Commit graph

8 commits

Author SHA1 Message Date
Sascha Willems
d4f7b3cc86 Merge branch 'master' into gltfskinning 2020-06-05 20:58:10 +02:00
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
940aef5b86 Minor image loading optimization and fix 2020-05-15 07:11:47 +02:00
Sascha Willems
53846d8b1d Code cleanup 2020-04-20 22:13:51 +02:00
Sascha Willems
458c149c71 Code cleanup 2020-04-20 20:29:15 +02:00
Sascha Willems
9fc8b0032c Error handling 2020-04-19 18:55:51 +02:00
Sascha Willems
2d636eda2c Android asset loading 2020-04-19 16:43:25 +02:00
Sascha Willems
e0c15f62da Renamed mesh example to glTF scene 2020-04-19 11:50:46 +02:00