Sascha Willems
b67bfa6f88
Fill mip tail
2020-07-11 19:22:19 +02:00
Sascha Willems
62070aa9f4
Reworking sparse image residency sample
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Was broken with recent drivers
2020-07-11 13:01:02 +02:00
Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
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Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
Sascha Willems
48e7952fbf
Code-Cleanup: All samples now use the camera class and it's matrices
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Cleaned up base class
2020-04-22 21:01:17 +02:00
saschawillems
c1c4f06a23
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
1b8343d67b
General code cleanup
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Fixes #442 , Closes #379
2018-04-13 18:06:30 +02:00
saschawillems
df223f5b9b
Result (exit) codes for fatal terminations
2018-01-21 18:28:17 +01:00
saschawillems
9e073bdd3b
Fixed random seed when run in benchmark mode, use default random engine instead of fixed mersene twister
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Refs #269
2018-01-18 21:31:19 +01:00
saschawillems
94a076e1ae
Moved example source files into sub folder
2017-11-12 19:32:09 +01:00