Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
...
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
saschawillems
1f3cb12bd3
Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders
2018-11-19 22:05:47 +01:00
saschawillems
04150b812e
Camera setup, terrain texture transitions
2016-06-25 21:23:12 +02:00
saschawillems
cc5ade69f1
Added fog
2016-06-25 20:40:22 +02:00
saschawillems
81bd22834e
Calculate terrain normals and enable lighting
2016-06-25 13:30:55 +02:00
saschawillems
a9de176d12
Added tessellation evaluation shader frustum culling and pipeline stats for dynamic terrain tessellation example
2016-06-23 22:01:48 +02:00
saschawillems
555a1e8f3d
Added resources for dynamic terrain tessellation example
2016-06-19 13:35:09 +02:00
saschawillems
0f66037da0
Started work on dynamic terrain tessellation example
2016-06-18 19:24:37 +02:00