Spencer
833086e7d2
Fixed Android Texturecube shader directory
...
The app was crashing because it was failing to grab the `shaders/texturecubemap/skybox.vert.spv` asset because it was never getting included in the build
2018-04-13 21:38:43 -05:00
saschawillems
8df4295681
Removed per-sample android build files
2017-11-04 10:59:56 +01:00
saschawillems
e0d2fd5ff4
Removed old python build scripts, replaced with json example definition files
2017-06-17 11:31:28 +02:00
saschawillems
dd559fdb2f
Android build files
2017-03-15 20:09:26 +01:00
saschawillems
c68025a332
Added text overlay to cubemap sample, multiple objects, optimizations
2016-06-04 11:03:17 +02:00
saschawillems
b34de6be7f
Copy base shaders for Android builds
2016-05-15 13:22:37 +02:00
saschawillems
4aaf45d06b
New Android NDK treats linker warnings as errors and fails on all projects using ASSIMP. Set LOCAL_DISABLE_FATAL_LINKER_WARNINGS to disable this behaviour.
2016-05-15 12:13:38 +02:00
saschawillems
08fc2feecc
Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example ( #97 )
2016-03-25 15:29:38 +01:00