Commit graph

2379 commits

Author SHA1 Message Date
saschawillems
e13f7c6e12 Pass image usage bits 2016-03-16 21:27:56 +01:00
saschawillems
08394eae30 Added particle fire example to cmakelists 2016-03-16 20:58:11 +01:00
saschawillems
62717ea021 Pass image usage flags to texture loader (2D image) 2016-03-16 20:27:33 +01:00
saschawillems
76d41fcd6d Corrected image usage bits and descriptor types for compute storage images (#76) 2016-03-16 19:55:38 +01:00
saschawillems
598da3670e Custom sampler for particle textures 2016-03-15 22:53:23 +01:00
saschawillems
e9784afba4 Added cpu based fire particle system (wip) 2016-03-15 22:38:32 +01:00
saschawillems
708bfeb6e5 Added simple mesh class 2016-03-15 22:22:07 +01:00
saschawillems
40ca99955b Assests and shader for fireplace particle example 2016-03-15 22:10:43 +01:00
Sascha Willems
1d987dd040 Removed unnecessary undef (left-over from refactoring) 2016-03-15 14:01:35 +01:00
saschawillems
f053010a88 Added assets for fireplace particle example 2016-03-14 23:17:01 +01:00
Sascha Willems
386d708f9c Merge pull request #81 from dcbaker/pr/fix-linux-cmake
Fix building on linux (and possibly on windows)
2016-03-14 21:34:49 +01:00
Dylan Baker
bc90df5a9b CMakeLists.txt: use find_package for assimp on linux
assimp as an upstream provides a cmake-config file
(https://github.com/assimp/assimp/blob/master/assimp-config.cmake.in)
that can be used to in place of find library.

This may be usable on windows as well, but I don't have such a system to
test on.
2016-03-14 10:59:14 -07:00
Dylan Baker
b3218d5db8 CMakeLists.txt: Rename ASSIMP_LIB to ASSIMP_LIBRARIES
The latter name is used by the upstream cmake-config file, and will be
used in the next patch.
2016-03-14 10:57:42 -07:00
Dylan Baker
c6122adcda CMakeLists.txt: Move libassimp.dll.a to windows side of if/else
This is a dll, and clearly meant for use on windows not on Linux.
2016-03-14 10:55:17 -07:00
saschawillems
7805130e7d Updated API-Version to 1.0.5 and min. requirement to 1.0.2 (Fixes #79) 2016-03-13 17:25:22 +01:00
Sascha Willems
bddaaf13cf Device info and frame rate display for linux,
fixed timer on linux
2016-03-13 17:15:44 +01:00
saschawillems
66607e2d2f Added device name and frame rate counter to window title 2016-03-13 16:51:00 +01:00
saschawillems
af653e7bcf Code cleanup 2016-03-13 16:19:03 +01:00
saschawillems
7719491f2c Puss sub resource range with mip level count to image transition barriers 2016-03-13 16:17:40 +01:00
saschawillems
72e6cd8ee5 Fixed image layout transitions and initial layouts and command buffer submissions for offscreen examples 2016-03-13 16:04:39 +01:00
saschawillems
01f0a1a574 Set array layer and mip level count in texture loader, set initial layout to VK_IMAGE_LAYOUT_PREINITIALIZED (Fixes #29) 2016-03-13 14:23:23 +01:00
saschawillems
5c7394837d Set array layer count on image barrier subresource, set initial layout to preinitialized (#29) 2016-03-13 14:03:45 +01:00
saschawillems
be57715bd6 Set array layer count on image barrier subresource, set initial layout to preinitialized (#29) 2016-03-13 13:55:04 +01:00
saschawillems
7b52dd7cc9 Added setImageLayout overload for passing image sub resource range, src access mask for VK_IMAGE_LAYOUT_PREINITIALIZED (#29) 2016-03-13 13:54:45 +01:00
saschawillems
a3ae911e27 Set mip level count on image barrier subresource, set initial layout to preinitialized (#29) 2016-03-13 13:03:04 +01:00
saschawillems
30fc2ae77b Submit post present barrier after acquiring next swap chain image (old spot was wrong due to missing image ownership) 2016-03-13 12:17:57 +01:00
saschawillems
8107a0ace8 Added VK_IMAGE_ASPECT_STENCIL_BIT to initial depth stencil image barrier 2016-03-13 12:15:58 +01:00
saschawillems
9b198678da Updated validation layer names to SDK 1.0.5 2016-03-13 12:15:00 +01:00
saschawillems
a65fa3483e Updated Vulkan headers from SDK 1.0.5.1 2016-03-13 10:56:12 +01:00
saschawillems
e502785b1f Frame rate independent animation updates 2016-03-11 20:09:12 +01:00
saschawillems
710ff2d511 Android application icon 2016-03-11 20:01:07 +01:00
saschawillems
4f5abb1ca7 Added frame timing functions to android base class 2016-03-11 19:38:23 +01:00
saschawillems
4c217cef21 Frame rate independent animation updates 2016-03-11 18:54:37 +01:00
saschawillems
73c11f6dba Use dedicated render pass for offscreen frame buffer with matching attachment formats (Fixes #68) 2016-03-10 21:17:48 +01:00
saschawillems
3e8ce7f9d3 Add initializer VkRenderPassCreateInfo 2016-03-10 21:16:57 +01:00
saschawillems
15dac77a4c Explicit LOD fetch in tessellation evaluation shader (Fixes #71) 2016-03-10 19:28:36 +01:00
saschawillems
4ac655d8c2 Moved to android base class, use wait and signal semaphores, renamed main for android mesh example 2016-03-09 21:47:20 +01:00
saschawillems
774d1f37bd Use wait and signal semaphores, renamed main for android triangle example 2016-03-09 21:37:46 +01:00
saschawillems
ae185d8f2e Use base texture loading code for android texture example, renamed main 2016-03-09 21:19:37 +01:00
saschawillems
72ff2a3866 Use base texture loading code for compute shader example, renamed main 2016-03-09 21:17:26 +01:00
saschawillems
575c5c2060 Moved texture loading code to android example base 2016-03-09 21:06:39 +01:00
saschawillems
93a9c5c627 submit setup command buffer and idle queue before destroying staging images 2016-03-09 20:29:31 +01:00
saschawillems
403d851d63 Force glm clip space to 0..1 (Fixes #18, Fixes #45) 2016-03-08 21:52:40 +01:00
saschawillems
3ac12b5667 Updated to latest glm release, added glm license file 2016-03-08 21:46:55 +01:00
saschawillems
e77884d5bb Use glm::radians instead of deg_to_rad (Fixes #37) 2016-03-08 20:59:25 +01:00
Sascha Willems
575cbdc341 Merge pull request #67 from Semmy13/fix-triangle-error-handling
Fix some error checks in triangle.cpp
2016-03-07 18:00:25 +01:00
Samuele Panzeri
0a431b6be5 Fixed a missed error return check and removed a redudant assert in VulkanExample::prepareVertices 2016-03-07 01:23:01 +00:00
saschawillems
93f33521c7 Removed GLSL loading function (#62) 2016-03-06 20:15:56 +01:00
saschawillems
8cd5041111 Use application wide submit info and semaphores (Fixes #66, Fixes #65, Fixes#60), removed no longer functional code loading GLSL (Fixes #62) 2016-03-06 20:15:05 +01:00
saschawillems
0240cde57a Application wide semaphores (present and render synchronization), submit info in base clas (#60, #65) 2016-03-06 19:22:41 +01:00