Ben Clayton
ca884587a4
Move shaders into glsl and hlsl directories
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Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`
Fix up shader paths in the cpp files to point to the new glsl location.
`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).
Issue: #723
2020-06-01 12:22:28 +01:00
httpdigest
5029e15ec6
Fix typos
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http://its-not-its.info/
2020-01-12 12:56:16 +01:00
Sascha Willems
99fa99ff37
Added function for getting best-fit depth format to device
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Refs #607
2019-12-01 18:13:22 +01:00
Sascha Willems
6e26db239e
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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Proper stage and access masks
Code cleanup
2019-04-14 11:43:50 +02:00
saschawillems
c1c4f06a23
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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Refs #496
2018-08-30 21:08:02 +02:00
saschawillems
aa5a0825b0
Fixed shadow mapping pass sub pass dependency src access masks
2018-06-30 19:41:53 +02:00
saschawillems
1b8343d67b
General code cleanup
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Fixes #442 , Closes #379
2018-04-13 18:06:30 +02:00
saschawillems
b3031647e6
Removed unused matrix calculations and assignment
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Fixes #448
2018-03-31 08:43:14 +02:00
saschawillems
4fcfc75a50
Correct clear value count, pipeline creation code formating
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Fixes #447
2018-03-31 08:40:48 +02:00
saschawillems
bdc21c76da
Removed redundant descriptor set binding
2017-12-23 20:39:47 +01:00
saschawillems
8b4ab74220
Code cleanup, comments
2017-12-23 14:14:38 +01:00
saschawillems
1b1bb4cbd2
Code cleanup, comments, android assets
2017-12-23 13:32:09 +01:00
saschawillems
75b2a72957
Texture tree and terrain scene, refactoring and cleanup
2017-12-21 21:28:31 +01:00
saschawillems
da17b70fda
Small fixes, optimizations and different default scene
2017-12-10 12:22:13 +01:00
saschawillems
3c150e18f3
Added cascaded shadow mapping example
2017-12-09 21:12:55 +01:00