saschawillems
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e77884d5bb
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Use glm::radians instead of deg_to_rad (Fixes #37)
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2016-03-08 20:59:25 +01:00 |
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Sascha Willems
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575cbdc341
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Merge pull request #67 from Semmy13/fix-triangle-error-handling
Fix some error checks in triangle.cpp
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2016-03-07 18:00:25 +01:00 |
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Samuele Panzeri
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0a431b6be5
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Fixed a missed error return check and removed a redudant assert in VulkanExample::prepareVertices
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2016-03-07 01:23:01 +00:00 |
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saschawillems
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93f33521c7
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Removed GLSL loading function (#62)
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2016-03-06 20:15:56 +01:00 |
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saschawillems
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8cd5041111
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Use application wide submit info and semaphores (Fixes #66, Fixes #65, Fixes#60), removed no longer functional code loading GLSL (Fixes #62)
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2016-03-06 20:15:05 +01:00 |
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saschawillems
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0240cde57a
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Application wide semaphores (present and render synchronization), submit info in base clas (#60, #65)
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2016-03-06 19:22:41 +01:00 |
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saschawillems
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1868b4fb8e
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Semaphore naming (#65)
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2016-03-06 17:37:33 +01:00 |
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saschawillems
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fe7d1d799d
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glm's radians instead of deg_to_rad(#37), define for Vulkan clip space (#17)
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2016-03-06 17:33:50 +01:00 |
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saschawillems
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79158399d7
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Added submit signal wait semaphore (#65) and pipeline stage flags to submit info (#66)
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2016-03-06 17:28:26 +01:00 |
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saschawillems
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e94c91bd21
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Updated android texture and compute samples to use example base, added signal semaphore (#65), reuse global semaphore (#60)
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2016-03-06 16:37:03 +01:00 |
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saschawillems
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52045a1dde
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queuePresent overload for passing a wait semaphore (#65)
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2016-03-06 16:18:29 +01:00 |
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saschawillems
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9339cba2ad
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Added (temporary) vulkan android example base class
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2016-03-06 16:17:37 +01:00 |
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saschawillems
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71cdb93234
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Create present complete semaphore in example base class (#60)
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2016-03-06 12:57:23 +01:00 |
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saschawillems
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4ff8fbf71c
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Continued work on multi threaded rendering example (wip)
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2016-03-06 12:55:52 +01:00 |
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saschawillems
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60abe8c9f2
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Reuse present complete semaphore (#60), removed GLSL shader path (#62)
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2016-03-06 12:16:04 +01:00 |
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saschawillems
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dbd8a5e504
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Added initializer for fence create info
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2016-03-06 11:25:33 +01:00 |
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Sascha Willems
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c5c7a0719a
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Merge pull request #64 from pushrax/remove-flags-semaphore-create-info
Don't set flags on VkSemaphoreCreateInfo (Fixes #42)
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2016-03-06 10:35:55 +01:00 |
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Justin Li
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311f223e10
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Don't set flags on VkSemaphoreCreateInfo
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2016-03-06 01:20:03 -05:00 |
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saschawillems
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f8360427cb
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Assign offscreen framebuffer texture target view to descriptor info
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2016-03-05 17:29:20 +01:00 |
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saschawillems
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28e486083e
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Android compatibility for vulkandebug
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2016-03-05 11:45:35 +01:00 |
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saschawillems
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b6da703b3b
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Fixed descriptor set binding point index
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2016-03-05 10:55:08 +01:00 |
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Dustin Biser
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044aca6741
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Update README.md
Fixed typo.
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2016-03-04 23:47:05 -05:00 |
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saschawillems
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fb3d6ef847
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Mip map loading for 2D textures (optimal tiling)
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2016-03-05 00:40:02 +01:00 |
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saschawillems
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211d17cbd9
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No longer submit initial depth/stencil image barrier outside of setup command buffer (#57), updated swapChain usage to recent refactorings
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2016-03-04 19:22:58 +01:00 |
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saschawillems
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edc92112df
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No longer submit initial depth/stencil image barrier outside of setup command buffer (#57), updated swapChain usage to recent refactorings
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2016-03-04 18:52:57 +01:00 |
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saschawillems
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0e00f30fb1
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Added missing mesh for android mesh example
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2016-03-04 17:07:09 +01:00 |
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saschawillems
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51f76c4845
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No longer submit initial depth/stencil image barrier outside of setup command buffer (#57), updated swapChain usage to recent refactorings
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2016-03-04 16:54:56 +01:00 |
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saschawillems
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e2c6246d69
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Added virtual keypress handler in base example class (#56)
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2016-03-03 16:43:53 +01:00 |
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Sascha Willems
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6af10ce764
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Merge pull request #55 from ChristophHaag/master
fix handle_event -> handleEvent in shadowmapping
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2016-03-02 21:52:58 +01:00 |
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saschawillems
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9483d4465d
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Updated readme, new screenshot for spherical environment mapping example
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2016-03-02 21:35:54 +01:00 |
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saschawillems
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881fae0f6f
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Added texture array loading function to texture loader
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2016-03-02 21:16:40 +01:00 |
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saschawillems
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c32373857f
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Array texture for mat caps in spherical environment mapping example, toggle via keys
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2016-03-02 21:15:00 +01:00 |
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saschawillems
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10afc74051
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Update spherical environment mapping shaders to reflect camera orientation for normals
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2016-03-02 21:13:23 +01:00 |
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saschawillems
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70aa438b11
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Replaced separate mat cap textures into one texture array
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2016-03-02 20:58:00 +01:00 |
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saschawillems
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9cf52c4b45
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Moved shaders for spherical environment mapping example to separate folder
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2016-03-02 20:57:33 +01:00 |
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saschawillems
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852f4ad314
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Fixes for examples using push constants (now working fine on AMD too)
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2016-03-02 19:58:06 +01:00 |
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Christoph Haag
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5a69a89d71
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fix handle_event -> handleEvent in shadowmapping
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2016-03-02 13:26:54 +01:00 |
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saschawillems
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c2306108c4
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Rebuild SPIR-V shaders for tessellation example with recent glslangvalidator. Fixes #54
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2016-03-01 22:05:49 +01:00 |
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Sascha Willems
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9698df0c3a
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Merge pull request #38 from jaakkowork/sphericalenvmapping-fixes
Fixed a mistake in sem.frag: pow(x,y) is undefined when x < 0
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2016-03-01 22:00:05 +01:00 |
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saschawillems
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3b27fe6fc2
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Corrected pool sizes, no longer delete compute command buffer when switching compute pipelines
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2016-03-01 19:55:47 +01:00 |
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saschawillems
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7e8365630e
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Fidex wrong offscreen uniform buffer size assignment, added pre present barrier. Now also works on AMD GPUs
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2016-03-01 19:33:48 +01:00 |
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saschawillems
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230a693401
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Added image layout barrier source access mask for depth/stencil attachment reads
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2016-03-01 19:09:42 +01:00 |
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saschawillems
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7f675466ff
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Create image barriers in example base (for better readability)
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2016-03-01 19:09:01 +01:00 |
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saschawillems
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db2599dd4d
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Corrected texture target image barriers (dst instead of src)
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2016-03-01 19:00:31 +01:00 |
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saschawillems
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cf02e5aa4b
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Added function for submitting a pre present image memory barrier, moved barrier setup into functions, removed unnecessary vkQueueWaitIdle
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2016-03-01 18:54:36 +01:00 |
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Sascha Willems
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80c6fc0206
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Fixed CMakeLists.txt to reflect name changes and shadow mapping example addition
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2016-02-29 10:46:17 +01:00 |
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saschawillems
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65c619ddf8
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Project settings, shader paths
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2016-02-28 22:29:36 +01:00 |
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saschawillems
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e45c90f180
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Added shadow mapping example
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2016-02-28 22:26:11 +01:00 |
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saschawillems
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9ecbaca69f
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Moved shaders for omni directional shadow mapping sample
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2016-02-28 22:19:27 +01:00 |
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saschawillems
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0363b09645
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Screenshot and info on shadow mapping demo
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2016-02-28 22:17:57 +01:00 |
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