 2021-10-17 10:48:14 +02:00
Sascha Willems
adb0528184 Proper mip tail memory cleanup
Refs #882
2021-10-17 10:45:09 +02:00
Sascha Willems
a5c2a8e757 Fix pipeline stage for mip tail barrier
Refs #882
2021-10-17 10:26:30 +02:00
neither-nor
52c32c2d7b fix layout transition 2021-09-28 16:21:35 +08:00
neither-nor
1f6d425933 Fix texturesparseresidency memory and image layout bugs 2021-09-28 15:29:01 +08:00
Sascha Willems
eb11297312 Enable inline uniform block feature
Fixes #875
2021-09-04 09:28:16 +02:00