saschawillems
08fc2feecc
Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example ( #97 )
2016-03-25 15:29:38 +01:00
saschawillems
c6bdca128a
Added android support for deferred, displacement and spherical environment mapping examples ( #97 )
2016-03-25 14:12:17 +01:00
saschawillems
c69af6cdca
Added android support for bloom, computeshader and offscreen examples ( #97 )
2016-03-24 23:07:14 +01:00
saschawillems
eb4e1d018c
Updated stati assimp library for android armeabi-v7a ( #97 )
2016-03-24 23:05:22 +01:00
saschawillems
8eaa9ae98f
Converted models from directX format to collada
2016-03-24 23:04:51 +01:00
saschawillems
5adb44e2ac
Android timer ( #97 )
2016-03-24 22:43:33 +01:00
saschawillems
b6cd07c3c5
Android support ( #97 )
2016-03-24 22:14:11 +01:00
saschawillems
a6e13b907f
Android support for particle fire example ( #97 )
2016-03-23 23:02:10 +01:00
saschawillems
a9fe22426f
Android support for Compute particles example, replacing separate Android version ( #97 )
2016-03-23 22:17:14 +01:00
saschawillems
a8734f7f46
Frame timing for android ( #97 )
2016-03-23 22:16:05 +01:00
saschawillems
edf195efb6
Android support for Vulkan demo scene ( #97 )
2016-03-23 21:45:43 +01:00
saschawillems
6ee70824e5
Asset loading for Android ( #97 )
2016-03-23 19:18:54 +01:00
saschawillems
0966d21dc2
Updated readmes on Android support and building ( #97 )
2016-03-22 22:51:36 +01:00
saschawillems
8ef51855eb
Android support for mesh example, some fixes for other android projects ( #97 )
2016-03-22 22:28:08 +01:00
Sascha Willems
01c12ef327
Added assimp (static library) to android makefiles ( #97 )
2016-03-22 13:41:30 +01:00
Eric Engestrom
4737b44149
Add some debug warnings
...
Make use of them by configuring your build type to debug, for instance
by adding `-DCMAKE_BUILD_TYPE=Debug` to your cmake invocation.
2016-03-22 00:53:10 +00:00
Eric Engestrom
caabf520f2
Remove VK_PROTOTYPES
...
This guard macro was inverted shortly before the release;
use VK_NO_PROTOTYPES when you do *not* want the prototypes.
2016-03-22 00:25:50 +00:00
saschawillems
16440383c5
Removed deprecated separate triangle and texture demos, replaced with android build files (wip) ( #97 )
2016-03-21 23:33:33 +01:00
saschawillems
786e43384d
Android support for texture example ( #97 )
2016-03-21 22:41:27 +01:00
saschawillems
3ce7c0a96a
Restored window title with device info and fps counter
2016-03-21 22:10:26 +01:00
saschawillems
e3c26e01ac
Shader loading
2016-03-21 20:10:21 +01:00
saschawillems
29ac49fb6a
Function fro getting asset base path depending on operating system
2016-03-21 20:10:09 +01:00
saschawillems
d7bbb0c7a2
Added basic android gamepad support ( #97 )
2016-03-20 21:46:49 +01:00
saschawillems
bc71f44c75
Android main entry point, shader loading ( #97 )
2016-03-20 20:04:59 +01:00
saschawillems
c21d769b7f
Android render loop (wip) example base class ( #97 )
2016-03-20 20:04:27 +01:00
saschawillems
87fd1be105
Android event handler ( #97 )
2016-03-20 17:35:54 +01:00
saschawillems
0ffc005c8f
Android makefiles, manifest and icon ( #97 )
2016-03-20 16:27:32 +01:00
saschawillems
fed45eac20
Shader module loading from android asset manager ( #97 )
2016-03-20 15:46:06 +01:00
saschawillems
333eede595
Store reference to android app in vulkan base class ( #97 )
2016-03-20 15:45:40 +01:00
saschawillems
f13614e6d2
Fixed ifdefs ( #91 ), added preliminary android support to vulkan example base ( #97 )
2016-03-20 14:55:46 +01:00
saschawillems
92cdb2060e
Android makefiles for triangle example (wip) ( #97 )
2016-03-20 14:31:20 +01:00
saschawillems
2ac9be7225
Additional log level macros for android, different tag for logcat
2016-03-20 12:04:06 +01:00
Eric Engestrom
de69f2f80d
Add missing colon
2016-03-20 02:48:59 +00:00
saschawillems
cbf692dcba
Added android log macros
2016-03-20 01:13:33 +01:00
saschawillems
283a80d7bc
Added some Vulkan function pointers for android
2016-03-19 22:45:21 +01:00
saschawillems
1c494bacb3
Added some Vulkan function pointers for android
2016-03-19 21:45:49 +01:00
saschawillems
15a860bc42
Added particle system example to the readme
2016-03-19 20:10:41 +01:00
saschawillems
9c891b8273
Particle fire system minor changes, added screenshot
2016-03-19 20:02:30 +01:00
saschawillems
f621b4c12a
Update texutre maps and shaders for particle system fire
2016-03-19 20:02:30 +01:00
saschawillems
6b50c207ae
Check vkWaitForFences result
2016-03-19 20:02:28 +01:00
Sascha Willems
1faccf429a
Merge pull request #89 from 1ace/add-vulkan-docs-links
...
Add link to Vulkan API documents
2016-03-19 18:49:07 +01:00
saschawillems
403e6f33cb
Textureloader : Use fences instead of queue wait idle for command buffer submissions, replaced asserts with checkResult from vkTools namespace
2016-03-19 16:30:39 +01:00
saschawillems
51e840416d
Use staging buffer and move ssbo to device local memory
2016-03-19 14:03:10 +01:00
Eric Engestrom
d28f357c40
Add link to Vulkan API documents
2016-03-19 00:55:19 +00:00
saschawillems
fcdc8f8973
Changed description for triangle example and added info on the use of staging buffers ( #84 )
2016-03-17 22:51:15 +01:00
saschawillems
deccc3ada0
Use staging buffers for vertex and index data for uploading to device local memory
2016-03-17 22:32:15 +01:00
saschawillems
a6a897f244
Added function for checking against VK_SUCCESS, updated error list to latest SDK
2016-03-17 22:07:42 +01:00
saschawillems
25c38e7312
Store and reuse pointer to mapped particle memory instead of mapping/unmapping each frame, refactoring
2016-03-17 20:28:07 +01:00
saschawillems
af6df4e860
Windows message loop fixes, added mouse wheel zoom
2016-03-17 20:20:43 +01:00
Dylan Baker
35275bf8ef
cmake: Add FindASSIMP.cmake
...
This find module addresses the problem raised by debian (non-sid) and
Ubuntu (and possibly other distributions) that don't install the cmake
config files.
This FindModule will try to use a config file, but will fall back to
using find_library if it can't.
It will unset any variables provided by the config that the find path
wont also expose.
2016-03-16 15:10:02 -07:00