Commit graph

247 commits

Author SHA1 Message Date
saschawillems
b793b63f8f Updated android build files 2017-03-12 11:49:55 +01:00
saschawillems
444d06e9ab Updated android build files 2017-03-12 10:52:09 +01:00
saschawillems
6125cdb5cb Android build files for deferred multisampling 2017-03-11 12:13:42 +01:00
saschawillems
cddbebddea Added ETC2 and ASTC texture variants (Refs #174) 2017-03-11 11:39:05 +01:00
saschawillems
3af19a1041 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-11 11:25:41 +01:00
saschawillems
a1bdd19277 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-11 11:08:12 +01:00
saschawillems
a5a2211489 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-10 15:20:08 +01:00
saschawillems
c688f7394c Updated Android manifest [skip ci] 2017-03-10 14:08:54 +01:00
saschawillems
264e340c11 Updated Android manifest and build files [skip ci] 2017-03-10 14:05:14 +01:00
saschawillems
a34bb203e0 Added ETC2 and ASTC texture variants (Refs #174) 2017-03-09 21:38:24 +01:00
saschawillems
fea23c2b7b Check device features (only build non solid pipelines if feature available), use phyton script for Android build 2017-03-09 20:36:51 +01:00
saschawillems
4cc7b204df Added ETC2 and ASTC texture variants (Refs #174), only enable wireframe if non solid fillmode is supported by the device 2017-03-08 21:31:29 +01:00
saschawillems
ab95c2f29a Added ETC2 and ASTC texture variants (Refs #174) 2017-03-08 20:42:23 +01:00
saschawillems
d3da19a93b Added Android build files for PBR basic and IBL examples [skip ci] 2017-02-27 13:31:27 +01:00
saschawillems
eb5778039c Added Android build for HDR example [skip ci] 2017-01-31 20:20:58 +01:00
saschawillems
3cba04fb76 Added subpass example Android build [skip ci] 2017-01-14 17:14:09 +01:00
saschawillems
094ed4bccf Revised instancing example 2017-01-08 11:13:21 +01:00
saschawillems
3d9350d960 Added Android and CMake builds for specialization constants example 2017-01-01 15:56:44 +01:00
saschawillems
d89b45eaf2 Added Android build files for dynamic uniform buffer example 2016-12-23 11:20:17 +01:00
saschawillems
fda21f96c9 Added compute N-Body Android build files 2016-11-27 13:44:10 +01:00
saschawillems
1359058d24 Skeletal animation example shaders, code cleanup, etc. 2016-10-30 18:13:49 +01:00
saschawillems
54ddca7c08 Added Android build files and seettings for SSAO example 2016-10-30 13:49:30 +01:00
saschawillems
21ae4aeeb3 Added Android build files fro compute cull and lod example 2016-10-09 17:45:21 +02:00
saschawillems
7a118b84b5 Use 6 sided tunnel for better visualization of different texture filters 2016-09-13 20:55:20 +02:00
saschawillems
4db98481c0 Decoupled noise generation from 3D texture setup, added Android build files 2016-09-10 20:49:14 +02:00
saschawillems
7fee0ddb05 Mip map example view pos and apk name 2016-09-04 14:26:33 +02:00
saschawillems
7ace541544 Better texture for demonstrating mip maps 2016-09-03 22:31:12 +02:00
saschawillems
b4ee6e31d9 Android build files for texture mip map generation example 2016-08-15 16:49:40 +02:00
saschawillems
60c817691e Fold layout transitions into subpass (Refs #155), refactoring of offscreen render pass 2016-08-13 18:38:13 +02:00
saschawillems
3dea031e2c Added Android build files for indirect draw example 2016-08-04 18:55:00 +02:00
saschawillems
f564e0b47e Added Android build files for indirect draw example 2016-08-04 18:50:53 +02:00
saschawillems
ec800e3496 Updated to Android API Level 23 2016-07-19 22:06:19 +02:00
saschawillems
7251ba347b Added Android build for deferred shadow example 2016-07-18 20:54:11 +02:00
saschawillems
574287f210 Request host coherent memory types for index and vertex staging buffers (Fixes #203), example uses own getMemoryTypeIndex function for clarification, enabled exceptions for Android build 2016-07-18 20:32:25 +02:00
saschawillems
29de5135b0 Updated android build file for deferred shading example 2016-07-04 20:54:00 +02:00
saschawillems
d9d3a3e3b3 Use 16-bit single channel heightmap for terrain displacement 2016-06-24 20:59:56 +02:00
saschawillems
5b5543e415 Added android build files for terrain tessellation example 2016-06-20 20:05:33 +02:00
saschawillems
b1b828b45f Added resources and android build for scene rendering example 2016-06-12 17:42:35 +02:00
saschawillems
2ec1a60535 Updated displacement example 2016-06-06 14:28:13 +02:00
saschawillems
0ecff76c40 Added debug marker example to android builds 2016-06-06 14:27:48 +02:00
saschawillems
c68025a332 Added text overlay to cubemap sample, multiple objects, optimizations 2016-06-04 11:03:17 +02:00
saschawillems
ea61df3b55 Removed no longer used textures 2016-05-26 19:57:37 +02:00
saschawillems
823c666ffc Use Vulkan result check macro, code cleanup, added text overlay 2016-05-23 21:22:00 +02:00
saschawillems
459dbbc5a1 Updated PN-Triangles tessellation shader demo 2016-05-21 16:01:48 +02:00
saschawillems
b34de6be7f Copy base shaders for Android builds 2016-05-15 13:22:37 +02:00
saschawillems
4aaf45d06b New Android NDK treats linker warnings as errors and fails on all projects using ASSIMP. Set LOCAL_DISABLE_FATAL_LINKER_WARNINGS to disable this behaviour. 2016-05-15 12:13:38 +02:00
saschawillems
3ae4f26901 Updated compute shader particle system with point sprites and gradient coloring 2016-05-14 23:09:17 +02:00
saschawillems
7087d7d14e Skinned mesh stuff moved to class, added resources 2016-05-14 21:19:52 +02:00
saschawillems
cb96eaf6bd Updated texture example using different texture and lighting (diffuse + specular) 2016-05-14 15:54:20 +02:00
saschawillems
a72df2bec9 Initial layout barrier was not submitted 2016-05-14 15:49:01 +02:00