Rajnesh Kanwal
774bb42ceb
Fixes memory leak due to ImGui context not being destroyed.
2021-12-04 15:35:07 +00:00
Sascha Willems
313ac10de4
Removed unused texture
2021-12-04 10:10:38 +01:00
Sascha Willems
cd6882395d
Added barrier between fragment shader write and read
2021-11-28 21:01:00 +01:00
Sascha Willems
fce1c93266
SSBOs are now device local
...
Heavily increases performance of this sample
Fixes #905
2021-11-28 11:16:35 +01:00
Sascha Willems
41a52bda4c
Small fixes, validation is now clean except for a false positive
2021-11-20 12:29:27 +01:00
Sascha Willems
089edad01c
Added barriers
2021-11-20 10:31:17 +01:00
Sascha Willems
317cc1181c
Disable culling for models
...
Fixes #886
2021-11-11 20:01:03 +01:00
Sascha Willems
6f9da1dd96
Merge pull request #861 from ShoufengYang/patch-1
...
Update computeshader.cpp
2021-11-10 19:21:42 +01:00
Sascha Willems
485f93441e
Merge pull request #862 from ShoufengYang/patch-2
...
Fixed the first frame render error.
2021-11-10 19:20:15 +01:00
Sascha Willems
10427c626b
Disable framework overlay for explicit ImGui sample
...
Fixes #902
2021-11-10 19:04:02 +01:00
Sascha Willems
dd24009991
Remove unused push constants
...
Fies #901
2021-11-09 21:44:43 +01:00
Sascha Willems
3b7098d699
Added dynamic rendering sample to readme
2021-11-07 09:11:14 +01:00
Sascha Willems
3e55366434
Added sample fro dynamic rendering using VK_KHR_dynamic_rendering
2021-11-06 19:45:22 +01:00
Sascha Willems
16edda1013
Updated Vulkan headers to 1.2.197
2021-11-06 18:06:20 +01:00
Sascha Willems
e79634e4da
Disable UI overlay for triangle sample
...
Fixes validation layer errors
Refs #876
2021-10-24 13:19:05 +02:00
Sascha Willems
a5022d6d5f
Fixing several validation related issues
2021-10-24 13:00:11 +02:00
Sascha Willems
6f723ea1e0
Remove buffer copies for gltf indices
...
Directly access the values from the buffer instead
Fixes #894
2021-10-24 12:07:01 +02:00
Sascha Willems
d72ff3c8d5
Use Vulkan bool type for material specialization
...
Refs #876
2021-10-24 11:53:03 +02:00
Sascha Willems
1c6c08d41f
Fixed ray tracing callable shader sample HLSL shaders
2021-10-18 22:01:07 +02:00
Sascha Willems
f00568f482
Add ray tracing callable shaders to solution
2021-10-18 22:00:40 +02:00
Sascha Willems
1993f3af5d
Changed ray tracing closest hit shader hit attributes to vec2
...
Fixes #878
2021-10-18 21:41:18 +02:00
Sascha Willems
711743ad69
Refactoring
2021-10-17 11:11:19 +02:00
Sascha Willems
241583774c
Destroy fence
2021-10-17 10:50:43 +02:00
Sascha Willems
7543ef14b8
Destroy fence
2021-10-17 10:48:14 +02:00
Sascha Willems
adb0528184
Proper mip tail memory cleanup
...
Refs #882
2021-10-17 10:45:09 +02:00
Sascha Willems
a5c2a8e757
Fix pipeline stage for mip tail barrier
...
Refs #882
2021-10-17 10:26:30 +02:00
Sascha Willems
813eda7796
Merge pull request #888 from cforfang/fix_barrier
...
dstAccessMask should be VK_ACCESS_SHADER_READ_BIT
2021-10-16 18:03:35 +02:00
Christian Forfang
13ff9e5019
dstAccessMask should be VK_ACCESS_SHADER_READ_BIT
2021-10-16 16:38:55 +02:00
Sascha Willems
fc89345f61
Update ubuntu build environment
2021-10-16 09:11:32 +02:00
Sascha Willems
72bc2eaf01
Merge pull request #877 from cforfang/access_mask_fix
...
Minor fix to access mask
2021-10-14 21:12:59 +02:00
Sascha Willems
208fdf71a3
Merge pull request #882 from neither-nor/master
...
Fix texturesparseresidency memory and image layout bugs
2021-10-09 20:01:11 +02:00
Sascha Willems
0069b7ab49
Merge pull request #884 from ahcox/patch-1
...
Chrome complains when the link is insecure
2021-10-09 20:00:41 +02:00
Andrew H. Cox
01caa15a15
Chrome complains when the link is insecure
2021-10-08 01:42:35 +01:00
neither-nor
52c32c2d7b
fix layout transition
2021-09-28 16:21:35 +08:00
neither-nor
1f6d425933
Fix texturesparseresidency memory and image layout bugs
2021-09-28 15:29:01 +08:00
Sascha Willems
93328016e9
Fixed SSAO sample G-Buffer shader
...
Refs #880
2021-09-26 16:28:45 +02:00
Christian Forfang
33cb572058
Minor fix to access mask
...
- Given newLayout = LAYOUT_SHADER_READ_ONLY_OPTIMAL, upcoming
usage is unlikely to be TRANSFER_READ_BIT.
- dstAccessMask = FRAGMENT_SHADER makes more sense
2021-09-05 12:17:12 +02:00
Sascha Willems
eb11297312
Enable inline uniform block feature
...
Fixes #875
2021-09-04 09:28:16 +02:00
Sascha Willems
4ae88a2772
Merge pull request #873 from cforfang/offset
...
Fix bound range in dynamicuniformbuffer sample
2021-09-03 08:28:22 +02:00
Christian Forfang
6a1a8988d0
Fix bound range in dynamicuniformbuffer sample
2021-08-31 12:27:52 +02:00
Sascha Willems
28397adb20
Use clamped roughness
...
Fixes #864
2021-08-28 15:32:23 +02:00
Sascha Willems
3b1ff1eece
Ray tracing samples can now also use the UI overlay
...
General cleanup, changed default settings.overlay value
2021-08-28 12:59:10 +02:00
Sascha Willems
d0f0e1698e
Removed clang format file
...
Not used in most samples yet, causing confusion
2021-08-28 11:38:45 +02:00
ShoufengYang
f4197f93b4
Fixed the first frame render error.
...
The compute commands should be submit before the graphic command. If not, there is a logical error that cause the first frame render error. Since the graphic rendering need to sample the compute shader 's output image.
2021-08-03 23:22:48 +08:00
ShoufengYang
fb4187a916
Update computeshader.cpp
...
There is a logical error that cause the first frame render error. Since the graphic rendering need to sample the compute shader 's output image, so the compute command need to run before the graphic rendering. If not, the graphic rendering will sample the gabage data (computer's output image) for the first frame and present on the display screen.This issue can be easy to be reproduced when the GPU device has a lower performance.
2021-08-03 23:04:40 +08:00
Sascha Willems
ab2d4060d2
Merge pull request #860 from per-mathisen-arm/benchmark1frame
...
Add option to only render a given number of frames.
2021-07-31 13:05:35 +02:00
Sascha Willems
5684b20951
Merge pull request #859 from per-mathisen-arm/fixrayquery
...
Fix rayquery demo to not require full raytracing support.
2021-07-31 13:05:09 +02:00
Per Inge Mathisen
488aa9c220
Fix rayquery demo to not require full raytracing support.
2021-07-29 12:22:47 +02:00
Per Inge Mathisen
5f72b0faa3
Add option to only render a given number of frames.
...
This is useful on very slow targets, such as GPU emulators.
2021-07-29 12:15:58 +02:00
Sascha Willems
2c8b29b39c
Corrected link to displacement sample
...
Fixes #856
2021-07-28 20:40:56 +02:00