Commit graph

252 commits

Author SHA1 Message Date
Stephen Saunders
ae8ad09f6e Fix VK_KHR_portability_subset validation errors on macOS, fix OpenMP build issues on macOS
(cherry picked from commit d2f6713c418ea5bdd2c3fcee922def5854e534d4)
2022-07-07 09:57:01 -04:00
Stephen Saunders
b1f10d7393 Fix CMakeLists.txt for vulkanExamples.xcodeproj build, fix macOS storyboard for resizable window, set animation rate based on display refresh period 2022-07-07 09:57:01 -04:00
Stephen Saunders
57e650b653 Support right & middle mouse dragging, set macOS frameTimer based on vsync refresh period 2022-07-07 09:57:01 -04:00
Stephen Saunders
a74afb20fc Handle keyboard and mouse events, adjust frameTimer scaling for macOS 2022-07-07 09:57:01 -04:00
Rolf Hunt
cb869a3e9a Updated to include VK_HEADER_VERSION check. 2022-06-24 16:44:30 -05:00
Rolf Hunt
753b2614f6 Added config changes to support Vulkan 1.3.216.0 and later with portability bit set on macOS 2022-06-23 15:21:14 -05:00
Sascha Willems
3e55366434 Added sample fro dynamic rendering using VK_KHR_dynamic_rendering 2021-11-06 19:45:22 +01:00
Per Inge Mathisen
5f72b0faa3 Add option to only render a given number of frames.
This is useful on very slow targets, such as GPU emulators.
2021-07-29 12:15:58 +02:00
Sascha Willems
0887881eac
Merge pull request #832 from per-mathisen-arm/master
Add support for rendering with the headless extension
2021-06-05 15:10:30 +02:00
Tomek Bury
b212fa0840 Don't fail on startup when input device(s) are not present
The wl_seat protocol may not be available unless input devices (keyboard,
mouse) are connected to the compositor on the target system.

Warn but continue executing examples with default settings.
2021-05-04 17:31:34 +01:00
Per Inge Mathisen
45ba247b55 Add support for rendering for the headless extension 2021-04-27 13:53:07 +02:00
Sascha Willems
a2a604be47 Fix benchmark options
Fixes #815
2021-03-13 14:12:35 +01:00
Sascha Willems
165b66a718
Reworked command line argument handling (#804)
* Reworked command line argument handling

Added a new class to handle these
2021-01-29 15:40:52 +01:00
Sascha Willems
ca17431794
Merge pull request #797 from caramelli/master
Fix long options for width and height
2021-01-28 19:39:49 +01:00
jeromenxp
1b22456d07 Change scope of validationExt and validationLayerName variables
Pointer to a variable declared into a block statement is stored and used outside of the block by vkCreateInstance. This can lead to segmentation fault.
Move the declaration of validationExt/validationLayerName outside of the block to fix the crash.
2021-01-18 17:41:41 +01:00
Nicolas Caramelli
9f00c24388 Fix long options for width and height 2021-01-07 17:05:42 +01:00
Nicolas Caramelli
c13a715ead
Add DirectFB WSI support (#761) 2020-09-13 10:12:33 +02:00
daemyung jang
ad6e36023f
Run on MacOS (#762)
* Run on MacOS

* Update BUILD.md
2020-09-11 20:19:28 +02:00
Sascha Willems
af49951afb Removed unused include 2020-08-29 10:43:01 +02:00
Sascha Willems
8374d6cd68 Code cleanup, changed message for missing enabled device extensions 2020-08-27 22:24:43 +02:00
Sascha Willems
de61539799 Store instance extensions, reworked support check 2020-08-27 19:56:02 +02:00
Jérôme Leclercq
3298455373
Output warning to stderr if an extension is not supported (#756) 2020-08-27 19:36:24 +02:00
Sascha Willems
d5be770f55 Merge branch 'master' of https://github.com/SaschaWillems/Vulkan 2020-08-24 20:04:53 +02:00
Sascha Willems
236a424955 Fixed full screen mode for resolutions different than current desktop size 2020-08-24 20:04:46 +02:00
datenwolf
fd202bfc76
xcb_connect always returns nonnull pointer, errors must be checked with xcb_connection_has_error (#720)
* xcb_connect always returns nonnull pointer, errors must be checked with xcb_connection_has_error: Fixed the error check to conform to XCB and assert nonnull pointer

* merged with newest master from upstream (tagged ktx)

Co-authored-by: Wolfgang Draxinger <code@datenwolf.net>
Co-authored-by: datenwolf <dw@kraeh.datenwolf.net>
2020-08-24 08:01:23 +02:00
Sascha Willems
d32663d569 Merged #729 2020-08-23 18:05:39 +02:00
Sascha Willems
9e22fe7b0d Add resized flag to base class 2020-08-16 10:22:45 +02:00
Sascha Willems
b0376aea5e Fixed some compiler warnings and obvious errors 2020-08-09 15:10:28 +02:00
Sascha Willems
e1ec3b6c78 Fixed typos 2020-08-08 13:25:58 +02:00
Sascha Willems
14536c6ec7 Removed unused Android code 2020-08-06 08:02:27 +02:00
Sascha Willems
29b5ba5abe
Merge pull request #704 from MattGuerrette/master
Update WM_CLASS property on Linux using xcb
2020-07-30 19:54:09 +02:00
Ben Clayton
301e8abf12 Add command flag for picking between shaders
The new `-s`, `--shaders` command line flag allows you to specify whether you want to load the glsl or hlsl shaders.
Defaults to glsl.

Issue: #723
2020-06-01 12:22:28 +01:00
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
Matt Guerrette
ddf70467d4 Update WM_CLASS property on Linux using xcb
This commit updates the WM_CLASS property to display a better
title than "Unknown" for each example in the dash and application menu.

Update WM_CLASS property on Linux using xcb

This commit updates the WM_CLASS property to display a better
title than "Unknown" for each example in the dash and application menu.
2020-04-30 11:29:50 -04:00
Sascha Willems
ab38f8b150 Code-Cleanup: All samples now use the camera class and it's matrices
Cleaned up base class
2020-04-22 20:58:24 +02:00
Sascha Willems
53846d8b1d Code cleanup 2020-04-20 22:13:51 +02:00
Sascha Willems
458c149c71 Code cleanup 2020-04-20 20:29:15 +02:00
Sascha Willems
cbe751d26e Base class cleanup and restructuring 2020-04-19 10:05:47 +02:00
Sascha Willems
bb8d4c6df1 Add default frame submission function to base class 2020-04-19 09:17:53 +02:00
Petr Kraus
2a986b6a87 Fix some whitespace 2020-03-05 21:20:42 +01:00
Sascha Willems
662d2b3464 Centralize asset path handling
Refs #470
Refs #627
2020-02-17 21:09:27 +01:00
Sascha Willems
db1d12d77f Force minimum window size on Windows
Fixes #579
2020-01-24 09:52:26 +01:00
Sascha Willems
ed3d771ce4 Removed unused usage flags on depth stencil image
Fixes #492
2020-01-24 09:39:44 +01:00
Sascha Willems
b3214c521b Use VK_EXT_debug_utils instead of deprecated VK_EXT_debug_report for debugging 2019-10-18 20:51:46 +02:00
Sascha Willems
10129ee606 Uee new VK_LAYER_KHRONOS_validation layer on all platforms
Check if validation layer is actually present
2019-10-18 20:48:50 +02:00
Sascha Willems
01bf10f9a8 Uee new VK_LAYER_KHRONOS_validation layer on all platforms
Check if validation layer is actually present
2019-10-18 20:28:54 +02:00
Sascha Willems
2f985f2aae Fixed some compiler warnings 2019-08-18 18:33:16 +02:00
Sascha Willems
4318c6d43e Added new functionality for passing extension structures to device creation 2019-06-10 08:46:11 +02:00
Sascha Willems
84b1c30714 Correct calling convention
Fixes #556
2019-03-31 21:24:45 +02:00
Lionel Landwerlin
9db191f9a9 Make FPS counter more accurate
While trying to figure a discrepancy between the FPS counter from the
overlay we've introduced in Mesa [1] and the counter in the Vulkan
demos, I figured the demos are not accounting for part of the
rendering loop but rather just the amount of time spent rendering.

This changes accounts for the total amount of time between 2 frames. I
don't think any difference is visible until you reach high frame rates
of 100s or so.

[1]: https://gitlab.freedesktop.org/mesa/mesa/merge_requests/303
2019-02-23 20:51:38 +00:00