takayhan-AMD
3d4446fa15
Apply a random seed when NOT in benchmark mode to have 100% deterministic runs in all samples ( #1127 )
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* Apply a random seed when NOT in benchmark mode to have 100% deterministic runs
These samples lack the check for benchmark.active when applying a random seed, which is done for other samples.
* Update texture3d.cpp
2024-05-18 10:01:01 +02:00
Sascha Willems
8f1a5e38f2
Code cleanup
2024-01-02 20:00:06 +01:00
Sascha Willems
d0211d1f14
Replaced per-sample validation define with global define in base class
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Toggling validation via command line arguments is the preferred way anyway
Define was also added as a CMake option
2023-12-30 13:15:37 +01:00
Sascha Willems
781f18990b
Code cleanup
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Fixed several warnings
2023-12-20 20:14:36 +01:00
Sascha Willems
ae4ed5f9ad
Minor cleanup
2023-07-18 19:23:43 +02:00
Sascha Willems
05fa98f26b
Change light pos
2022-07-30 09:16:36 +02:00
Sascha Willems
3066f15e18
Bugfix for graphics pipeline library sample
2022-07-30 09:14:11 +02:00
Sascha Willems
63c3e7eadd
Added thread include
2022-04-22 08:05:28 +02:00
Sascha Willems
5bc82e9f02
Updated graphics pipeline library sample
2022-04-21 07:34:44 +02:00
Sascha Willems
4e6b4fe021
Renaming things
2022-04-04 10:22:54 +02:00
Sascha Willems
483671815f
Reworked shader loading
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Shader module creation is no longer necessary with graphics pipeline library
2022-04-04 09:58:46 +02:00
Sascha Willems
4e75890f84
Added vertex input and fragment output state
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First working version
Still work-in-progress
2022-04-03 20:15:50 +02:00
Sascha Willems
a23742dba2
Started working on sample for VK_EXT_graphics_pipeline_library
2022-04-03 18:22:53 +02:00