Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
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Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
3977935d94
Properly resize attachments and update descriptor sets
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Refs #414
Refs #659
2020-02-05 20:49:18 +01:00
saschawillems
69c3f62b9a
Streamlined UI overlay, code cleanup
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Refs #496
2018-08-31 21:15:43 +02:00
saschawillems
c1c4f06a23
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
6b3dbb81a2
Remove useless uniform in subpasses
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Fixes #390
2018-04-27 19:10:47 +02:00
Igor Ostrowski
642a665144
multisampling, subpasses, textoverlay: Fix renderpass initial layout.
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Fixes #418
2018-02-01 13:00:49 +01:00
saschawillems
df223f5b9b
Result (exit) codes for fatal terminations
2018-01-21 18:28:17 +01:00
saschawillems
9e073bdd3b
Fixed random seed when run in benchmark mode, use default random engine instead of fixed mersene twister
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Refs #269
2018-01-18 21:31:19 +01:00
saschawillems
5790f30c17
Fixed random seed when run in benchmark mode
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Refs #269
2018-01-15 20:40:17 +01:00
saschawillems
94a076e1ae
Moved example source files into sub folder
2017-11-12 19:32:09 +01:00