Commit graph

28 commits

Author SHA1 Message Date
saschawillems
adefd08735 Fixed ETC texture format 2017-08-07 21:41:14 +02:00
saschawillems
c8d3b6e5e7 Enable device features 2017-08-07 21:40:57 +02:00
saschawillems
7c1991830e Added ETC2 and ASTC texture variants (Refs #174) 2017-03-17 21:35:51 +01:00
saschawillems
7403372ecd Include for std::map 2017-03-09 20:47:18 +01:00
saschawillems
b31d773b93 Moved Initializers to vks namespce (Refs #260) 2017-02-12 11:12:42 +01:00
saschawillems
776b6f0106 Moved VulkanBuffer to vks namespce (Refs #260) 2017-02-12 10:44:51 +01:00
saschawillems
efc1f0b5d6 Self-contained model loading for better comprehensibility, code cleanup and refactoring 2017-02-11 12:35:18 +01:00
saschawillems
9822cde6e2 Use new Vulkan texture class (Refs #260) 2017-02-09 21:55:35 +01:00
saschawillems
e573a4c244 Use createBuffer function from Vulkan device class 2017-01-07 20:46:28 +01:00
saschawillems
6f75370240 Don't start paused 2016-11-04 11:44:42 +01:00
saschawillems
1359058d24 Skeletal animation example shaders, code cleanup, etc. 2016-10-30 18:13:49 +01:00
saschawillems
62cc1faf33 Split model and view matrix for clarity, destroy Vulkan resources 2016-08-18 18:52:50 +02:00
Laurent Carlier
6b259a22e8 Use keycodes intead of hardcoded values
Signed-off-by: Laurent Carlier <lordheavym@gmail.com>
2016-08-11 14:24:32 +02:00
saschawillems
2e6e9d5eb2 VulkanDevice refactoring 2016-07-22 20:47:23 +02:00
saschawillems
8d7450dbf6 MeshLoader now uses VulkanDevice for creating buffers 2016-07-16 19:14:11 +02:00
saschawillems
03dd118420 Initialize skinned mesh with nullptr 2016-06-14 18:12:47 +02:00
saschawillems
2c8d63e0b4 Text overlay, android buttons 2016-06-04 13:35:52 +02:00
saschawillems
75a6f46c4a Use Vulkan result check macro, removed unused functionality from tools and base class 2016-05-30 20:57:38 +02:00
saschawillems
72af27a49a Use vulkan result check macro 2016-05-14 21:40:58 +02:00
saschawillems
7087d7d14e Skinned mesh stuff moved to class, added resources 2016-05-14 21:19:52 +02:00
saschawillems
26b02736d5 Updated sekeletal animation example 2016-05-14 20:03:29 +02:00
saschawillems
4e689f3fee Call example destructor on Android (Fixes #97) 2016-03-26 13:21:19 +01:00
saschawillems
3bcc162011 Added android support for parallax mapping, pipelines, push constants, radial blur, skeletal animation and tessellation examples (#97) 2016-03-25 21:08:59 +01:00
saschawillems
403d851d63 Force glm clip space to 0..1 (Fixes #18, Fixes #45) 2016-03-08 21:52:40 +01:00
saschawillems
e77884d5bb Use glm::radians instead of deg_to_rad (Fixes #37) 2016-03-08 20:59:25 +01:00
saschawillems
8cd5041111 Use application wide submit info and semaphores (Fixes #66, Fixes #65, Fixes#60), removed no longer functional code loading GLSL (Fixes #62) 2016-03-06 20:15:05 +01:00
Justin Li
311f223e10 Don't set flags on VkSemaphoreCreateInfo 2016-03-06 01:20:03 -05:00
saschawillems
c91341813c Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00