Commit graph

10 commits

Author SHA1 Message Date
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
3977935d94 Properly resize attachments and update descriptor sets
Refs #414
Refs #659
2020-02-05 20:49:18 +01:00
saschawillems
69c3f62b9a Streamlined UI overlay, code cleanup
Refs #496
2018-08-31 21:15:43 +02:00
saschawillems
c1c4f06a23 Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
6b3dbb81a2 Remove useless uniform in subpasses
Fixes #390
2018-04-27 19:10:47 +02:00
Igor Ostrowski
642a665144 multisampling, subpasses, textoverlay: Fix renderpass initial layout.
Fixes #418
2018-02-01 13:00:49 +01:00
saschawillems
df223f5b9b Result (exit) codes for fatal terminations 2018-01-21 18:28:17 +01:00
saschawillems
9e073bdd3b Fixed random seed when run in benchmark mode, use default random engine instead of fixed mersene twister
Refs #269
2018-01-18 21:31:19 +01:00
saschawillems
5790f30c17 Fixed random seed when run in benchmark mode
Refs #269
2018-01-15 20:40:17 +01:00
saschawillems
94a076e1ae Moved example source files into sub folder 2017-11-12 19:32:09 +01:00
Renamed from subpasses/subpasses.cpp (Browse further)