Sascha Willems
5c2aaaf693
Code cleanup
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Fixes #962
2022-07-30 09:27:50 +02:00
Sascha Willems
3b1ff1eece
Ray tracing samples can now also use the UI overlay
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General cleanup, changed default settings.overlay value
2021-08-28 12:59:10 +02:00
Sascha Willems
a465bad5aa
Cleaned up includes
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Fixed typos
2020-08-09 13:16:35 +02:00
Sascha Willems
122288fe25
Split buffer class into header and implementation
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Moved include to base class
2020-08-08 22:18:35 +02:00
Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
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Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
aa915d2c24
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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Proper stage and access masks
Code cleanup
2019-04-16 20:50:17 +02:00
saschawillems
c1c4f06a23
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
f29e024006
Moved conservative raster initialization to where it's actually first used
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Fixes #465
2018-04-27 20:29:20 +02:00
saschawillems
b2d37e714b
Added conservative rasterization example
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Refs #422
2018-03-03 17:32:28 +01:00