saschawillems
bf67bd6061
Added conditional rendering sample to readme
2018-09-16 10:01:55 +02:00
saschawillems
713f92ba59
Added input attachment sample to readme
2018-08-22 19:59:53 +02:00
saschawillems
a911f0e785
Added multiview example to readme [skip ci]
2018-06-02 12:11:33 +02:00
saschawillems
3c578a065f
Added basic descriptor sets usage example
2018-04-08 13:12:16 +02:00
saschawillems
6a8a44a75d
Reworked readme, added all examples not listed yet
2018-03-28 15:09:29 +02:00
saschawillems
1a31d3f271
Removed out-dated documentation
2018-01-29 20:44:53 +01:00
saschawillems
9cda53781c
Added cascaded shadow mapping example to readme [skip ci]
2017-12-30 13:41:33 +01:00
saschawillems
2f792035aa
Added headless examples to readme
2017-11-20 21:14:12 +01:00
saschawillems
9393c63533
Readme paths [skip ci]
2017-11-12 19:48:59 +01:00
saschawillems
94a076e1ae
Moved example source files into sub folder
2017-11-12 19:32:09 +01:00
saschawillems
c1d54dbaf6
Removed Visual Studio 2015 project files (use cmake instead)
2017-11-04 18:04:57 +01:00
saschawillems
b8288cdd89
Note about recursive clone and sub modules
...
Fixes #359
2017-07-24 21:07:46 +02:00
Bill Hollings
108cdbc14c
Merge branch 'master' of https://github.com/SaschaWillems/Vulkan
2017-06-22 14:55:11 -04:00
Bill Hollings
96601494d5
Updates to iOS and macOS functionality using MoltenVK.
...
Use getAssetPath() instead of ASSET_PATH to support broader range of platforms.
Multisampling example determines sample rate from device at runtime.
Move example wrapper code from DemoViewController.mm to dedicated MVKExample.cpp file.
Remove AssImp libraries for iOS and macOS from repo, and add instructions for
generating them from AssImp source files.
Update general README.md file to mention support for iOS and macOS platforms.
Add Apple logo for README.md.
Update Vulkan logo to current registered TM logo.
Update copyright notice of MoltenVK example files to MIT license.
Examples use +/- on main keyboard, instead of numpad.
2017-06-22 14:53:49 -04:00
saschawillems
13d6076a5f
Readme formatting, typos
2017-06-11 12:41:45 +02:00
saschawillems
9cc2ba36c1
Added PBR samples to readme
2017-06-11 12:29:40 +02:00
Nikita Krupitskas
6287573ff0
Small typo
2017-05-02 17:46:30 +03:00
saschawillems
bbbb06045e
Spelling ( Fixes #322 ) [skip ci]
2017-04-22 14:01:27 +02:00
saschawillems
1dd45a4ddf
Download script and note on (new) additional asset pack [skip ci]
2017-04-21 23:38:21 +02:00
saschawillems
aa1e7e0432
Updated readme (donate, parallax example) [skip ci]
2017-03-24 18:12:34 +01:00
saschawillems
1d879aa05b
Added HDR example to readme [skip ci]
2017-02-04 15:18:27 +01:00
saschawillems
a38f161ef7
Note on window system integration targets on linux [skip ci]
2017-02-03 14:36:13 +01:00
saschawillems
d1ffdbb968
Reorganized readme, added some missing examples [skip ci]
2017-01-08 20:22:12 +01:00
saschawillems
d335e7be29
Updated screenshot and description for revised instancing example
2017-01-08 12:25:34 +01:00
saschawillems
5485e77d30
travis linux build badge
2017-01-03 21:11:15 +01:00
saschawillems
57cb81af90
appveyor Windows build badge
2017-01-03 20:00:16 +01:00
Shi Yan
6989e12f2a
add README for using Direct to Display swapchain and fix a typo.
2016-11-04 15:40:22 -07:00
saschawillems
b6cae7b7ee
Readme and blit flag bits check for texture mip chain generation example
2016-09-06 22:58:11 +02:00
saschawillems
b27ad33685
Update paragraph on precompiled binaries
2016-09-04 15:27:45 +02:00
saschawillems
067d474796
Added path for devices that don't support multiDrawIndirect, resource cleanup on destruction
2016-08-04 18:57:32 +02:00
saschawillems
444c4b9c24
Updated (multi) indirect draw example
2016-08-01 21:43:47 +02:00
saschawillems
ac7a902c41
Added deferred shadow example to the readme
2016-07-19 22:52:24 +02:00
saschawillems
ec800e3496
Updated to Android API Level 23
2016-07-19 22:06:19 +02:00
saschawillems
18013c44e0
Visually upgraded deferred rendering example with moving lights, multiple meshes and normal mapping
2016-07-03 21:32:35 +02:00
saschawillems
d0f1ae90e5
Added dynamic terrain tessellation example to readme
2016-06-25 21:46:04 +02:00
saschawillems
56b6762756
Added scene rendering example to readme
2016-06-12 18:07:37 +02:00
saschawillems
51e06ad7fa
Updated readme and screenshots
2016-06-05 20:59:19 +02:00
saschawillems
7ba4d008b8
Update screenshots and descriptions for offscreen rendering examples
2016-06-05 19:18:14 +02:00
saschawillems
c85413f893
Screenshot and updated description for shadow mapping example
2016-06-05 16:41:42 +02:00
Sascha Willems
3d60342be0
Screenshot links
2016-06-04 13:34:36 +02:00
Sascha Willems
c0f3e1a72b
Screenshot link
2016-06-04 13:30:19 +02:00
saschawillems
a074cd07a4
Updated screenshots and readme
2016-06-04 13:23:44 +02:00
saschawillems
f6ef292b38
Added paragraph on VK_EXT_debug_marker example
2016-05-28 20:06:32 +02:00
saschawillems
aa9f2405dd
Updated pipelines demo with new scene, shaders and pipeline derivatives
2016-05-26 19:43:27 +02:00
saschawillems
f6b61788ff
Update screenshots
2016-05-21 16:06:46 +02:00
saschawillems
84c362bf61
Added compute ray tracing example to readme, added attributions
2016-05-19 22:13:16 +02:00
saschawillems
4198e2e64f
Updates screenshots
2016-05-15 15:32:04 +02:00
saschawillems
ebff829030
Removed note about API versions
2016-05-11 20:44:43 +02:00
saschawillems
63900a9e06
Added text overlay example to readme
2016-05-07 16:29:56 +02:00
saschawillems
6d54900c4d
Corrected usage flag for instancing buffer
2016-04-17 13:51:16 +02:00