Commit graph

110 commits

Author SHA1 Message Date
saschawillems
bf67bd6061 Added conditional rendering sample to readme 2018-09-16 10:01:55 +02:00
saschawillems
713f92ba59 Added input attachment sample to readme 2018-08-22 19:59:53 +02:00
saschawillems
a911f0e785 Added multiview example to readme [skip ci] 2018-06-02 12:11:33 +02:00
saschawillems
3c578a065f Added basic descriptor sets usage example 2018-04-08 13:12:16 +02:00
saschawillems
6a8a44a75d Reworked readme, added all examples not listed yet 2018-03-28 15:09:29 +02:00
saschawillems
1a31d3f271 Removed out-dated documentation 2018-01-29 20:44:53 +01:00
saschawillems
9cda53781c Added cascaded shadow mapping example to readme [skip ci] 2017-12-30 13:41:33 +01:00
saschawillems
2f792035aa Added headless examples to readme 2017-11-20 21:14:12 +01:00
saschawillems
9393c63533 Readme paths [skip ci] 2017-11-12 19:48:59 +01:00
saschawillems
94a076e1ae Moved example source files into sub folder 2017-11-12 19:32:09 +01:00
saschawillems
c1d54dbaf6 Removed Visual Studio 2015 project files (use cmake instead) 2017-11-04 18:04:57 +01:00
saschawillems
b8288cdd89 Note about recursive clone and sub modules
Fixes #359
2017-07-24 21:07:46 +02:00
Bill Hollings
108cdbc14c Merge branch 'master' of https://github.com/SaschaWillems/Vulkan 2017-06-22 14:55:11 -04:00
Bill Hollings
96601494d5 Updates to iOS and macOS functionality using MoltenVK.
Use getAssetPath() instead of ASSET_PATH to support broader range of platforms.
Multisampling example determines sample rate from device at runtime.
Move example wrapper code from DemoViewController.mm to dedicated MVKExample.cpp file.
Remove AssImp libraries for iOS and macOS from repo, and add instructions for
generating them from AssImp source files.
Update general README.md file to mention support for iOS and macOS platforms.
Add Apple logo for README.md.
Update Vulkan logo to current registered TM logo.
Update copyright notice of MoltenVK example files to MIT license.
Examples use +/- on main keyboard, instead of numpad.
2017-06-22 14:53:49 -04:00
saschawillems
13d6076a5f Readme formatting, typos 2017-06-11 12:41:45 +02:00
saschawillems
9cc2ba36c1 Added PBR samples to readme 2017-06-11 12:29:40 +02:00
Nikita Krupitskas
6287573ff0 Small typo 2017-05-02 17:46:30 +03:00
saschawillems
bbbb06045e Spelling (Fixes #322) [skip ci] 2017-04-22 14:01:27 +02:00
saschawillems
1dd45a4ddf Download script and note on (new) additional asset pack [skip ci] 2017-04-21 23:38:21 +02:00
saschawillems
aa1e7e0432 Updated readme (donate, parallax example) [skip ci] 2017-03-24 18:12:34 +01:00
saschawillems
1d879aa05b Added HDR example to readme [skip ci] 2017-02-04 15:18:27 +01:00
saschawillems
a38f161ef7 Note on window system integration targets on linux [skip ci] 2017-02-03 14:36:13 +01:00
saschawillems
d1ffdbb968 Reorganized readme, added some missing examples [skip ci] 2017-01-08 20:22:12 +01:00
saschawillems
d335e7be29 Updated screenshot and description for revised instancing example 2017-01-08 12:25:34 +01:00
saschawillems
5485e77d30 travis linux build badge 2017-01-03 21:11:15 +01:00
saschawillems
57cb81af90 appveyor Windows build badge 2017-01-03 20:00:16 +01:00
Shi Yan
6989e12f2a add README for using Direct to Display swapchain and fix a typo. 2016-11-04 15:40:22 -07:00
saschawillems
b6cae7b7ee Readme and blit flag bits check for texture mip chain generation example 2016-09-06 22:58:11 +02:00
saschawillems
b27ad33685 Update paragraph on precompiled binaries 2016-09-04 15:27:45 +02:00
saschawillems
067d474796 Added path for devices that don't support multiDrawIndirect, resource cleanup on destruction 2016-08-04 18:57:32 +02:00
saschawillems
444c4b9c24 Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
saschawillems
ac7a902c41 Added deferred shadow example to the readme 2016-07-19 22:52:24 +02:00
saschawillems
ec800e3496 Updated to Android API Level 23 2016-07-19 22:06:19 +02:00
saschawillems
18013c44e0 Visually upgraded deferred rendering example with moving lights, multiple meshes and normal mapping 2016-07-03 21:32:35 +02:00
saschawillems
d0f1ae90e5 Added dynamic terrain tessellation example to readme 2016-06-25 21:46:04 +02:00
saschawillems
56b6762756 Added scene rendering example to readme 2016-06-12 18:07:37 +02:00
saschawillems
51e06ad7fa Updated readme and screenshots 2016-06-05 20:59:19 +02:00
saschawillems
7ba4d008b8 Update screenshots and descriptions for offscreen rendering examples 2016-06-05 19:18:14 +02:00
saschawillems
c85413f893 Screenshot and updated description for shadow mapping example 2016-06-05 16:41:42 +02:00
Sascha Willems
3d60342be0 Screenshot links 2016-06-04 13:34:36 +02:00
Sascha Willems
c0f3e1a72b Screenshot link 2016-06-04 13:30:19 +02:00
saschawillems
a074cd07a4 Updated screenshots and readme 2016-06-04 13:23:44 +02:00
saschawillems
f6ef292b38 Added paragraph on VK_EXT_debug_marker example 2016-05-28 20:06:32 +02:00
saschawillems
aa9f2405dd Updated pipelines demo with new scene, shaders and pipeline derivatives 2016-05-26 19:43:27 +02:00
saschawillems
f6b61788ff Update screenshots 2016-05-21 16:06:46 +02:00
saschawillems
84c362bf61 Added compute ray tracing example to readme, added attributions 2016-05-19 22:13:16 +02:00
saschawillems
4198e2e64f Updates screenshots 2016-05-15 15:32:04 +02:00
saschawillems
ebff829030 Removed note about API versions 2016-05-11 20:44:43 +02:00
saschawillems
63900a9e06 Added text overlay example to readme 2016-05-07 16:29:56 +02:00
saschawillems
6d54900c4d Corrected usage flag for instancing buffer 2016-04-17 13:51:16 +02:00