Commit graph

1798 commits

Author SHA1 Message Date
saschawillems
2d48a76138 Removed deprecated call to app_dummy 2018-04-29 11:54:29 +02:00
saschawillems
13a4f611e4 Removed old android build files 2018-04-29 11:54:08 +02:00
saschawillems
ee9043d956 Image layout assignment in linear tiling path
Fixes #472
2018-04-28 09:33:05 +02:00
saschawillems
f29e024006 Moved conservative raster initialization to where it's actually first used
Fixes #465
2018-04-27 20:29:20 +02:00
saschawillems
6b3dbb81a2 Remove useless uniform in subpasses
Fixes #390
2018-04-27 19:10:47 +02:00
Sascha Willems
c3b151f019
Merge pull request #458 from sjfricke/patch-1
Fixed Android Texturecube shader directory
2018-04-27 18:38:55 +02:00
Sascha Willems
0efc16b149
Merge pull request #463 from Ekzuzy/computecloth
Computecloth - fixed problem with synchronization of uniform buffer data updates
2018-04-27 18:31:37 +02:00
Sascha Willems
fa9112f6e3
Merge pull request #464 from Ekzuzy/computeparticles
computeparticles - fixed problem with synchronization of uniform buffer data updates
2018-04-27 18:29:38 +02:00
Sascha Willems
b69f202b46
Merge pull request #467 from jherico/upstream
Remove dead code from tessellation example
2018-04-27 17:59:43 +02:00
Giuseppe Barbieri
df3a27db02
Update VulkanTexture.hpp 2018-04-27 10:26:33 +02:00
Serhii Rieznik
5f5f29fa68 More correct way to enabled DPI awareness 2018-04-23 21:28:35 +03:00
Serhii Rieznik
df1c09235f Enable DPI awareness on Windows platform 2018-04-23 20:56:47 +03:00
Kirill Gavrilov
f7e8081902 Fix texture height misprint in texture3d sample 2018-04-22 13:35:05 +03:00
Brad Davis
b989326aba Remove dead code 2018-04-19 09:48:35 -07:00
Sascha Willems
452b78ef42
Merge pull request #466 from jherico/upstream
Fix bloom effect in hdr example
2018-04-18 19:09:47 +02:00
Brad Davis
6b494d6098 Fix bloom effect in hdr example 2018-04-18 09:39:30 -07:00
Pawel Lapinski
0e2dabb4bf computeparticles - fixed problem with synchronization of uniform buffer data updates 2018-04-16 11:11:55 +02:00
Pawel Lapinski
08df04b036 Reverted changes from other pull requests. 2018-04-16 11:03:56 +02:00
Pawel Lapinski
a7ec78ab2a raytracing - removed changes from other pull request. 2018-04-16 10:58:25 +02:00
Pawel Lapinski
3ffc279c97 computecloth - fixed problem with uniform buffer data update synchronization. 2018-04-16 10:56:04 +02:00
Spencer
833086e7d2
Fixed Android Texturecube shader directory
The app was crashing because it was failing to grab the `shaders/texturecubemap/skybox.vert.spv` asset because it was never getting included in the build
2018-04-13 21:38:43 -05:00
saschawillems
983c5d95da Use camera class 2018-04-13 19:45:05 +02:00
saschawillems
9310c34f07 General code cleanup 2018-04-13 18:07:52 +02:00
saschawillems
1b8343d67b General code cleanup
Fixes #442, Closes #379
2018-04-13 18:06:30 +02:00
Pawel Lapinski
24009fa0aa Raytraing - fixed wrongly removed pipeline binding function. 2018-04-13 12:15:54 +02:00
Pawel Lapinski
9d223eef81 Raytracing - removed unnecessary buffer memory barrier. 2018-04-13 12:14:19 +02:00
Pawel Lapinski
4a1e77a3d0 Fixed problem with synchronization of uniform data updates. 2018-04-13 11:40:59 +02:00
saschawillems
bfb4b7607a Check against proper function pointer 2018-04-08 16:53:21 +02:00
saschawillems
9128de98b4 Added android build files for descriptor set examples 2018-04-08 13:54:16 +02:00
saschawillems
431a8e4056 Camera ubo update code 2018-04-08 13:22:00 +02:00
saschawillems
3c578a065f Added basic descriptor sets usage example 2018-04-08 13:12:16 +02:00
saschawillems
f5ba1e8939 Public updated property for camera class 2018-04-08 12:27:45 +02:00
saschawillems
2d3babb45a Code cleanup
Fixes #449, Fixes #450, Fixes #452
2018-04-07 09:16:42 +02:00
saschawillems
7b28549bef Updated Vulkan windows lib to 1.1.71 2018-03-31 09:05:51 +02:00
saschawillems
b4fb49504e Updated Vulkan headers to 1.1.71 2018-03-31 08:52:05 +02:00
saschawillems
b3031647e6 Removed unused matrix calculations and assignment
Fixes #448
2018-03-31 08:43:14 +02:00
saschawillems
4fcfc75a50 Correct clear value count, pipeline creation code formating
Fixes #447
2018-03-31 08:40:48 +02:00
saschawillems
b89716506b Code cleanup, minor fixes
Fixes #440
Fixes #441
2018-03-28 17:23:04 +02:00
saschawillems
6a8a44a75d Reworked readme, added all examples not listed yet 2018-03-28 15:09:29 +02:00
saschawillems
8dcaca2ad5 Code cleanup, typos 2018-03-25 12:23:08 +02:00
saschawillems
3c230c7ff5 Simplified text overlay example, code cleanup, better text blending 2018-03-24 11:35:02 +01:00
saschawillems
0c2720efc3 Code cleanup, comments, different texture and default shader
Fixes #438
2018-03-23 22:04:14 +01:00
saschawillems
9c454d7550 Added push descriptors example 2018-03-09 13:48:54 +01:00
saschawillems
7d51cdf85b Parallax mapping sample shader folder name [skip ci] 2018-03-08 16:49:02 +01:00
saschawillems
c7b2d04200 Parallax mapping sample shader folder name 2018-03-08 16:48:08 +01:00
Sascha Willems
a3f7d5729c
Merge pull request #431 from cforfang/parallax
Parallax: fix texture() in non-uniform control-flow
2018-03-08 15:16:35 +01:00
Sascha Willems
5350e1c18d
Merge pull request #432 from cforfang/glslangValidator
Fix capitalization of glslangValidator
2018-03-08 15:15:43 +01:00
Christian Forfang
1daa3a640e Fix capitalization of glslangValidator
* Fixes compileshaders.py not working on Linux due to case-sensitivity
2018-03-07 14:56:56 +01:00
Christian Forfang
8cc8805a43 Parallax: fix texture() in non-uniform control-flow 2018-03-07 14:56:46 +01:00
saschawillems
b2d37e714b Added conservative rasterization example
Refs #422
2018-03-03 17:32:28 +01:00