saschawillems
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8d7450dbf6
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MeshLoader now uses VulkanDevice for creating buffers
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2016-07-16 19:14:11 +02:00 |
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saschawillems
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dbf80b217c
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Use undefined initial image layout (fixes #187), added missing layout transition for compute texture target in ray tracing example
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2016-06-22 20:30:14 +02:00 |
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saschawillems
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50a806130e
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Added debug marker region to text overlay command buffer
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2016-05-28 12:35:20 +02:00 |
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saschawillems
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286c801230
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Added some exe-friendly debug marker region colors
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2016-05-28 11:28:55 +02:00 |
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saschawillems
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6529667ea6
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Added debug marker tag function
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2016-05-27 22:02:34 +02:00 |
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saschawillems
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5545a37441
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Renamed namespace and functions for debug marker
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2016-05-27 19:42:32 +02:00 |
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saschawillems
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321b5915cb
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Added some more debug markers and object names
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2016-05-26 20:22:48 +02:00 |
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saschawillems
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8ee6a9f149
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Use toon shading, cleanup resources for debug marker example
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2016-05-26 20:13:28 +02:00 |
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saschawillems
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9ace87aca3
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Added post processing pass
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2016-05-26 14:00:24 +02:00 |
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saschawillems
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9dbf252e27
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Load glow scene, moved drawing to scene struct
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2016-05-26 14:00:23 +02:00 |
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saschawillems
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b6ce7bcfef
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Render scene mesh by mesh, add debug names for buffers, pipelines, etc. add some debug markers
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2016-05-25 22:54:25 +02:00 |
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saschawillems
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8acda2c1d0
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Added debug marker example (VK_EXT_debug_marker), work-in-progress!
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2016-05-24 23:44:15 +02:00 |
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