Commit graph

15 commits

Author SHA1 Message Date
Ben Clayton
ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00
httpdigest
5029e15ec6 Fix typos
http://its-not-its.info/
2020-01-12 12:56:16 +01:00
Sascha Willems
99fa99ff37 Added function for getting best-fit depth format to device
Refs #607
2019-12-01 18:13:22 +01:00
Sascha Willems
6e26db239e Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
Proper stage and access masks
Code cleanup
2019-04-14 11:43:50 +02:00
saschawillems
c1c4f06a23 Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
aa5a0825b0 Fixed shadow mapping pass sub pass dependency src access masks 2018-06-30 19:41:53 +02:00
saschawillems
1b8343d67b General code cleanup
Fixes #442, Closes #379
2018-04-13 18:06:30 +02:00
saschawillems
b3031647e6 Removed unused matrix calculations and assignment
Fixes #448
2018-03-31 08:43:14 +02:00
saschawillems
4fcfc75a50 Correct clear value count, pipeline creation code formating
Fixes #447
2018-03-31 08:40:48 +02:00
saschawillems
bdc21c76da Removed redundant descriptor set binding 2017-12-23 20:39:47 +01:00
saschawillems
8b4ab74220 Code cleanup, comments 2017-12-23 14:14:38 +01:00
saschawillems
1b1bb4cbd2 Code cleanup, comments, android assets 2017-12-23 13:32:09 +01:00
saschawillems
75b2a72957 Texture tree and terrain scene, refactoring and cleanup 2017-12-21 21:28:31 +01:00
saschawillems
da17b70fda Small fixes, optimizations and different default scene 2017-12-10 12:22:13 +01:00
saschawillems
3c150e18f3 Added cascaded shadow mapping example 2017-12-09 21:12:55 +01:00