saschawillems
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b31d773b93
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Moved Initializers to vks namespce (Refs #260)
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2017-02-12 11:12:42 +01:00 |
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saschawillems
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776b6f0106
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Moved VulkanBuffer to vks namespce (Refs #260)
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2017-02-12 10:44:51 +01:00 |
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saschawillems
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7e43a55a76
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Removed old mesh loader, replaced with new model loader and vertex layout class in all examples (Refs #260)
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2017-02-11 14:18:24 +01:00 |
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saschawillems
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9822cde6e2
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Use new Vulkan texture class (Refs #260)
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2017-02-09 21:55:35 +01:00 |
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saschawillems
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6e19ea926a
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Use specialization consts for blur direction, full screen quad generated by vertex shader, code cleanup
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2017-01-07 19:25:04 +01:00 |
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saschawillems
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2e5af6a9fb
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Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections
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2016-12-24 12:48:01 +01:00 |
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saschawillems
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f6cd788725
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Fold layout transitions into subpass (Refs #155), refactoring of offscreen render pass
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2016-08-13 12:50:51 +02:00 |
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Laurent Carlier
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6b259a22e8
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Use keycodes intead of hardcoded values
Signed-off-by: Laurent Carlier <lordheavym@gmail.com>
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2016-08-11 14:24:32 +02:00 |
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saschawillems
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9a057f4146
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Replaced example base memory type index function with function from VulkanDevice
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2016-07-23 20:42:03 +02:00 |
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saschawillems
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d5b71dffc3
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Sample directly from framebuffer color attachment, removed texture targets
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2016-06-05 18:20:02 +02:00 |
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saschawillems
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1b32af6997
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Additional semaphore to synchronize offscreen and final render (Refs #70)
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2016-06-05 18:01:53 +02:00 |
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saschawillems
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046d0f2c42
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Additional semaphore to synchronize offscreen and final render (Refs #70)
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2016-06-05 17:56:53 +02:00 |
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saschawillems
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6f1ab815c8
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Use device local memory property flag instead of heap flag (Fixes #161)
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2016-05-30 21:00:47 +02:00 |
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saschawillems
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faa59a2f78
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Use Vulkan result check macro, code cleanup, added text overlay
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2016-05-23 22:27:32 +02:00 |
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saschawillems
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4e689f3fee
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Call example destructor on Android (Fixes #97)
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2016-03-26 13:21:19 +01:00 |
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saschawillems
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c69af6cdca
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Added android support for bloom, computeshader and offscreen examples (#97)
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2016-03-24 23:07:14 +01:00 |
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saschawillems
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72e6cd8ee5
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Fixed image layout transitions and initial layouts and command buffer submissions for offscreen examples
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2016-03-13 16:04:39 +01:00 |
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saschawillems
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403d851d63
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Force glm clip space to 0..1 (Fixes #18, Fixes #45)
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2016-03-08 21:52:40 +01:00 |
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saschawillems
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e77884d5bb
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Use glm::radians instead of deg_to_rad (Fixes #37)
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2016-03-08 20:59:25 +01:00 |
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saschawillems
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8cd5041111
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Use application wide submit info and semaphores (Fixes #66, Fixes #65, Fixes#60), removed no longer functional code loading GLSL (Fixes #62)
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2016-03-06 20:15:05 +01:00 |
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Justin Li
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311f223e10
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Don't set flags on VkSemaphoreCreateInfo
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2016-03-06 01:20:03 -05:00 |
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saschawillems
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4807931164
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Updated bloom shaders (better lighting with specular)
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2016-02-24 23:14:47 +01:00 |
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saschawillems
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97485ab357
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Fixed depth format selection. Fixes #13, Fixes #19
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2016-02-18 22:09:47 +01:00 |
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saschawillems
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c91341813c
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Added Vulkan examples sources!
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2016-02-16 15:07:25 +01:00 |
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