Commit graph

2379 commits

Author SHA1 Message Date
Stephen Saunders
2349738013 Changes to build on macOS and animate frames 2022-07-07 09:57:01 -04:00
Sascha Willems
0dc33496df
Merge pull request #960 from itoral/fix_depth_stencil_format_deferred_shadows
Don't require D32S8 format for deferred shadows sample
2022-07-03 19:14:02 +02:00
Iago Toral Quiroga
6322010be2 Don't require D32S8 format for deferred shadows sample
The format is not mandatory by the spec and the sample doesn't
require stencil, so just choose a supported depth/stencil format
instead to allow this to run on more platforms.
2022-06-30 10:24:29 +02:00
Iago Toral Quiroga
9fef899e42 Fix various cases of image views with incorrect stencil aspect 2022-06-30 09:40:18 +02:00
Sascha Willems
397c2e6d9b
Merge pull request #957 from Radagan/fix_portability
Updated to include VK_HEADER_VERSION check.
2022-06-25 10:23:34 +02:00
Rolf Hunt
cb869a3e9a Updated to include VK_HEADER_VERSION check. 2022-06-24 16:44:30 -05:00
Sascha Willems
678c63e338 Updated Vulkan headers to 1.3.218 2022-06-24 20:39:59 +02:00
Sascha Willems
cb95d4164a
Merge pull request #956 from Radagan/fix_portability
Config changes to support Vulkan 1.3.216.0 and later on macOS
2022-06-24 15:37:14 +02:00
Rolf Hunt
753b2614f6 Added config changes to support Vulkan 1.3.216.0 and later with portability bit set on macOS 2022-06-23 15:21:14 -05:00
Sascha Willems
4390eb0ff8 Fixed BRDF LUT generation
Refs #953
2022-06-17 07:27:17 +02:00
Sascha Willems
27411eb02c Fixed BRDF LUT generation
Fixes #953
2022-06-16 20:34:05 +02:00
Sascha Willems
e367464c3e Removed unused code 2022-06-16 19:24:17 +02:00
Sascha Willems
af57abddff Update build instructions
Refs #952
2022-06-04 22:57:28 +02:00
Sascha Willems
dc8e662b34 Missing include for std::find 2022-05-14 11:47:37 +02:00
Sascha Willems
13d8fc6526 Format selection list 2022-05-14 11:45:44 +02:00
Sascha Willems
570ba6da47 Only apply stencil flag if selected format has a stencil part
Refs #947
2022-05-14 11:44:57 +02:00
Sascha Willems
8c376121c3 Pass depth range to depth map visualization shader
Fixes #895
2022-05-08 11:43:06 +02:00
Sascha Willems
8e98d10f74
Merge pull request #938 from Chris-F5/fix-deferred-typo
Fix typo in deferred.cpp
2022-05-08 09:36:34 +02:00
Sascha Willems
56b6978a6c Descriptor setup
Fixes #941
2022-05-08 09:30:15 +02:00
Sascha Willems
63c3e7eadd Added thread include 2022-04-22 08:05:28 +02:00
Sascha Willems
f45cf03608 Added graphics pipeline library sample to readme 2022-04-22 07:52:11 +02:00
Sascha Willems
e8596963b3 Merge branch 'master' of https://github.com/SaschaWillems/Vulkan 2022-04-21 07:35:01 +02:00
Sascha Willems
5bc82e9f02 Updated graphics pipeline library sample 2022-04-21 07:34:44 +02:00
Sascha Willems
11db901ecc
Merge pull request #939 from jonnxie/master
Fixed potential memory leak bug.
2022-04-18 21:22:30 +02:00
jonnxie
fc5ef968cc Fixed potential memory leak bug. 2022-04-18 16:54:21 +08:00
Christopher Lang
26c8e2c520 Fix typo in deferred.cpp 2022-04-16 10:22:10 +01:00
Sascha Willems
5aa182b604
Merge pull request #937 from JoseEmilio-ARM/patch-1
Ray Query example: shader optimization
2022-04-10 09:36:30 +02:00
JoseEmilio-ARM
3394928112
Update scene.frag
Ray Query example: shader optimization

Calling rayQueryProceedEXT in a loop can prevent certain shader optimizations. By setting the TerminateOnFirstHit and SkipAABB flags, there is no scenario where rayQueryProceedEXT will return true, hence the loop can be removed. 

This way the implementation has a guarantee that the traversal can be completed without returning control to the shader, which improves performance.
2022-04-07 15:35:38 +01:00
Sascha Willems
4e6b4fe021 Renaming things 2022-04-04 10:22:54 +02:00
Sascha Willems
483671815f Reworked shader loading
Shader module creation is no longer necessary with graphics pipeline library
2022-04-04 09:58:46 +02:00
Sascha Willems
4e75890f84 Added vertex input and fragment output state
First working version
Still work-in-progress
2022-04-03 20:15:50 +02:00
Sascha Willems
a23742dba2 Started working on sample for VK_EXT_graphics_pipeline_library 2022-04-03 18:22:53 +02:00
Sascha Willems
de22ec64b0 Updated Vulkan headers to 1.3.210 2022-04-03 12:05:09 +02:00
Sascha Willems
4b8c2d39c2
Merge pull request #936 from jonnxie/master
Fixed GLTF memory leak
2022-03-24 21:24:22 +01:00
jonnxie
6b316e694f Fixed Mesh class and Model class memory leak. 2022-03-22 11:08:38 +08:00
jonnxie
c15d44e855 Fixed loadNode function memory leak bug. 2022-03-22 10:59:03 +08:00
jonnxie
27325de13b Merge remote-tracking branch 'origin/master' 2022-03-22 10:58:32 +08:00
jonnxie
baa2c16464 Fixed loadAnimation function memory leak bug. 2022-03-22 09:38:39 +08:00
Sascha Willems
ec7c76d812
Merge pull request #934 from jonnxie/jonnxie
Fixed loadAnimation function memory leak bug.
2022-03-21 21:15:08 +01:00
jonnxie
14c70d3082 Fixed loadAnimation function memory leak bug. 2022-03-21 14:57:59 +08:00
Sascha Willems
b43a27cb4b
Merge pull request #932 from rajnesh-kanwal/fix_aspect_mask
Don't set VK_IMAGE_ASPECT_STENCIL_BIT bit if format is depth only
2022-03-19 09:10:46 +01:00
Rajnesh Kanwal
b228c1adbf Don't set VK_IMAGE_ASPECT_STENCIL_BIT bit if format is depth only 2022-03-06 18:36:11 +00:00
Sascha Willems
c22a733f3d
Merge pull request #928 from SaschaWillems/sample_vertexattributes
Added note on sync
2022-02-27 14:20:03 +01:00
Sascha Willems
8cf07e4685 Added note on sync 2022-02-27 14:19:33 +01:00
galaxysailing
b46b52ab81 delete a part of redundant code 2022-01-25 18:01:31 +08:00
Sascha Willems
821a0659a7
Merge pull request #924 from SaschaWillems/sample_vertexattributes
Add vertex attributes sample
2022-01-22 10:19:24 +01:00
Sascha Willems
843f28cdb2
Merge pull request #923 from robotchaoX/master
fix example oit build for Android failed
2022-01-22 10:15:31 +01:00
Sascha Willems
807d11387d Added vertex attributes sample to the readme 2022-01-22 10:09:25 +01:00
Sascha Willems
704aeec6b0 Simplified glTF buffer code
Added Android build files
2022-01-22 10:03:39 +01:00
Sascha Willems
aad5a7dd81 Code cleanup 2022-01-21 21:07:16 +01:00