saschawillems
a9f280016f
Overload for getMemoryType (return type index)
2016-05-11 20:19:01 +02:00
Sascha Willems
59fbf41e31
Merge pull request #147 from TheBB/multisampling-voyager-ext
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Fix asset filename in multisampling
2016-05-10 20:51:47 +02:00
Eivind Fonn
d4cded472e
multisampling: fix asset path
2016-05-10 20:40:54 +02:00
saschawillems
9fef8fa042
Use result check macro instead of function
2016-05-08 11:40:25 +02:00
saschawillems
ea084fccc3
Staging, optimizations and code cleanup for mesh loading example
2016-05-08 11:30:04 +02:00
saschawillems
035a5ab560
Macro for checking and displaying Vulkan results
2016-05-08 11:18:39 +02:00
saschawillems
63900a9e06
Added text overlay example to readme
2016-05-07 16:29:56 +02:00
saschawillems
4bef4ca134
Added text overlay example to cmake and android build
2016-05-07 15:59:08 +02:00
saschawillems
8de82e8d0c
Coordinates for unit cube text overlay display
2016-05-07 15:36:39 +02:00
saschawillems
b39d589c86
Added backgdrop, object and more text to text overlay example
2016-05-07 12:37:12 +02:00
saschawillems
99ad677339
Corrected text char positioning, added text alignment
2016-05-05 20:52:46 +02:00
saschawillems
1d87aac565
Clean up Vulkan resources used by text overlay
2016-05-05 18:54:17 +02:00
saschawillems
b501b915ac
Android function pointers
2016-05-05 15:32:21 +02:00
saschawillems
6c2e04d1b0
Stage font image to optimal tiling
2016-05-05 14:42:41 +02:00
saschawillems
77d72742ea
Pass references framebuffers and sizes as references to the text overlay, recreate command buffers on resize
2016-05-05 13:03:56 +02:00
Sascha Willems
381cd1c733
Updated example base header ( Fixes #144 )
2016-05-04 11:44:27 +02:00
saschawillems
bb0924480d
Started work on a text overlay rendering example using a separate render pass for drawing on top of the current framebuffer
2016-05-03 22:38:57 +02:00
saschawillems
908ef3765c
Assign destWidth and destHeight before starting render loop to avoid unnecessary resize on windows, store last fps count
2016-05-03 21:22:45 +02:00
saschawillems
ede809ec31
Removed unnecessary duplicate vertex attribute binding point index ( Fixes #143 )
2016-05-02 19:11:12 +02:00
saschawillems
edb5cc794e
Delete meshes in destructor ( Fixes #122 )
2016-04-30 12:02:48 +02:00
saschawillems
a774cda58d
Set vertex input state flags to zero
2016-04-30 11:51:35 +02:00
saschawillems
8ee2687ced
Initializers for attachment descriptions
2016-04-30 10:45:39 +02:00
Sascha Willems
81af6fe108
Merge pull request #139 from baldurk/multithreading-race-condition-fix
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Fix race condition where 'visible' result is checked before job finishes
2016-04-29 22:03:29 +02:00
saschawillems
ab26d105da
Copy texture data from buffer instead of linear image and some small fixes and code cleanups ( #140 )
2016-04-29 21:49:37 +02:00
baldurk
34292dd547
Fix race condition where 'visible' result is checked before job finishes
2016-04-24 13:14:48 +02:00
saschawillems
23a15ca52b
Explicitly set line width for rasterization state create info (validation error with newer layers)
2016-04-24 13:00:48 +02:00
saschawillems
ab8be6731b
Check tessellation support
2016-04-24 10:30:45 +02:00
saschawillems
561cb78720
Store physical device features in example base class
2016-04-24 10:28:27 +02:00
saschawillems
568161362c
Use collada mesh for push constants example
2016-04-24 10:13:37 +02:00
Sascha Willems
9ac4383c46
Merge pull request #138 from d3x0r/Fix_MSVC_Build
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CMAKE_CXX_FLAGS is overwritten when later adding /Esc option.
2016-04-22 08:08:50 +02:00
d3x0r
6a7dc1b9c3
CMAKE_CXX_FLAGS is overwritten when later adding /Esc option.
2016-04-21 13:36:01 -07:00
saschawillems
272132a2a4
Corrected attribute binding format, lowered particle count for android
2016-04-21 22:02:22 +02:00
saschawillems
a8bdba8e3a
Cleanup
2016-04-21 21:14:34 +02:00
saschawillems
275fb5e23f
Changed staging to use common base functionality
2016-04-21 21:01:18 +02:00
saschawillems
7098fc19a4
Reverted some functions from PR#137 (replaced by different base functionality)
2016-04-21 20:57:02 +02:00
saschawillems
77bb8cf68b
Corrected memory property flag for staging target buffer
2016-04-21 20:56:04 +02:00
Sascha Willems
581a043620
Merge pull request #137 from Voultapher/master
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Visual Update for computeparticles
2016-04-21 20:31:31 +02:00
Voultapher
5d7014b221
Visual Update for computeparticles
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Instead of using a small amount of large textured particles, use a large
amount of small monochrome particles.
Which uses a new vulkanexamplebase functionality of creating and
updating a only device visible buffer via a temporary staging buffer.
2016-04-21 11:21:48 +02:00
saschawillems
eb428db92d
Feee copy command buffer ( Fixes #135 )
2016-04-18 20:52:29 +02:00
saschawillems
6d54900c4d
Corrected usage flag for instancing buffer
2016-04-17 13:51:16 +02:00
saschawillems
0463d5b1e3
Updated description and screenshot for instancing example
2016-04-17 12:44:31 +02:00
saschawillems
8e2115a0d4
Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc.
2016-04-17 12:30:42 +02:00
saschawillems
3faee12381
Pointer to mapped host memory for uniform data
2016-04-17 11:23:56 +02:00
saschawillems
884916e083
New mesh and array texture for instancing example
2016-04-16 16:51:23 +02:00
saschawillems
2e72dce7af
Additional buffer and command buffer functions in base class
2016-04-16 14:42:41 +02:00
saschawillems
267b78f9fc
Android fps log output
2016-04-15 21:24:50 +02:00
saschawillems
def86e02f0
Check debug message callback against VK_NULL_HANDLE (fixes defunct android build)
2016-04-15 20:57:34 +02:00
saschawillems
343a25cbed
Small raytracing shader performance changes
2016-04-12 20:28:46 +02:00
Sascha Willems
f44afda9ab
Added window resize for XCB ( Fixes #105 )
2016-04-11 19:44:03 +02:00
saschawillems
23f3eb0170
Window resize ( #105 )
2016-04-10 11:12:04 +02:00